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Void Cascade needs a total overhaul


(PSN)shiwan8

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9 hours ago, (PSN)shiwan8 said:

Ok, so you had luck on your side. You did not have to travel to the other side of the map and back again. Awesome. Now, imagine running a minute to the angel, fighting it around a minute max, running back and having 5 pylons to deal with. Better yet, imagine going for a 10 minute search for the accolade. It can’t be done. The design does not allow that.

No luck needed, you can kill angel quicker than 2 possessed exolisers fill up the meter - thats in worst case which you shouldn't allow to begin with and dont start the fight on the other end on the map, its obvious. Use operator and fast frame to get around on time. Only 2 maximum spawn at the same time at first rotation - and one rotation is all you need to do for those types of bounty.

You obviously have to step up your game and improve your loadout and tactics and then you will be able to solo it just like everyone else can.

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On 2022-08-25 at 8:26 PM, Monolake said:

No luck needed, you can kill angel quicker than 2 possessed exolisers fill up the meter - thats in worst case which you shouldn't allow to begin with and dont start the fight on the other end on the map, its obvious. Use operator and fast frame to get around on time. Only 2 maximum spawn at the same time at first rotation - and one rotation is all you need to do for those types of bounty.

You obviously have to step up your game and improve your loadout and tactics and then you will be able to solo it just like everyone else can.

The whole premise of your argument then is that what ever the thing is that has to be done on top of the actual mission it absolutely will be somewhere near the things used to do the actual mission, no exceptions ever. I'm just going to say, fully secure in the fact that I am correct in this and that there is exactly zero margin of error in the following statement: Your premise is wrong, obviously, and because of that your whole argument has a sum total of no actual value.

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On 2022-08-28 at 8:30 PM, (PSN)shiwan8 said:

The whole premise of your argument then is that what ever the thing is that has to be done on top of the actual mission it absolutely will be somewhere near the things used to do the actual mission, no exceptions ever. I'm just going to say, fully secure in the fact that I am correct in this and that there is exactly zero margin of error in the following statement: Your premise is wrong, obviously, and because of that your whole argument has a sum total of no actual value.

No it doesn't have to be near, it could be on the other end of the map and you still have enough time to kill the angel and run back, you just have to be quick enough, it can get tight but its perfectly doable solo, there is no luck with spawns requirement, but good gear and tactics requirement in that case. And you don't need to fight far away, you can wait till the exolisers spawn closer to the angel.

But sounds like you dont want to improve and just remain in denial so keep on failing the mission instead of learning how to play it.

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  • 2 weeks later...
On 2022-08-30 at 10:21 AM, Monolake said:

No it doesn't have to be near, it could be on the other end of the map and you still have enough time to kill the angel and run back, you just have to be quick enough, it can get tight but its perfectly doable solo, there is no luck with spawns requirement, but good gear and tactics requirement in that case. And you don't need to fight far away, you can wait till the exolisers spawn closer to the angel.

But sounds like you dont want to improve and just remain in denial so keep on failing the mission instead of learning how to play it.

It’s basic math. Your mission objective is 800m away from your bounty. Due to environment your traveling speed averages around 20m per second. You have one minute between now and failure to get there, do the bounty, get back and prevent failure which itself takes some time. It can not be done UNLESS the remise is that these 2 points are practically on top of one another. 

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22 hours ago, (PSN)shiwan8 said:

Your mission objective is 800m away from your bounty. Due to environment your traveling speed averages around 20m per second.

you can fly 800m in like half a minute on titania no problem.

also, i just noticed you're talking about "bounty". you dont need to do the bounty at all. just wait out the rotation and do the same tier in a different mission type if you arent good enough. (or do it in multiplayer)

like, that's the problem here, isnt it? you want, lets say, the rewards of tier 5. which is the weapon bp ("rare") and possibly gyre blueprint. but the mission rotation right now dictates that tier 5 is on cascade. what's the solution? a) get good and just do it. b) wait till the next rotation comes around and  just do that mission type.

accolades can also be found *really* fast if you know how the spawn works. they are always in an adjacent room of the cephalon and they are marked as a resource on the map (as well as occupying "syndicate medallion" spawn places, not like those exist on zariman, but its the same principle)

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On 2022-09-12 at 6:11 PM, iHaku said:

you can fly 800m in like half a minute on titania no problem.

also, i just noticed you're talking about "bounty". you dont need to do the bounty at all. just wait out the rotation and do the same tier in a different mission type if you arent good enough. (or do it in multiplayer)

like, that's the problem here, isnt it? you want, lets say, the rewards of tier 5. which is the weapon bp ("rare") and possibly gyre blueprint. but the mission rotation right now dictates that tier 5 is on cascade. what's the solution? a) get good and just do it. b) wait till the next rotation comes around and  just do that mission type.

accolades can also be found *really* fast if you know how the spawn works. they are always in an adjacent room of the cephalon and they are marked as a resource on the map (as well as occupying "syndicate medallion" spawn places, not like those exist on zariman, but its the same principle)

Oh. This continues. 
 

You are trying to make a rule out of a theoretical exception. That is fine. I also get that instead of at least entertaining the idea that maybe your perspective is not exactly omnipotent you want to dodge the idea of DE not being literally perfect in every way possible up to the point of being a legitimate target for worship and that at times they make mistakes. Adding a thing like what we are discussing here is just bad level design. There should be no possible way ever that a level that does not bug out is impossible to complete due to random elements within it. Now that mistake exists and that’s fine if it gets fixed. 
 

Have a nice day!

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