Snakeslicer Posted December 22, 2013 Share Posted December 22, 2013 well, quite a few things are getting buffed. our stuff and enemy stuff alike. I just hope my vectis gets a big buff. Link to comment Share on other sites More sharing options...
Definitegj Posted December 22, 2013 Author Share Posted December 22, 2013 (edited) Make my own charts of 1000 damage of selected different types against Grineers with Ferrite and Alloy armor Against Heavy Gunner with Ferrite armor. I consider Viral procs effectively as X2 multiplier as only half of the time is needed to kill a 50% health enemy. Note, the multiplier applies to total, including all damage types that you are dealing now whereas the bonus from other types only applies to itself. Just ignore the viral procs line, if you think this comparison is not valid. Against Napalm with Alloy armor. Edit: Miss some values with Viral + Proc, now changed and updated. Edited December 22, 2013 by Definitegj Link to comment Share on other sites More sharing options...
NalkorRN Posted December 22, 2013 Share Posted December 22, 2013 So let me get this straight, Corrosive + Puncture, the two main Anti-Grineer damage types, fall face-first into a pile of S#&$ when up against Napalms because they have a different armor type and I need to use Radiation, a type that literally every other type of Grineer will laugh at me for using? Yeah, I'm done trying to figure out DE's reasons behind these frankly stupid-as-hell changes aside from them all suffering from severe cases of stupidity. Link to comment Share on other sites More sharing options...
General_Krull Posted December 22, 2013 Share Posted December 22, 2013 So let me get this straight, Corrosive + Puncture, the two main Anti-Grineer damage types, fall face-first into a pile of S#&$ when up against Napalms because they have a different armor type and I need to use Radiation, a type that literally every other type of Grineer will laugh at me for using? Yeah, I'm done trying to figure out DE's reasons behind these frankly stupid-as-hell changes aside from them all suffering from severe cases of stupidity. Why do you entitled whiners feel entitled to a sensible damage system that makes sense? Make a better game yourself if you can ;^) In all seriousness I agree with you, it's completely pointless to specialize a gun now because you won't have enough elements and you are forced to multiforma a gun just to be of any use. And same faction enemies have resistances to eachother's weaknesses like all ancients having different type of armor. Link to comment Share on other sites More sharing options...
Gr3vi3R Posted December 22, 2013 Share Posted December 22, 2013 Damge 2.0 was nice to start but it seems like at DE they're having fun messing around with the overall mechanic. It seems like there's a baby there pressing random buttons here and there completely destroying the Damage System Logic...... Link to comment Share on other sites More sharing options...
Definitegj Posted December 22, 2013 Author Share Posted December 22, 2013 Some error with viral in Napalm graph, now corrected and updated. Link to comment Share on other sites More sharing options...
Potcat Posted December 22, 2013 Share Posted December 22, 2013 It'd be useful if as many of you as possible got your own experiences with this problem typed up in the thread here. Where does the problem seem to first start? Can you find anything that works around it? SortaRandom has the right idea. Talk about what you're experiencing. I can confirm there's definitely something wrong with the armour system. T3 void missions are absolute nightmares. With my Brakk I will unload an absurd amount of clips into heavy grineer faces before they die. My paris prime, which deals 563 puncture, is completely impractical to use because I have to depend on critical hits for it to kill them. I understand they're supposed to be tough in a T3 void mission, but this is ridiculous. If it doesn't crit, the most damage I'll see falling off these guys is 10. This game is slowly turning things from challenge to chore. Link to comment Share on other sites More sharing options...
Felandi Posted December 22, 2013 Share Posted December 22, 2013 Suddenly, the concept of armour 2.0 has become very relevant again. Helping to keep this thread alive for when the Devs are back to play. Link to comment Share on other sites More sharing options...
Usikava Posted December 22, 2013 Share Posted December 22, 2013 We all complained that some weapons were worthless in Damage 1.0 only armor ignoring were kings and that should've been main focus for Damage 2.0... So DE balanced them by removing armor ignoring and making all weapons worthless... Keep up the good work guys! Link to comment Share on other sites More sharing options...
Monolake Posted December 25, 2013 Share Posted December 25, 2013 The problem with this stuff is that its such a mess and information is obscure and even worse - changes with every patch. You need to check wiki and forums all the time to have any idea how it works ... this particular week. Link to comment Share on other sites More sharing options...
shut Posted December 25, 2013 Share Posted December 25, 2013 Jeezus, the armor fiasco still hasn't been fixed even since they "toned it down"? I'm shocked. One revamp and countless updates over the period of a full month, and they still haven't properly addressed the main reason why Damage 2.0 was necessary in the first place. Link to comment Share on other sites More sharing options...
