Prof-Dante Posted February 24 Share Posted February 24 Cry some more. Link to comment Share on other sites More sharing options...
_Anise_ Posted February 24 Share Posted February 24 I don't think the nerf will be that hard, they said they expect post nerf it will still be top 5 and if it went out of top 7 they would look adjusting it again 1 Link to comment Share on other sites More sharing options...
Ampathetiic Posted February 24 Share Posted February 24 (edited) 17 hours ago, Waeleto said: I'm talking about helminth abilities, there are 50+ helminth abilities with 15 AT MOST being used Sure, I'd have no problem with them buffing things like Shock or Mind Control, but I suspect that people wouldn't actually see that as a recompense for a Nourish nerf because "who cares about Mind Control?" There's an attachment to the powerful thing because they use the powerful thing, not because they want a balanced sandbox. The only way DE deals with that attachment is to give us even more powerful things to get attached to, which basically undermines the point of balancing the old things. Edited February 24 by Ampathetiic Link to comment Share on other sites More sharing options...
(XBOX)zThulsaDoomz Posted February 24 Share Posted February 24 17 hours ago, (PSN)Madurai-Prime said: Gloom is for inexperienced players so they need the crutch. Any capable player knows some CC effects are a huge hinder to spawns. The gospel Link to comment Share on other sites More sharing options...
ReddyDisco Posted February 24 Share Posted February 24 This is hilarious, did you honestly believe a helminth ability that gives both viral and energy regen multiplier wouldn't be changed? 1 Link to comment Share on other sites More sharing options...
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