Cyler Posted February 10, 2013 Share Posted February 10, 2013 I think Warframe Melee Mods upgrade the whole damage, charge and normal. But melee damage mods for melee only upgrade normal damage. But you can try it out easily and reply, I'd like to know that, too. Link to comment Share on other sites More sharing options...
Advanced- Posted February 11, 2013 Share Posted February 11, 2013 I think Warframe Melee Mods upgrade the whole damage, charge and normal. But melee damage mods for melee only upgrade normal damage. But you can try it out easily and reply, I'd like to know that, too. No, meele mods only effect regular meele and not charge. This goes for both Warframe and regular meele mods. Link to comment Share on other sites More sharing options...
zikkim Posted February 12, 2013 Share Posted February 12, 2013 so how can i use the mods? i got some mods but i dont know how to activate them.. Link to comment Share on other sites More sharing options...
Cyler Posted February 12, 2013 Share Posted February 12, 2013 Put them into your skill tree's mod-nodes via drag&drop. Link to comment Share on other sites More sharing options...
SaintSoLo Posted February 13, 2013 Share Posted February 13, 2013 So a multishot +99.4% on a Sicarus that reads "1.0 ^2.0" means that I always fire 2 shots, but have a 0% chance to fire 3? Link to comment Share on other sites More sharing options...
Cyler Posted February 13, 2013 Share Posted February 13, 2013 Multishot only fires 2 bullets at once I believe. Link to comment Share on other sites More sharing options...
Probta16 Posted February 14, 2013 Share Posted February 14, 2013 A suggestion for this topic: Add the max % of the mods can reach. I'm too lazy to create another topic. Link to comment Share on other sites More sharing options...
innihampen Posted February 15, 2013 Share Posted February 15, 2013 A suggestion for this topic: Add the max % of the mods can reach. I'm too lazy to create another topic. nice list on reddit http://www.reddit.com/r/Warframe/comments/16k557/weapon_and_warframe_mods_thread/ "Crit Damage increase (Highest seen 148%)" nasty Link to comment Share on other sites More sharing options...
Blevins Posted February 15, 2013 Share Posted February 15, 2013 (edited) Multishot only fires 2 bullets at once I believe. It can fire as many as your percentage allows. I've got 130% multishot on my Akbolto(From 3 mods), and I've seen it fire 3 bolts at once.And as for Warframe Melee damage, I can also verify that it only effects ordinary melee. My Cronus does more damage with a normal melee than a charged attack. This is with about 200% melee damage on my WF, and 50% melee damage or so on the Cronus itself. Edited February 15, 2013 by Blevins Link to comment Share on other sites More sharing options...
kirauriel Posted February 16, 2013 Share Posted February 16, 2013 (edited) Do these artifacts even exist. I haven't seen them equipped once or seen an ? alert with them. I checked the alert notifications and saw no sign of them too. I really doubt these are rarer than orokin catalysts and reactors. All these rifle amp alerts and no shotgun amp :( Affinity Amp : Increases the affinity you gain from kills. Dead Eye : Increases the damage you deal with snipers. Electrical Resistance : Decreases the elecricity damage you sustain. Fire Resistance : Decreases the fire damage you sustain. Frost Insulation : Decreases the freeze damage you sustain. Laser Deflection : Makes you deflect lasers damage. Loot Detector : Shows loot crates/containers/corpses on your radar. Physique : Increases you maximum health. Pistol Amp : Increases the damage you deal with pistols. Shotgun Amp : Increases the damage you deal with shotguns. Sprint Boost : Increases your speed while sprinting. Toxin Resistance : Decreases the poison damage you sustain. Yea, can we please get a source here? I can understand a few of them being in the game if not now then later, but seriously, Laser Deflection. We need citations man! Edited February 16, 2013 by ProjectRay12 Link to comment Share on other sites More sharing options...
Cyler Posted February 17, 2013 Share Posted February 17, 2013 He's got them from the Warframe wiki(http://warframe.wikia.com). Link to comment Share on other sites More sharing options...
ap0k41yp5 Posted February 18, 2013 Author Share Posted February 18, 2013 No, I got them from being part of the Tenno translators. Link to comment Share on other sites More sharing options...
