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Incarnon Furax - what's the opposite of a bug report? Finally got around to them and loving a couple synergies.


CopperBezel
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First off, stating the obvious, it's good that Incaron Furax comes with Orokin Reach as an option, obviously. But given the Furax Wraith's built in initial combo and the existence of Amalgam Furax Body Count, the fact that Incarnon Furax gets heavy attack efficiency on slams to do both at once is inspired; it was a weapon that had reasons to be combo and reasons to be heavy attack and now it has the means to be a hybrid. The actual heavy slam buff is kinda trivial (especially when the Amalgam augment has a better radial CC already built in) but it's nice they put a little sparkle on it.

The less relevant, more delightful synergy is Kill Joy's synergy with, and this is where it gets a bit silly, Grendel. Aside from Regulator auras, almost nothing about enemies in Grendel's gut counts as the presence of an enemy. For whatever reason, the Evolution II option Kill Joy, which increases melee speed by 10% per enemy in a tiny 6m range, does count them. That means Grendel can passively maintain the full 5x melee speed buff by the same means by which he's maintaining all of his other 5x buffs. It is a delightfully specific and satisfying intersection of passive bonuses that probably wasn't even intentional, but was just so very satisfying to notice, try, and have it work...

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