(PSN)TROJENWAR Posted April 10, 2014 Share Posted April 10, 2014 Would it or will be possible to receive already made forma as void rewards again? And also will the difficulty go back to how it was before U11? Link to comment Share on other sites More sharing options...
pwismal Posted April 10, 2014 Share Posted April 10, 2014 Ability to pick up corpses and go full yolo on dem nukes Link to comment Share on other sites More sharing options...
PocketSand Posted April 10, 2014 Share Posted April 10, 2014 https://forums.warframe.com/index.php?/topic/206994-melee-20-is-cool-and-all-but-lets-not-forget-what-is-truly-important Yooooooooo. Link to comment Share on other sites More sharing options...
MMedleyW Posted April 11, 2014 Share Posted April 11, 2014 For us controller players, it would be nice to either have the ability to equip your melee weapon or put it in the rotation for the switch weapons button now that the new melee update has rolled around. That was probably confusing but basically, I want to equip my sword but I can't just by using my controller. Link to comment Share on other sites More sharing options...
taiiat Posted April 11, 2014 Share Posted April 11, 2014 For us controller players, it would be nice to either have the ability to equip your melee weapon or put it in the rotation for the switch weapons button now that the new melee update has rolled around. That was probably confusing but basically, I want to equip my sword but I can't just by using my controller. holding the change Weapon button should Equip it. there's two ways to Equip it. a dedicated button, and that shortcut. Link to comment Share on other sites More sharing options...
Davoodoo Posted April 11, 2014 Share Posted April 11, 2014 (edited) Add "toggle channeling" to options Allow equipped melee to use left mouse button instead of e to attack. Atm setting it to lmb overrides shooting. Edited April 11, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
-Theritor- Posted April 12, 2014 Share Posted April 12, 2014 The option to toggle on and off Channeling. Very similar to how we have the option to toggle sprint. Link to comment Share on other sites More sharing options...
Bes7iA Posted April 12, 2014 Share Posted April 12, 2014 since the add of the poison dmg mods, sarin's contagion feels kinda lame and nothing special at all like it used to be, plus if im going to go melee on my enemies, then whats the point in add poison to them if im going to keep fighthing them anyways, in that case the poison don't seem to help that much i would like a rework on that, maybe get rid of the melee part and just make sarin expel a poison gas wherever she goes for a period of time or keep the melee poison and make it more special than any other poison like make any affected go sick and shake on the ground for a few seconds unable to fight or when sarin kills with contagion activated on her melee weapon, the corpse explode dealing dmg and leaving a poisonous cloud for some time or anithing better thet you may think ------------------------------------------------------ also a new way to trade would be nice something like select the thing you would like to trade and then lock them or mark them in some way, making it unusable in anything untill put out of that state and have a search system to find who is trading that thing, and for people who sell that thing and get a list of the prices they ask, that way it would be easier to find something and at the best price maybe also a mod list with every mod so people could like, right click it and then find who is selling or trading that mod but the whole thing should be avaliable only for players currently online Link to comment Share on other sites More sharing options...
--Q--Davorito--Q-- Posted April 12, 2014 Share Posted April 12, 2014 (edited) Idea for next warframe Infested warframe that took control of the infection in his body and uses it at his own advantage. 1st power: Biochemical Pulse (does corrosion damage by sending a pulse of bioelectric energy) 2nd power:Healing Aura (reserves a set amount of energy and as long as it is active, it will continuously heal nearby allies) 3rd power:Last Breath (infects enemies with a miasma and turns them into friendly infested. Enemy infested turn into explosive cocoons. Doesn't work on robots) 4th power:Mass Extinction (spikes come out of the warframe hitting all nearby enemies and other spikes spread out of enemies who died instantly. Those who survived will loose continuously their health until they die and will be slowed down as the infections spreads through their body. The corpses can still kill enemies if they come too near) Edited April 12, 2014 by Davorito Link to comment Share on other sites More sharing options...
Wyrmlaf Posted April 13, 2014 Share Posted April 13, 2014 I would like to have the squad size increased. I'd even be willing for there to be a hit on the experience/rewards earned if the squad size is over 4. I play with my sons and daughter and their friends. A lot of the time everyone is over there are 5 or 6 of us so we don't play Warframe, we go play something else because we can't all squad up together. But we want to play Warframe and we want to play together. May be have 8 or 10 as an upper limit. And still keep the default of 4 for max size of the Online play. But let us have a few more members in Private or Invite play. We'd usually be at the 5 or 6 member squad size. Link to comment Share on other sites More sharing options...
MixterFox Posted April 14, 2014 Share Posted April 14, 2014 Should add ability to see all of a warframes stats in the arsenal. So seeing lokis sprint speed, embers shield recharge etc.. Also separate accuracy into spread and recoil to make it clear which one a weapon has. Link to comment Share on other sites More sharing options...
