(PSN)Frost_Nephilim Posted November 15, 2021 Share Posted November 15, 2021 Cerberus Image by phil-cho on deviant art. (https://www.deviantart.com/phil-cho/art/Cerberus-NeOlympus-678345739) I heard in a recent devstream that a quadruped warframe is still pretty far out of reach so I'd like to propose this warframe differently. If you don't know who Cerberus is, simply put, he's a giant, powerful, 3 headed guard dog from hell. Who was put in charge of keep souls from leaving hell. He comes from Greek mythology Hopefully this helps with understanding why each ability was made below Passive: 2 wolf like heads are mounted on Cerberus's shoulders as turrets that fire out fireballs at enemies within 30m, in a 145 degree cone in front of Cerberus. Getting kills supplies power to the turrets, allowing them to deal 10% of the health of the enemies you have killed as damage per shot. Loses 20% of its damage per shot. The turrets will hide and disable themselves when the player aims. First Ability: The player is able to swap between 3 stances, with each changing its head shape. The stances offer different buffs all affected by strength mods: - Stance 1: +50% flat status chance and +50% heat damage to all attacks - Stance 2: +25% damage reduction (caps at 75%) and + 50 health per second - Stance 3: +25% movement speed and +50% increased jump height Second Ability: Slam the ground creating a 15m wide crater filled with lava for 30 seconds. It acts as a trap that deals 1,000 heat damage per second and keeps enemies from escaping them. Up to 3 craters can be created. Third Ability: The second ability unlocks his 3rd ability, where the craters can be used to summon a powerful hellhounds out of it. The amount of enemies killed while in the crater strengthens the beast summoned from it, giving it a longer lifespan of plus 6 seconds per enemy killed. Caps at 10 enemies. The creatures do not take damage and will also use Cerberus's 4th ability whenever he uses it, dealing 10% of its damage each. Fourth Ability: Fire out a giant ball of molten rock from Cerberus at great speeds. When the ball makes contact with any surface, it explodes dealing 5,000 damage to enemies within 15m; knocking them to the ground and setting them on fire. Damage dealt to each enemy is saved and can be used whenever the player decides to hold the ability button down for 1.5 seconds, however there is a catch. - The hold version of this ability can be used as long as the player has energy, and it will instantly summon any of the creatures from his 3rd ability near him to attack the same target he is attacking. Deals 7,500 damage and cost 150 energy. - The tap version has 3 charges that can be used every 15 seconds. The countdown starts after the first ability cast, and continues to countdown even if the player uses the ability again. After the 15 seconds end, all used charges are refilled. Cerberus's Level 30 Stats Health: 450 Shield: 450 Armor: 600 Energy: 200 End Thoughts? Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted November 17, 2021 Author Share Posted November 17, 2021 Maybe it could come with a new claw weapon too? Heavy Slam attacks create an explosion dealing the weapon's heavy attack damage to enemies in 2 times the radius. Normal heavy attacks summon a flame in front of cerberus dealing its heavy attack damage to enemies up to 15m infront of him. Damage is multiplied by 2. Link to comment Share on other sites More sharing options...
(PSN)BaronHypersthen Posted November 20, 2021 Share Posted November 20, 2021 On 2021-11-15 at 10:55 AM, (PSN)Frost_Nephilim said: Cerberus Image by phil-cho on deviant art. (https://www.deviantart.com/phil-cho/art/Cerberus-NeOlympus-678345739) I heard in a recent devstream that a quadruped warframe is still pretty far out of reach so I'd like to propose this warframe differently. If you don't know who Cerberus is, simply put, he's a giant, powerful, 3 headed guard dog from hell. Who was put in charge of keep souls from leaving hell. He comes from Greek mythology Hopefully this helps with understanding why each ability was made below Passive: 2 wolf like heads are mounted on Cerberus's shoulders as turrets that fire out fireballs at enemies within 30m, in a 145 degree cone in front of Cerberus. Getting kills supplies power to the turrets, allowing them to deal 10% of the health of the enemies you have killed as damage per shot. Loses 20% of its damage per shot. The turrets will hide and disable themselves when the player aims. First Ability: The player is able to swap between 3 stances, with each changing its head shape. The stances offer different buffs all affected by strength mods: - Stance 1: +50% flat status chance and +50% heat damage to all attacks - Stance 2: +25% damage reduction (caps at 75%) and + 50 health per second - Stance 3: +25% movement speed and +50% increased jump height Second Ability: Slam the ground creating a 15m wide crater filled with lava for 30 seconds. It acts as a trap that deals 1,000 heat damage per second and keeps enemies from escaping them. Up to 3 craters can be created. Third Ability: The second ability unlocks his 3rd ability, where the craters can be used to summon a powerful hellhounds out of it. The amount of enemies killed while in the crater strengthens the beast summoned from it, giving it a longer lifespan of plus 6 seconds per enemy killed. Caps at 10 enemies. The creatures do not take damage and will also use Cerberus's 4th ability whenever he uses it, dealing 10% of its damage each. Fourth Ability: Fire out a giant ball of molten rock from Cerberus at great speeds. When the ball makes contact with any surface, it explodes dealing 5,000 damage to enemies within 15m; knocking them to the ground and setting them on fire. Damage dealt to each enemy is saved and can be used whenever the player decides to hold the ability button down for 1.5 seconds, however there is a catch. The hold version of this ability can be used as long as the player has energy, the tap version can only be used up to 3 times every 15 seconds at the cost of no energy. The version with cooldown will only have the timer start when 1 of the charges has been used, the timer will not be affected if the player decides to use second or third charge, and when the timer finishes, all used charges will be restored. The hold version of the ability will instantly summon any of the creatures from his 3rd ability to him to attack the same target he is attacking. The hold version deals 7,500 damage. Cost 150 energy. Cerberus's Level 30 Stats Health: 450 Shield: 450 Armor: 600 Energy: 200 End Thoughts? I like this, the design is really well done, stats makes him TANKY!!. I personally see based on looks alone like a kubrow companion or even a type of Sister of Labor dog. Link to comment Share on other sites More sharing options...
(XBOX)O37GEKKO Posted November 20, 2021 Share Posted November 20, 2021 YES Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted November 20, 2021 Share Posted November 20, 2021 only if it is voiced by Alan Rickman Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted November 29, 2021 Author Share Posted November 29, 2021 On 2021-11-20 at 12:15 AM, (PSN)Tomplexthis said: only if it is voiced by Alan Rickman New operator voice confirmed Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted October 8, 2022 Author Share Posted October 8, 2022 G Link to comment Share on other sites More sharing options...
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