Cyler Posted February 18, 2013 Share Posted February 18, 2013 Or that. Link to comment Share on other sites More sharing options...
Raigyo Posted February 19, 2013 Share Posted February 19, 2013 Does anyone know how Power Efficiency modifiers work? I only have one for Mag and I don't have a Mag =/ Link to comment Share on other sites More sharing options...
Dreamwalk3r Posted February 19, 2013 Share Posted February 19, 2013 Does anyone know how Power Efficiency modifiers work? I only have one for Mag and I don't have a Mag =/ They lower energy use. 100% energy efficiency = 50% less energy spent. Link to comment Share on other sites More sharing options...
BraveDude8 Posted February 21, 2013 Share Posted February 21, 2013 (edited) Quick question - On the bottom left of my artifacts there is a number. Rejuvenation has 1, Shotgun Scavenger has III. SS also has a triple card icon, R only one. Does that mean anything? Edited February 21, 2013 by BraveDude8 Link to comment Share on other sites More sharing options...
Cyler Posted February 21, 2013 Share Posted February 21, 2013 Not yet, and as the system will be changed in Update 7 I doubt it will ever mean something, if it DOES mean something, you'll find out when Update 7 comes out :) Link to comment Share on other sites More sharing options...
BraveDude8 Posted February 22, 2013 Share Posted February 22, 2013 Not yet, and as the system will be changed in Update 7 I doubt it will ever mean something, if it DOES mean something, you'll find out when Update 7 comes out :) Any details about HOW it will be changed? Link to comment Share on other sites More sharing options...
Cyler Posted February 22, 2013 Share Posted February 22, 2013 Oh, didn't notice the thread has only been posted in the design council :/ So I can't say anything more detailed, buy the master's package if you want to know more :> Link to comment Share on other sites More sharing options...
CamoPsycho Posted February 25, 2013 Share Posted February 25, 2013 (edited) quick question on the shield recharge mod, if i have 1000 shield and it took 5 seconds to get back from 0 the mod would make it take say 4 seconds? and if the recharge takes 3 seconds to start, this mod would not make the time in between damge and the recharge start any differant? Edited February 25, 2013 by CamoPsycho Link to comment Share on other sites More sharing options...
Naed Posted February 25, 2013 Share Posted February 25, 2013 quick question on the shield recharge mod, if i have 1000 shield and it took 5 seconds to get back from 0 the mod would make it take say 4 seconds? and if the recharge takes 3 seconds to start, this mod would not make the time in between damge and the recharge start any differant? If i understand your question correctly, then it depends on the mod. fx, ive got a 20-ish% and a 70-ish% shield recharge mod. They will both ofc cause quite a difference in speed for my shields to regenerate. What i dont know is this: do shield recharge mods influence the "time from last dmg taken to recharge begins" in anyway. Link to comment Share on other sites More sharing options...
CamoPsycho Posted February 25, 2013 Share Posted February 25, 2013 What i dont know is this: do shield recharge mods influence the "time from last dmg taken to recharge begins" in anyway. this is what i wanted to know Link to comment Share on other sites More sharing options...
Nevrmoor Posted March 3, 2013 Share Posted March 3, 2013 um, to get things together, want to merge https://forums.warframe.com/index.php?/topic/8878-helmets-stats-in-numbers-discovered/ into your list? seems fitting, just rename the topic. The helmet questions pop up every now and then. Link to comment Share on other sites More sharing options...
TraumaHunter Posted March 4, 2013 Share Posted March 4, 2013 soooo when was the last time an Affinity Amp was put up as an alert mission? Since I've learned of their existence I've been waiting in anticipation for one to appear as an alert - no such luck that i've seen though. Link to comment Share on other sites More sharing options...
ap0k41yp5 Posted March 4, 2013 Author Share Posted March 4, 2013 um, to get things together, want to merge https://forums.warfr...ers-discovered/ into your list? seems fitting, just rename the topic. The helmet questions pop up every now and then. Yup, I can do this. I'll wait until you complete the stats and then merge it :) Link to comment Share on other sites More sharing options...
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