MrNaxeros Posted April 18, 2022 Share Posted April 18, 2022 Capture in plains nearly always ends the same way. It seems counterintuitive to the design. I mean, when playing pubs it's very hard to prevent someone from pressing 4 on a cluster of enemies. Heck, even when going solo your cat or some other effect will most likely kill someone. If I wanted to have a bonus for a bounty when this mission is present I would pretty much have to grab a stealth build and go solo, which would definitely make the rest of the bounty harder. Link to comment Share on other sites More sharing options...
Tali Posted April 18, 2022 Share Posted April 18, 2022 And if the seeker roller balls die, it also fails the bonus. I have just given up on that one. Link to comment Share on other sites More sharing options...
Lutesque Posted April 18, 2022 Share Posted April 18, 2022 2 hours ago, Nova-IX said: And if the seeker roller balls die, it also fails the bonus. I have just given up on that one. This.... That bounty is Straight Up Toxic.... Link to comment Share on other sites More sharing options...
EinheriarJudith Posted April 20, 2022 Share Posted April 20, 2022 bounties need a proper rework and objective scaling. their hybrid onslaught is still the worst one of the bunch. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted April 23, 2022 Share Posted April 23, 2022 Difficulty aside the Objective doesn't even make contextual sense. if the Overall quest is to 'cull the grineer' why on earth should I care about not doing collateral kills for just this one segment? it's war, people die in war. If anything, maybe the Bonus Objective should be something that makes more Sense? like, "Complete the Capture within X seconds" or "Kill X number of the VIPs bodyguards without alerting them" <--- I like this idea, its similar to the original tone of stealth, but makes more sense. Instead of 'dont kill' its 'kill well' Link to comment Share on other sites More sharing options...
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