HailCreation Posted January 30, 2014 Share Posted January 30, 2014 What? The weapons have two different functions. The penta is a weaker, more tactical version. The ogris is a hand cannon. The ogris deals almost twice the damage as the penta does on explosion. Link to comment Share on other sites More sharing options...
Twilight053 Posted January 30, 2014 Share Posted January 30, 2014 Why would you need THAT much damage for? 10k is already an overkill in T3Def. Link to comment Share on other sites More sharing options...
crisisavatar Posted January 30, 2014 Share Posted January 30, 2014 No is not, and in survival those gunners let you know really fast that you need to be packing serious heat. Link to comment Share on other sites More sharing options...
syle Posted January 30, 2014 Share Posted January 30, 2014 simple solution for ogris would be - charge shot locks to a target and becomes homing missile , non charged shot is a normal shot no need to touch dmg etc just add unique mechanic Link to comment Share on other sites More sharing options...
Zyion Posted January 30, 2014 Share Posted January 30, 2014 Try to play with that ogris, and dont kill yourself, or try to hit 1enemy who stand 10m away from you Actually, unless you are running a high defense frame, you can kill yourself with the Ogris just as easily without Heavy Caliber. If it can already one shot you, there is little point in holding back on the Heavy Caliber. Link to comment Share on other sites More sharing options...
GhostWOlf995 Posted January 30, 2014 Share Posted January 30, 2014 Actually, unless you are running a high defense frame, you can kill yourself with the Ogris just as easily without Heavy Caliber. If it can already one shot you, there is little point in holding back on the Heavy Caliber. you cant aim with that Link to comment Share on other sites More sharing options...
Archistopheles Posted January 30, 2014 Share Posted January 30, 2014 Why would you need THAT much damage for? 10k is already an overkill in T3Def. Epeens can never be *too* big Link to comment Share on other sites More sharing options...
Zyion Posted January 30, 2014 Share Posted January 30, 2014 you cant aim with that Why would I need to aim? It's a splash damage weapon. I generally bring along the Ogris whenever I do a high level defense mission. Get somewhere safe and fire in the general direction of the pod. If you have Firestorm equipped, you need to aim even less. The Ogris may not be ideal for every situation, but it is a great camper weapon and doesn't need to be anything more then that. Link to comment Share on other sites More sharing options...
7grims Posted January 30, 2014 Share Posted January 30, 2014 Interesting... yet you lost me when u said penta is superior... it isnt... if anything penta got a nice balancing on the self kill damage, cause all the nooby players never learned how to play with that giant-bomb-kick-back-if-you-dont-play-well-you-die-by-your-own-hands. Link to comment Share on other sites More sharing options...
Makya Posted January 30, 2014 Share Posted January 30, 2014 Ogris=10k DPS w-o heavycal cause suicidal missiles Penta= Almost 15k w heavycal because unaffected Sure ogris has a bit more splash range but it's obvious who's the winner (by roughly 50%!)Not to mention the ease of access and flexibility of the penta. So more DPS at the cost of TTK of a horde? Sounds like a downgrade to me. Also more annoying/difficult to kill a horde at mid range, not realistic to kill them at long range quickly with a penta as well. Link to comment Share on other sites More sharing options...
Akrocius Posted January 31, 2014 Share Posted January 31, 2014 Ogris change: Standard trigger pull = direct rocket, Charge trigger = lock on missile. How about instead of lock on it becomes guidable like Nova's Antimatter Drop? Link to comment Share on other sites More sharing options...
VeryNinja Posted January 31, 2014 Share Posted January 31, 2014 Penta DPS>Ogris DPS Add that onto the ridiculous amount of headshots you score with the penta. Penta is really just better. Link to comment Share on other sites More sharing options...
Anarchye Posted January 31, 2014 Share Posted January 31, 2014 Both weapons are in a close tie imo, i have both potatoed and level 30 and work fine, the only thing missing is to either make the ogris easier to craft, or add a forma to the penta requirements to even the hassle of making them, otherwise people will just tend to not bother and go penta only, same goes for all the new non-research "clones" that had been spouted lately, aka Tysis/Tetra Link to comment Share on other sites More sharing options...
