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Why is magazine stats a hover exactly?


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Forgive me developers but I need to be critical about this change. I think the statistics should be a complete list with groups, while the shooting modes should be statistics tabs.

Informative floating balloons make visual and didactic communication less precise, for example, I'm recording a video explanation and I can't point the mouse at the statistics inside the balloon so I'm forced to speak in detail into the microphone to tell which statistical numbers I'm referring to.

Informative floating balloons would be a better fit for mods. The mod text area are limited and the player often needs to go on wiki to check for hidden tricks of same mod.

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Not gonna lie, but I'd rather have things you can click on like :

Ammo :

Révélation
  • Magazine size
  • Max Ammo Count
  • Ammo per pickup
  • Fire Rate
  • Reload Speed
  • Projectile flight speed (if not hitscan) / beam length if it's a beam.
  • If the weapon fires a beam that can chain targets, show that number.

Multipliers :

Révélation
  • Multishot
  • Crit Chance
  • Crit Damage
  • Status Chance

Damage :

Révélation
  • Accuracy
  • Damage fall off distance in meter
  • Damage types and numbers
  • Forced Procs if any

Radial Damage :

Révélation
  • Radius Size
  • Damage fall off% from center
  • Damage type and numbers
  • Forced Procs if any

 

And then have hovers kept for just further explanations on each item. Simple, and clean, hide a category if you want to make the interface less bloated. If different firemodes induce different stats, create a new header for each.

The update to the upgrade interface is a step in the right path, except we landed in mud. Hopefully the destination is worth the dirt on our boots.

Edited by Fred_Avant_2019
beams
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