AfroGamerNinja Posted December 26, 2013 Share Posted December 26, 2013 So, is this the part we agree that Damage 2.0 made the problem worse? Link to comment Share on other sites More sharing options...
bobafetthotmail Posted December 26, 2013 Share Posted December 26, 2013 So, is this the part we agree that Damage 2.0 made the problem worse? It's the latest changes to D 2.0. Before it was still stupid but workable as some types were stealthily armor ignoring (cough*corrosive*cough*puncture*cough*) while most mobs of a faction had the same resistences. Link to comment Share on other sites More sharing options...
Stakhanov Posted December 26, 2013 Share Posted December 26, 2013 How recent was this change? I often fight the Grineer for levelling and fast XP, and I hang around Apollodorus until 30 minutes, when the heavies start to reach about Level 28 or 29 when the XP becomes a little less convenient to get, and I honestly haven't noticed any changes at all; are fighting heavies really that bad? If so, then Damage 2.0 kinda defeats the whole idea of why it came out in the first place; there were many complaints about the ridiculous armor scaling and the idea that a soldier could die in about five shots to the head, but heavies needed three magazines or so. It sounds as though we're going that route based on what you've said. Link to comment Share on other sites More sharing options...
Kyte Posted December 26, 2013 Share Posted December 26, 2013 I see a lot of people here who seemed to have missed the memo of how armor, health and shield scaling got reduced. Link to comment Share on other sites More sharing options...
Redmage107 Posted December 26, 2013 Share Posted December 26, 2013 I see a lot of people here who seemed to have missed the memo of how armor, health and shield scaling got reduced. That's kinda why this thread's been mostly abandoned save the few necrotrolls Link to comment Share on other sites More sharing options...
TheImmortalHotDog Posted December 26, 2013 Share Posted December 26, 2013 THE MATH. IT HURTSSSS Link to comment Share on other sites More sharing options...
Telogor Posted December 30, 2013 Share Posted December 30, 2013 To people who are complaining about high armor on enemies:Get a gun that will proc a lot (Torid is what I use. The 10% proc on each damage tick results in a lot of procs.) and give it Corrosive damage. I've been able to reduce enemies to 0 armor using this method. Then, use any weapon you want to take out the health. Problem solved. Link to comment Share on other sites More sharing options...
Penthos Posted December 30, 2013 Share Posted December 30, 2013 To people who are complaining about high armor on enemies: Get a gun that will proc a lot (Torid is what I use. The 10% proc on each damage tick results in a lot of procs.) and give it Corrosive damage. I've been able to reduce enemies to 0 armor using this method. Then, use any weapon you want to take out the health. Problem solved. Are we fighting the same enemies? Link to comment Share on other sites More sharing options...
NalkorRN Posted December 30, 2013 Share Posted December 30, 2013 I see a lot of people here who seemed to have missed the memo of how armor, health and shield scaling got reduced. Where was that mentioned in the patch notes? Link to comment Share on other sites More sharing options...
Kyte Posted December 30, 2013 Share Posted December 30, 2013 (edited) Don't even remember. It was one of the 11.3.X hotfixes. I think the last one. Edited December 30, 2013 by Kyte Link to comment Share on other sites More sharing options...
0xCAFE Posted January 5, 2014 Share Posted January 5, 2014 Make my own charts of 1000 damage of selected different types against Grineers with Ferrite and Alloy armor Against Heavy Gunner with Ferrite armor. I consider Viral procs effectively as X2 multiplier as only half of the time is needed to kill a 50% health enemy. Note, the multiplier applies to total, including all damage types that you are dealing now whereas the bonus from other types only applies to itself. Just ignore the viral procs line, if you think this comparison is not valid. Against Napalm with Alloy armor. Edit: Miss some values with Viral + Proc, now changed and updated. Can you explain the mechanics behind the Viral proc? What does it do? How does it work? How does it stack with itself? Link to comment Share on other sites More sharing options...
-Pearl- Posted January 5, 2014 Share Posted January 5, 2014 Shoot them with that thing in your hands that likes to go "Bang" and/or "Fing" if it is of a string+arrow thingy or cutty knifey thingy Link to comment Share on other sites More sharing options...
JerryMouse13 Posted January 5, 2014 Share Posted January 5, 2014 How to win vs the grineer: 1) Get a weapon with high puncture damage 2) equip viral damage 3) equip radiation damage 4) profit Link to comment Share on other sites More sharing options...
NalkorRN Posted January 5, 2014 Share Posted January 5, 2014 How do you manage viral? I have yet to have a toxic damage mod drop for me. Link to comment Share on other sites More sharing options...
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