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Strike of Brilliance (Insane Idea for EVENT CONTENT)


ZechsPrime

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This idea will solve the only issues that Warframe currently struggles with in the means of content. When i started playing Warframe I thought the "Events" like End Game and New War was something that we could all participate in, I wasnt aware these were more single player cutscenes. 

I have seen that a popular complaint is that veteran players feel like after they have fully leveled and modded and equipped and collected everything they want. They ask one question. "What now."  

Well I believe this can be solved with very rewarding and simple content updates that places emphasis on the psychology of players and the reason behind why we farm to turn our Frames into the Ultimate Killers in this universe.  This idea draws inspiration from both Yu Yu Hakusho and Ronin Warriors. Two legendary animes BUT before I go into the idea I would like to explain why this idea would be enticing for players.

Fashion , min-maxing, collecting these are all things we do to reach a pinnacle, but once you reach a pinnacle , when you look around you and theres no one cheering theres nobody challenging you, this can leave an empty feeling. "Why did I accomplish all this?"

Ultimately when we put work in to become the best at something we need 4 things. 1; An audience, 2; Something to show off our abilities and our attributes onto. 3;A rare and unique reward for conquering. 4; another challenging trial. 

Imagine now cyclical event with unique bosses. Lets call them "Daimyos" that would over take a region on the star chart. When you accept the event quest. A certain planet is completely taken over by this Daimyo's unique forces. They are much much stronger and in order to return these nodes back to the original missions u must complete them against these new enemies until you reach the new Relay that has appeared controlled by the Daimyo. Once you enter the relay you will navigate your way to the Daimyo's quarters or war room. But before you can make your way there there will be 4 bosses loyal to the Daimyo. These bosses will be only able to be fought by ONE MEMBER  of your squad at a time while the other members watch. These bosses all have different elements and weaknesses that you must mod for.  Once you defeat them you navigate to the Daimyo's arena where it is a 4v1. Once the Daimyo is defeated he will drop unique new rewards and MOST IMPORTANTLY an equippable jewel or appearance item that attaches to your warframe ( something like Thanos' Infinity Gauntlet") That not only shows everyone you come across that you have conquered the Elite trial but it also has an effect or ability that will help you against the NEXT Daimyo event. 

This will solve the issue of WHAT TO DO with your fully leveled and equipped Frame and efficient min-maxed build. This also give newer or less motivated players a reason to farm mods and build. 

The 1 on 1 duel in the Daimyo's relay along with the Ornament-Gadget that the Daimyo drops will give players the opportunity to show off their skills and builds in front of their clan members or friends while also having a fashion item that shows off their accomplishment. While serving practical purposes for future events.

The advent of more new challenging Daimyo Trials with their unique strengths and weaknesses, rare rewards and the defeated Daimyo Ornament-gadget will encourage Veterans to continue to build and farm while giving newer members something to strive for while encouraging multiplayer play. (which is the most retentive part of games)

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53 minutes ago, ZechsPrime said:

Ultimately when we put work in to become the best at something we need 4 things. 1; An audience, 2; Something to show off our abilities and our attributes onto. 3;A rare and unique reward for conquering. 4; another challenging trial. 

I would say that only the third point is valid. Who really wants to be the best just so they can show off to people? That is a totally weird concept to me. Point four relies on the trial being enjoyable and challenging in a good way (getting people to stand on buttons is the wrong challenging).

 

We already have a badge that collets participation in events. Have you seen that? I would guess probably not as no one seems to care about it.

 

Your idea is too focused on just showing off. You need to have more substance to the event and make it less about what everyone else thinks of you. Why do people need to watch you fight something? How boring do you think that would be?

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54 minutes ago, krc473 said:

 

 

Your idea is too focused on just showing off. You need to have more substance to the event and make it less about what everyone else thinks of you. Why do people need to watch you fight something? How boring do you think that would be?

The point is to address "The tree falling in the woods" problem games like these seem to have. You can go through a whole mission one shot everything do a double backflip over a boss use some helminthed ability but no one knows or cares. Here I put this reply to someone else. 

The reward is not the items its a psychological and social reward.

1-2. So the point of the 4 bosses is for a 1 on 1 duel to create an audience while showcasing your skills. (In CSGO when your teammates die they become your audience. which creates a thrill. They are watching while you clutch up or there to tell you nice try when you fail. Either way their success depends on you. This is the experience the 4 bosses are meant to implement)

3. The rewards are just necessary. 

4. The Ornament Gadget is for Fashion (showing off). While also preluding the next challenge and while giving the player a unique and exceptional puzzle piece for the overall cycle of events. Keyword CYCLE. None of these things are a foundation of the Lich quests. But I appreciate your criticism its sincerely welcome.

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