Pavelord Posted January 31, 2014 Share Posted January 31, 2014 i think this clones came with the complains of new players not having options or diferent weapons, and feeling they are force some puny weapons, i agree they come but lab weapons need an overhaul to set them apart. Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted January 31, 2014 Share Posted January 31, 2014 I agree the weapons needs balancing, and I like the idea of decreasing the Pentas explosive radius. I wouldn't like increasing the Ogris's explosive radius, even if it does make logical sense. Enough people (including myself) kill themselves too often already. Given how closed in most of the games tilesets are, it'll be even more impractical to use it with a bigger area you can't stand in without killing yourself. As it is right now, I stick to only using my Ogris for fun on wide open defense mission tilesets, and that's without firestorm. Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted January 31, 2014 Share Posted January 31, 2014 Why would you need THAT much damage for? 10k is already an overkill in T3Def. I ran a T3 defense today with a forma'd lvl 25 Ogris With about 8k blast damage. By the last few waves, most heavy enemies were taking 3-5 rockets. So no, it's not quite at the level of being overkill. Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 31, 2014 Share Posted January 31, 2014 And how much shots do you miss? (sry for delay, i was away) My global accuracy is 74% if i'm not mistaken (on 500 hrs gameplay amongst all weapons) i dont remember on Ogris but i rarely miss, especially with Ogris since it's AoE Ofc you have to know how to "place yourself" in order to avoid incidents and land shots... I usually go with Trinity when i equip Ogris... rockets easly reach 60-70k dmg each without Rifle Amp nor Roar nor MP... you know... kinda dangerous for anyone who's not fully invincible Link to comment Share on other sites More sharing options...
Pure Posted January 31, 2014 Share Posted January 31, 2014 this,thx frf numbers other you people fail to see that ogris is mastery 6(?) weapon a even a clan weapon,and the penta does more dmg,anyone who used them know this,they need some rebalance,but neither of them need nerf.. ogris + heavy caliber + trinity + blessing + link in farms though ogris has longer range so it gains more dps. Link to comment Share on other sites More sharing options...
GhostWOlf995 Posted January 31, 2014 Share Posted January 31, 2014 (sry for delay, i was away) My global accuracy is 74% if i'm not mistaken (on 500 hrs gameplay amongst all weapons) i dont remember on Ogris but i rarely miss, especially with Ogris since it's AoE Ofc you have to know how to "place yourself" in order to avoid incidents and land shots... I usually go with Trinity when i equip Ogris... rockets easly reach 60-70k dmg each without Rifle Amp nor Roar nor MP... you know... kinda dangerous for anyone who's not fully invincible How do you mod ogris for 70k damage each? I have abouth 20k with 3 forma and multishot.. Ok,i dont have heavy caliber but still..? Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 31, 2014 Share Posted January 31, 2014 (edited) How do you mod ogris for 70k damage each? I have abouth 20k with 3 forma and multishot.. Ok,i dont have heavy caliber but still..? 5 formas + heavy caliber :) (ofc dmg depends both on loadout and enemy type, you cant reach 60-70k dmg on EVERY enemy) Edited January 31, 2014 by Phoenix86 Link to comment Share on other sites More sharing options...
genclaymore Posted January 31, 2014 Share Posted January 31, 2014 (edited) Ogris has a bigger radius than penta, wrong on that and that is it's advantage. Both weapons are outstanding and you need to go ... do something if you think either one needs to be adjusted because of the other. Also lol at the people who pretend penta is hard to use in any way, got to aim up derp derp skill derp hard. Using the ogris is x10 harder for the simple fact that this large numbers of factors will result in it blowing up on your face unapologetically . Yea I agree , Try using the RL with people running in front of you in your face knowing it hurts you. I had some one run up to me and waited til i release the rocket to run in front of it to get me killed. Edited January 31, 2014 by genclaymore Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 31, 2014 Share Posted January 31, 2014 Buff Ohgris, it's clan tech, and a ROCKET launcher. Link to comment Share on other sites More sharing options...
Warriorrogue Posted January 31, 2014 Share Posted January 31, 2014 Yea I agree , Try using the RL with people running in front of you in your face knowing it hurts you. I had some one run up to me and waited til i release the rocket to run in front of it to get me killed. I hate people doing that During the mission If it's while waiting at the end, I have no problem. Link to comment Share on other sites More sharing options...
weirdee Posted January 31, 2014 Share Posted January 31, 2014 (edited) basically, the tradeoff betweeen ogris and penta is that penta's dps is significantly higher due to controlled instantaneous detonation vs charging a contact based detonation, but penta's range, while pretty decent, still has limits, and is also very easy to backfire, while with ogris, at least you have a decent chance of escaping failure if you actually attempt to move into a good shot position since it's very hard to intercept the shot, whereas penta's flight speed is slow enough that somebody jumping in front of you at the last second can mess you up pretty badly, plus it's difficult to aim while firing in midair (but definitely still possible) Edited January 31, 2014 by weirdee Link to comment Share on other sites More sharing options...
Pavelord Posted February 1, 2014 Share Posted February 1, 2014 Yea I agree , Try using the RL with people running in front of you in your face knowing it hurts you. I had some one run up to me and waited til i release the rocket to run in front of it to get me killed. I haven´t read anyone saying that penta is hard to use, i don´t think it is, shooting a RL in melee is a bad idea and getting trolls in front of you is also no difficulty inherent to the weapon, so it is no argument to buff or nerf either, while penta needs you to aim much higher to reach far shots (50m.) and keep visual contact with the grenade until you can manually detonate it, it is not a fire and forget like the ogris, so i´m against reducing pentas blast radius as op suggested because it reduces the reward for well place long or trick shots and it does less damage. Link to comment Share on other sites More sharing options...
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