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Add a mod to continuously recover spare bullets


zms9110750
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Why can only weapons and not magazines automatically restore ammunition?
We can make the magazine automatically recover, prepare multiple magazines, and still need to consider the issue of replacing magazines.


You can create a mod like this:
-The maximum ammunition limit is the same as the magazine. (For bows, arrows, and sniper guns with 1 magazine, weapons with a 200 capacity oversized magazine require additional adaptation)
-The spare bullets of the weapon will continue to recover. (Complete recovery in approximately 10 seconds)
-After equipping a native battery ammunition weapon, you will receive a backup ammunition, but the magazine will not be restored. And the magazine can only be replaced after a complete ammunition change operation.


His significance:
-For weapons that are severely weakened due to their maximum ammunition, they cannot obtain ammunition if they cannot kill the enemy. So since we ultimately need to use other weapons to kill, and they don't have the ability to kill, what is the significance of these weapons' existence? Using this mod allows them to continue using it even without killing ability.
-The recovery ability of magazines should of course be weaker than those of native battery weapons. So continuous mindless firing will fall into an endless magazine changing trap. This requires players to still have resource management.
 

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Could work somewhat like this, add X to the reserve ammo every second,
with X being a (very) small percentage of the Ammo Pickup value of the weapon
(so with low Pickup values, it might take a good bit to gain even just 1 ammo).

Maybe make it an Aura, I could see it being close to Energy Siphon in terms of power
... well, maybe not quite that weak, heh (BTW buff that Mod plskthx).

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41 minutes ago, zms9110750 said:

Why can only weapons and not magazines automatically restore ammunition?
We can make the magazine automatically recover, prepare multiple magazines, and still need to consider the issue of replacing magazines.

Im confused, Magazine or Ammo pool? Magazine is what you currently have on your weapon, for that we have mods that restore a percentage of the Magazine wile the weapon is Holstered and some weapons work on a Battery system which gives them unlimited ammo and requires the player to stop shooting for a few seconds for it to recharge.

47 minutes ago, zms9110750 said:

His significance:
-For weapons that are severely weakened due to their maximum ammunition, they cannot obtain ammunition if they cannot kill the enemy. So since we ultimately need to use other weapons to kill, and they don't have the ability to kill, what is the significance of these weapons' existence? Using this mod allows them to continue using it even without killing ability.

No thanks, i dont want AoE weapons to be on a high as they used to before the Ammo Nerfs again but if DE brings back self Damage i wont mind it.

If your weapon runs out of Ammo you should be carrying at least another one to assist it, even if its a Melee weapon, also, Ammo Pizzas exist for this and you can always throw Ammo Conversion mods into your weapons.

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What I really want to say is to prepare four replaceable magazines. Their bullet count is independent, and it's not like the bullets from the replaced magazine can be mixed with all the spare bullets. Then these magazines can independently recover bullets.
But as I was writing, I suddenly felt that it might be too difficult for your technology to achieve this.

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>If your weapon runs out of Ammo you should be carrying at least another one to assist it, even if its a Melee weapon, also, Ammo Pizzas exist for this and you can always throw Ammo Conversion mods into your weapons.

The scene you're talking about is like this.
-You cannot use this weapon to defeat the enemy
-You have obtained ammunition and restored it through ammunition conversion.
-This indicates that you have defeated the enemy with other weapons.


Other weapons can defeat the enemy, but this weapon cannot defeat the enemy.
So that weapon is more useful.
So why use this weapon?

 

Let's take a look at what other games require waiting for critical moments to use?
A grenade can solve an entire battle at once.
RPG, solve one boss at a time.
Most of the equipment in the game now requires killing to be effective. Then he couldn't kill, so it was completely useless.

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On 2023-10-24 at 10:42 PM, zms9110750 said:

You can create a mod like this:
-The maximum ammunition limit is the same as the magazine. (For bows, arrows, and sniper guns with 1 magazine, weapons with a 200 capacity oversized magazine require additional adaptation)
-The spare bullets of the weapon will continue to recover. (Complete recovery in approximately 10 seconds)
-After equipping a native battery ammunition weapon, you will receive a backup ammunition, but the magazine will not be restored. And the magazine can only be replaced after a complete ammunition change operation.

 

The mechanic is alreaady in the game. There are several weapons with battery instead of ammunition: Basmu, Fulmin, Flux Rifle, Bubonico, Shedy, all archungs in space mode etc. There is Kitgun arcane that allows you to make a kitgun into battery weapon: Pax Charge.

https://warframe.fandom.com/wiki/Category:Battery_Weapons

Making this mechanic available to any weapon will siginficantly diminiish the uniqueness of the above weapons.

Edited by Zakkhar
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