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Vauban's tether coil inconsistent grab bug.


(XBOX)MrBurrito7w7
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After the new update, Vauban's ability "Tether coil orb" got a bug:

Tether coil orb has issues, an inconsistency to grab enemies when it is thrown on a horizontal surface.

Issues:

-Troubles recognizing the target.

-Enemies completely ignored.

-Inconsistency grabbing (Details in videos)

Sometimes it will grab the enemies other times the orb will have trouble recognizing the target or worst case they will be completely ignored.Trying the mods without "stretch" the problem is less frequent, so I have the suspicion that it is due to proximity and after a while of tests in the simulation it also started to have problems when placing it on a vertical surface.

Recreation for developers

This problem is very normal you can do it everywhere for testing.

-mods i have: stretch, Natural talent.

-Im playing on solo mode.

The videos were recorded after hotfix number 1. (While preparing them a Tether coil orb grab an enemy,I estimate 15 seconds after its cast.) the ones that don't have natural talent also don't have stretch.

Also after the fix it would be great if they fixed a detail of the Tether coil orb that has to do with physics, when you are pulling someone towards the orb it will probably get stuck due to the friction of the ground and the enemy's model, get you to drag it without problems to the orb would have its benefits like attracting enemies to the bastille and vortex (what the skill is intended for) thanks in advance.

Spoiler

 

it seems work perfectly in missions but its like the simulacrum. 

Spoiler

 

 

 

Edited by (XBOX)MrBurrito7w7
Confussion with names (Flechette orb instead Tether coil)
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Issue still exists as of JAN 2023. Sometimes the tethers work, but very much more often than not, they don't (on any surface, in my case). They also often ignore corpus security cameras, something they previously targeted every time (useful for me since I'm a spy mission enthusiast).

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Bug still exists as of Hotfix 33.0.1: The Duviri Paradox.

After some testing, it seems the tethers don't work 90% of the time when placed on the bare ground. However, when thrown on slightly elevated pieces of ground (e.g., environmental grates/panels sitting on top of the ground or raised sections/bumps), the tethers work nearly 100% of the time. On walls, it's still wildly sporadic.

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  • 8 months later...
On 2023-04-26 at 9:54 PM, Wixtop said:

Bug still exists as of Hotfix 33.0.1: The Duviri Paradox.

After some testing, it seems the tethers don't work 90% of the time when placed on the bare ground. However, when thrown on slightly elevated pieces of ground (e.g., environmental grates/panels sitting on top of the ground or raised sections/bumps), the tethers work nearly 100% of the time. On walls, it's still wildly sporadic.

Vauban's tether cords are still an issue. When thrown onto an elevated surface or ceiling, they do not work most of the time. They are also very selective on the regular surfaces (who to grab). His tether coils and flechette orbs need to be more aggressive. The tesla nerve ball are also a little slow.

 

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