HurricaneBones Posted April 14, 2014 Share Posted April 14, 2014 (edited) Hi, Now that the void is full of tons of control modul, maybe it's time tu put some neural sensors on Neptune ? You can find neural sensors only on Jupiter, some variety would be nice ! Edited April 14, 2014 by HurricaneBones Link to comment Share on other sites More sharing options...
Canes-Venatici Posted April 15, 2014 Share Posted April 15, 2014 Maybe you guys can update a little more on where to farm for stance mod and lex prime? That would be easier. I mean people do found the locations and the enemies that drop them but just to be a little more on details. Because currently the stance mods most of them are like rare and uncommon. It's really difficult for us to farm for it. It's okay if you guys are making the game real challenging and fun but on the other side try to give more details to the players and we can farm at that exact locations. One stance mod is never enough. Link to comment Share on other sites More sharing options...
taiiat Posted April 15, 2014 Share Posted April 15, 2014 Maybe you guys can update a little more on where to farm for stance mod and lex prime? read your Codex entries. read Rebeccas' thread on Prime Equipment drop locations. Link to comment Share on other sites More sharing options...
Canes-Venatici Posted April 15, 2014 Share Posted April 15, 2014 I know. But the stance mods are not there and the lex prime parts are replaced by ????? Link to comment Share on other sites More sharing options...
SirAuron Posted April 15, 2014 Share Posted April 15, 2014 Reach(Mod) Perhaps you can make the visuals of the blade longer to show you how long the blade truly is and buff Reach to extend blades longer. Link to comment Share on other sites More sharing options...
taiiat Posted April 15, 2014 Share Posted April 15, 2014 I know. But the stance mods are not there they are there. Enemies which have Stance Mods to be dropped, state so in their list of Mods that can be dropped. there are, a couple Bosses that may need their Mod lists updated, as Stances that retortedly can be dropped by them are not on their Mod lists. but all of the 'normal' Enemies' lists are working fine. Link to comment Share on other sites More sharing options...
(PSN)P4NCH0theD0G Posted April 15, 2014 Share Posted April 15, 2014 A "Fill" button when contributing to stuff in the Dojo. Or at least make the increment-jumps bigger. Very tired of contributing 900 somethings in increments of 10... Link to comment Share on other sites More sharing options...
Sirabot Posted April 16, 2014 Share Posted April 16, 2014 (edited) Kind of a very important little thing to me, but could you add this or something along the lines of what I meant in that thread. In that we'd like to be able to use the original weapon skins on Prime weapons if we own both weapons. Some of us really don't like gold and shouldn't be forced to choose stats vs aesthetics (punished) for upgrading. https://forums.warframe.com/index.php?/topic/213922-de-orthos-vs-orthos-prime-not-cool/ Edited April 16, 2014 by Sirabot Link to comment Share on other sites More sharing options...
poksar Posted April 16, 2014 Share Posted April 16, 2014 hi,i would suggest to put a limit on how many dark sectors can be at coflict at once,cause most of the time they are always at coflict for 2 days and every single dark sector mission with its rewards are locked,and there are many mods which are unque to that palce,so please put a limit on it like maximum 60% of the dark sectors can be at conflict pls,thx Link to comment Share on other sites More sharing options...
ensignvidiot Posted April 17, 2014 Share Posted April 17, 2014 A "Fill" button when contributing to stuff in the Dojo. Or at least make the increment-jumps bigger. Very tired of contributing 900 somethings in increments of 10... im not sure how number input works on the ps4, but if you just type the same number over and over again, it will default to max, or max donation. Link to comment Share on other sites More sharing options...
adiamorph Posted April 17, 2014 Share Posted April 17, 2014 I made a separate thread for it, but here's my idea. Hold Button to Capture Target, Activate Life Support, Etc. Link to comment Share on other sites More sharing options...
YourBusDriver Posted April 17, 2014 Share Posted April 17, 2014 (edited) I wish my Carrier Sentinel would stop shooting inactive turrets... because it does. Inactive turrets maintain top aggro for the Carrier attacks, and this is a total nuisance. Also, in Clan Dojos, sentinels belonging to duel spectators will often shoot at the battle participants, and in rare cases harm them. Vice versa, combatant sentinels sometimes shoot at people outside the area. Edited April 17, 2014 by YourBusDriver Link to comment Share on other sites More sharing options...
Hekinsieden Posted April 18, 2014 Share Posted April 18, 2014 https://forums.warframe.com/index.php?/topic/104859-dont-disband-squad-after-derelictvoid-run/ I wish for: "Don't disband squads after void or OD missions" I have loads of keys and having to re-invite or find new people for each key makes it take longer than the actual missions. and this thread is over 6 months old! Look at me! Look at me do a dance! Waving my arms so some one will read this! Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted April 19, 2014 Share Posted April 19, 2014 Another small one: Change color outline of melee hit confirmation on enemy from red to yellow if it's a critial hit. Link to comment Share on other sites More sharing options...
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