Zodryn Posted 5 hours ago Share Posted 5 hours ago At 250% duration, slow Mprime lasts 15 seconds as stated in tooltip, but the hold cast speed version only lasted 5 seconds. It seems the base duration is only 2 seconds for some reason. Tap and hold casts on Mprime and wormhole are also a little unresponsive, and neutron star has massive after cast lockout as another post mentioned. 3 Link to comment Share on other sites More sharing options...
(XBOX)saiphers Posted 5 hours ago Share Posted 5 hours ago Also having the duration problem. Was just about to make a post myself! I have 244% duration, hovering the ability says it should last 15s. Go into a mission it lasts 4s at most. Hopefully it gets fixed in a hotfix. 3 Link to comment Share on other sites More sharing options...
[DE]Taylor Posted 5 hours ago Share Posted 5 hours ago I'm not seeing this on my end — do you mind sharing your builds or videos of this happening? Are you host vs client, etc? Thanks! 2 Link to comment Share on other sites More sharing options...
DarkHeart69 Posted 4 hours ago Share Posted 4 hours ago (edited) Hello Taylor, I noticed this testing inside Simulacrum within the Sanctum Simulacrum for certain and was most likely occurring inside Sanctuary Onslaught in my previous run. In the Simulacrum I'm host, in Onslaught I'm uncertain. Item and Mod load outs: The same issue happens on my Xata's build on the second tab. Edited 4 hours ago by DarkHeart69 Link to comment Share on other sites More sharing options...
Muxailo Posted 4 hours ago Share Posted 4 hours ago (edited) Same, Speed part of the ability is only 1/3 of the said in UI duration. Also, comparing the slow and speed - slow radius is increasing in size a lot slower Edited 4 hours ago by Muxailo 2 Link to comment Share on other sites More sharing options...
_GoodLuck_ Posted 4 hours ago Share Posted 4 hours ago (edited) It's not a bug. You probably use Speed version of the ability. Speed version spreads faster, and Slow version spreads slower. In both cases you get exactly the same range coverage. Edited 4 hours ago by _GoodLuck_ grammar Link to comment Share on other sites More sharing options...
DarkHeart69 Posted 4 hours ago Share Posted 4 hours ago (edited) 30 minutes ago, _GoodLuck_ said: It's not a bug. You probably use Speed version of the ability. Speed version spreads faster, and Slow version spreads slower. In both cases you get exactly the same range coverage. Yes, but the duration stated in tool tip is supposed to be the same for both or at least that is what it communicates. The duration is 1/3rd the amount with the same range; nothing in game indicates that this should be the case. Edited 3 hours ago by DarkHeart69 2 Link to comment Share on other sites More sharing options...
bradman1014 Posted 3 hours ago Share Posted 3 hours ago The reason the slow radius is nice is so it lingers longer, because its costs 100 energy. 2 Link to comment Share on other sites More sharing options...
Leviathong Posted 3 hours ago Share Posted 3 hours ago 1 hour ago, _GoodLuck_ said: Speed version spreads faster, and Slow version spreads slower. In both cases you get exactly the same range coverage. Precisely. They just need to either make it more clear that it will be different for slow vs speed, or remove it entirely from the tool tip so that Radius is the primary/only indicator of "area of effect". I also tested it and confirmed that it's the same overall range. Coming from the previous understanding of how it works makes it a bit unintuitive at first. Link to comment Share on other sites More sharing options...
Zodryn Posted 1 hour ago Author Share Posted 1 hour ago Faster expansion is nice, BUT only lasting 2-5 seconds makes it way more annoying to keep up with the high energy cost. 67% less duration is too much imo. 2 Link to comment Share on other sites More sharing options...
Dragoonseal Posted 59 minutes ago Share Posted 59 minutes ago Please tell me this is a duration bug and not intended. I'm going mad having to recast it every few seconds. It needs to linger for normal duration like the normal cast or it's a HUGE downgrade. 1 Link to comment Share on other sites More sharing options...
-FrutyX- Posted 39 minutes ago Share Posted 39 minutes ago It's how it works now, and whoever thought this is a good idea... jesus. You have to cast much often now, this is seriously a big nerf for nova, not a rework. 2 Link to comment Share on other sites More sharing options...
-xStorm Posted 30 minutes ago Share Posted 30 minutes ago NO WAY ITS INTENDED. NO F**KING WAY 2 Link to comment Share on other sites More sharing options...
LuxusImReisfeld Posted 26 minutes ago Share Posted 26 minutes ago Bro this has to be a bug lmao. This change made nova's 4 much worse for Defense xdd. I still need 2 builds one for Slow one for Speed now lmao. My Speed build just having a ton more energy generation. Basically nothing changed for people who uses nova only for speed/slow. You can't use both in one build still. Or you have someone in your team generating massive energy for you. 2 Link to comment Share on other sites More sharing options...
Dragoonseal Posted 21 minutes ago Share Posted 21 minutes ago 4 hours ago, [DE]Taylor said: I'm not seeing this on my end — do you mind sharing your builds or videos of this happening? Are you host vs client, etc? Thanks! Here made a short video showing my build and loading into a mission. It happens whether I am the host or client. https://youtu.be/NzPw7uLQJrY Link to comment Share on other sites More sharing options...
MerlintheAgeless Posted 18 minutes ago Share Posted 18 minutes ago Yeah, if this is intended it's awful. Please make the Speed wave work like the Slow wave. 1 Link to comment Share on other sites More sharing options...
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