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Question For The Community : Should The Game Be Scarier?


Deidaku
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One reason this game isn't scarier (I see scary as a challenge, fear of a seriously bad moment and failing, not 'OMG MADE ME JUMP' for this game) is because we're all so confident and know what to expect. There's no real challenge or moments which make you go 'Oh crap'.

 

L4D1/2? Tanks and witches and Boomer frenzies

ME3 MP? Dem sync-killing enemies and being pushed back by nice AI combinations. The kill-syncing enemies make you change your tactics so much and push you out of your comfort zone, making you vulnerable to other attacks and tactics. 

 

Whilst some are not always dynamic they provide a real threat and challenge, they change up the environment. What does Warframe have? Little to nothing. Biggest challenge and 'fear' is getting that annoying bleeding proc on you or being burned alive by multiple heavy duty Napalms in an enclosed space. 

 

DE need to rework the battlefront, as it were, to make the gameplay more entertaining before it's too late. I'm sure it will keep the community and new-comers interested for a longer period of time than the game currently does.

 

Challenge and 'scare-factors' aren't just 'More dmg and more health to the enemies'. It goes hand-in-hand with other elements which compliment each other rather than just one sole factor. Currently, this is WF's only challenge - tankier enemies - and it's poor. It should have been addressed much sooner. 

______

 

This game will never get any effective horror type game scary features added to it. It's a different type of game and it's not set up for that. It just wouldn't apply well. You're always running around everywhere. Know what to do and where to go. What to expect and how to handle it. You're never forced to slow down and observe or put into an awkward situation whereby you have to rely on your allies.

Edited by Naith
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Yeah. Infested should be scarier. Maybe the lights flickering, the ship in ruins, and sometimes complete darkness so you have to use the flashlight. Then an ancient jumps out from the dark.

Nah. Infested ships should be dark as all get out, with the flashlights barely helping because of a thick pervasive fog of drifting tendrils.

 

Whispers should be heard in the background, quiet enough you can't make out what they're saying, but noticeable enough to put you on edge. Dead bodies should be littered sparingly, with one or two actually mutating into an Infested enemy or something to that effect.

 

And maybe for the fun of it, the fungus-y material on the walls should have tentacles reaching out to you...but instead of a tentacle, it's a partially skeletal arm wrapped in the fungus material like muscle tissue and all that. And not just one, but about 3 - 6 should work.

Edited by Sidathe
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I would enjoy the infested being much more scarier then what they currently are but please no cheap scares where an infested pops up outta no where with someone slamming every key on their piano for a second. Instead give it an intense environment and make them much more unpredictable. 

Edited by SomethingCrazy
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Unless Warframe becomes first person and gets a Graphical overhaul from the current cartoonish look to something more Aesthetically pleasing for Horror fans like the Heavily modified Despair engine (which giving this games concept would still not be very scary at all anyway). this would not work.

 

List of things that need to be changed to make this a scaryish game:

 

1: First Person

 

2: New engine

 

3: Sense of Helplessness I.E Slight Removal of defensive tools such as Guns

 

4: New enemies

 

5: New concept

 

6: A lot of Lore

 

7: Complete new maps

 

8: Complete new factions

 

 

As you can see, it not Warframe anymore if we even try to slightly add a true to the core scary element to it. =(

Edited by MLPDiamondHeart
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Unless Warframe becomes first person and gets a Graphical overhaul from the current cartoonish look to something more Aesthetically pleasing for Horror fans like the Heavily modified Despair engine (which giving this games concept would still not be very scary at all anyway). this would not work.

 

List of things that need to be changed to make this a scaryish game:

 

1: First Person

 

2: New engine

 

3: Sense of Helplessness I.E Slight Removal of defensive tools such as Guns

 

4: New enemies

 

5: New concept

 

6: A lot of Lore

 

7: Complete new maps

 

8: Complete new factions

 

 

As you can see, it not Warframe anymore if we even try to slightly add a true to the core scary element to it. =(

 

That doesn't seem necessary at all really. We're not trying to make a new horror game, just create a more uneasy atmosphere to the current one. In my opinion all you really need to add more depth to the scariness factor of this game is-

 

-Decrease the amount of lighting during infested maps, forcing you to rely on your flashlight more. It will give a more unpredictable feel to the maps without too much effort. 

 

-Redesign the infected a little because the current ones are too colorful and too limited in variety. Making different versions will create more depth and again make things more unpredictable because you don't know what you'll run into.

 

-Add some horrific scenes like some marines being turned into infested while your watching during the infested maps or something grotesque like that.

 

-Make the infested more of a challenge. We have to feel a little underpowered compared to them or the "scary" factor probably won't work out so well. Going into an infested map with a fully modded Galantine or Penta makes them childsplay and not scary whatsoever.

 

A few other things they could add are new sounds, the ability to climb on walls/roofs. Maybe a mini-boss has a chance to appear (without any sort of mark. Just have to be in an infested map.) Something similar to Phorid. It really shouldn't be hard to create a more scary atmosphere in this game.

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Of course, you can't just make it unpredictable and go "there it's scary now". You have to give the player clues that something is going to happen, while leaving them unsure as to what. So it's not a trivial thing. But people will always figure out how the systems work, post that on the wiki, and take away all the tension because online games are fundamentally about knowing how the game works.

The problem is that the game isn't that hard to figure out.. in basically 2 to 3 hours you get al the mechanics and how AI works. The corpus and grineer behave the same and the infested just charge.

 

Even after melee 2.0 there's not gonna be many new mechanics imo , maybe after parour 2.0 but that will be in a long time....U13

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I like it the way it is.  However, I do hope they do make a pure infested tileset that's extra creepy in the near future.  Hallways and and chasms of just moving, twisted organic matter.  I want it to feel extremely alien an hellish, like Event Horizon.  Maybe make those can be nightmare only missions.  That way you'd get debuffs and the infested are lvl 30+. 

 

It would be a butt-clenching good time.

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Nah. Infested ships should be dark as all get out, with the flashlights barely helping because of a thick pervasive fog of drifting tendrils.

 

Whispers should be heard in the background, quiet enough you can't make out what they're saying, but noticeable enough to put you on edge. Dead bodies should be littered sparingly, with one or two actually mutating into an Infested enemy or something to that effect.

 

And maybe for the fun of it, the fungus-y material on the walls should have tentacles reaching out to you...but instead of a tentacle, it's a partially skeletal arm wrapped in the fungus material like muscle tissue and all that. And not just one, but about 3 - 6 should work.

 

And make you get caught in it and have a scary sound like when in the movies the guy turns his torchlight to see a decaying body...

 

And make them L4D smokers, and you have to struggle your way out or have a teammate shoot the tentacle, releasing you

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this really isnt a game that can be 'scary'. Darker? Sure they could take it a few steps further, but scary?

http://youtu.be/YURovfSim1s?t=12s

 

if they were to implement moments of power being stripped from the player they would only be interpreted as annoying speed bumps, like when a disruptor takes away all your energy.

That made so much sense X)

 

But even when stripped of your powers and weapons you're still very powerful( the harvester escape mission) 

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