Ketec Posted March 4, 2014 Share Posted March 4, 2014 Its not even a question if its weak or not. 250 shields at max rank is tiny, very tiny amount. It can barely hold up at lowest level maps. Frosts bubble at 8k hp can be blown up in a few s by a medium lvl leader. This has 250. Link to comment Share on other sites More sharing options...
RYN0C Posted March 4, 2014 Share Posted March 4, 2014 Agreed this should be boosted to make it at least mildly viable on higher levels. Link to comment Share on other sites More sharing options...
RawGritz Posted March 4, 2014 Share Posted March 4, 2014 Agreed this should be boosted to make it at least mildly viable on higher levels. Yup. Very much agreed. Link to comment Share on other sites More sharing options...
RadiantProxy Posted March 4, 2014 Share Posted March 4, 2014 Indeed. Link to comment Share on other sites More sharing options...
Verryn Posted March 4, 2014 Share Posted March 4, 2014 I can see a change... and it wouldn't really matter much. Link to comment Share on other sites More sharing options...
xlraistlx Posted March 4, 2014 Share Posted March 4, 2014 I had no idea we already had a number for the shield but damn it's low. Already knew it was low as it shatters really easy at high levels but is not really worth the slot with 250 shields. Link to comment Share on other sites More sharing options...
Vultor Posted March 4, 2014 Share Posted March 4, 2014 Its not even a question if its weak or not. 250 shields at max rank is tiny, very tiny amount. It can barely hold up at lowest level maps. Frosts bubble at 8k hp can be blown up in a few s by a medium lvl leader. This has 250. it's beautiful but useless, which is not acceptable since it is a rare mod... Definitely need some love, but DEs don't know it 'cause they rarely play their own game... Link to comment Share on other sites More sharing options...
Noble_Cactus Posted March 4, 2014 Share Posted March 4, 2014 (edited) Sentinels and their mods as a whole need a rework. They're currently "that thing that sucks up loot" and "that thing that turns you invisible." It'd be nice if the current utility mods like Sanctuary were buffed, and if they were given auras or another similar mechanic that directly benefited the whole team. Maybe they could be given mods and traits that would even change individual playstyles. For reference, take a look at how Phantasy Star Online incorporated pets into its gameplay: http://phantasystar.wikia.com/wiki/Mag Edited March 4, 2014 by Noble_Cactus Link to comment Share on other sites More sharing options...
Yefrign Posted March 5, 2014 Share Posted March 5, 2014 least people actually HAVE the mod >.> Link to comment Share on other sites More sharing options...
-Himari- Posted March 5, 2014 Share Posted March 5, 2014 Agreed this should be boosted to make it at least mildly viable on higher levels. Very true. It's really crazy about how feeble the shield can be against enemies, I've noticed it go down in a matter of seconds. A durability increase should be in the works for it. Link to comment Share on other sites More sharing options...
Mainabi Posted March 5, 2014 Share Posted March 5, 2014 oh wow I assumed it was buggy and just decoration.. Link to comment Share on other sites More sharing options...
TheCometCE Posted March 5, 2014 Share Posted March 5, 2014 yeah, even something as small as 4k would be enough to hold me over for the majority of the star chart, minus endless game types. ps: my sentinel is a "kill stealing shotgun psycho that also sucks up loot" XD Link to comment Share on other sites More sharing options...
Cwierz Posted March 5, 2014 Share Posted March 5, 2014 wyrm master race CC gods don't got time for ur bad sents. Link to comment Share on other sites More sharing options...
(PSN)i_illusion Posted March 5, 2014 Share Posted March 5, 2014 My santuary used to be able to hold it's ground for at least 2-3 seconds, now with all the crazily buffs to enemies it's there for less than a second. :/ Link to comment Share on other sites More sharing options...
Varzy Posted March 5, 2014 Share Posted March 5, 2014 The shield should scale based off of your shields or your sentinels, perhaps? Link to comment Share on other sites More sharing options...
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