Mastikator2 Posted March 20, 2014 Share Posted March 20, 2014 Version two dot zero 2.0 should be implemented. Link to comment Share on other sites More sharing options...
Wallace24 Posted March 20, 2014 Share Posted March 20, 2014 Dude. The Djinn's Stinger starts at 100 accuracy. If I slap on my Heavy Caliber to knock the accuracy down to 65 he will hit nothing. The real problem is as we move around a lot the Sentinel never really stops firing so it kind of missing half the time. Even when I do stop for him to attack Djinn will be trying to shoot through walls and flat out just keep missing. I'm just glad his accuracy is not tired to my profile(OR IS IT?). it definitely is. but my stinger does seem to hit and kill stuff (it's racked up a lot of kills), but the accuracy definitely contributes to mission accuracy, and profile accuracy. mine has been steadily dropping, but the weapons I'd been using were steadily increasing. the factor? sentinel weapon. I appreciate that DE finally added our sentinels' kills to our total (those little guys do work sometimes), but the accuracy contribution is not appreciated Link to comment Share on other sites More sharing options...
Deidaku Posted March 20, 2014 Author Share Posted March 20, 2014 Well, they do hit stuff from time to time, and if you're with a team it becomes a non-issue since there's so much bullet flying around. The issue is, I rely on my Sents a lot, especially on Defense type missions where I simply can't kill fast enough. Also, playing Solo means to rank up my Sents I need to let them do all the killing, since they don't get exp from mine... and then it becomes a downright infuriating issue. Damn this isn't good :/ I wasn't really aware of that since I really use my dethcube for Stunning enemies that try to backstab me or spot the ones out of my vision., never for killing , that's more of a side effect/ I hope DE will consider it X) Link to comment Share on other sites More sharing options...
(PSN)Octodog Posted March 20, 2014 Share Posted March 20, 2014 Working on how to get the PS4 and the PC to stay on the same updates for crossplay. That'd be nice. Link to comment Share on other sites More sharing options...
Darkmoone1 Posted March 20, 2014 Share Posted March 20, 2014 (edited) Fix what we have and balance it. Add stuff like melee 2.0 and endgame(no weapons) in the meantime and fix and balance that. Edited March 20, 2014 by Darkmoone1 Link to comment Share on other sites More sharing options...
JohnProdman Posted March 20, 2014 Share Posted March 20, 2014 If they added End game content, maybe more people will play the game for fun. Right now it's all grind and nothing to look forward to at the end. There's nothing to do when you hit Mastery Rank 15 other than maybe finish your Codex but that's it.. You might have fun using formas on your weapon but others may not like the grind. After that, they should rebalance each frame so that we could have some diversity in the game. Fix the RNG a little bit if needed. I feel that there is literally nothing left for me to do. My gameplay consists of waiting until Wednesday for a tiny bit of content that lasts a couple hours then going away again to hope the next week holds something better. I do not have my hopes up for Melee 2.0. It'll be a 'that's cool' situation, but I don't feel like it is going to give me anything extensive to work towards. Link to comment Share on other sites More sharing options...
Dark5eiD Posted March 20, 2014 Share Posted March 20, 2014 I read on this forum about a system of some that is "being developed" that tenno can go to where challenges are going to be greater with rewards being upgrades to warframes ( ex. power strength...range etc ) . i cant remember what it was called at the moment. but this seems like a great idea. Link to comment Share on other sites More sharing options...
Vultor Posted March 20, 2014 Share Posted March 20, 2014 1. lore + end game (or a solution to the grind) 2. balance 3. variety (mobs, tilesets, npc) 4. Corpus sounds and voices 5. non-scaling useless abilities 6. stuck at lvl 30? HELL NO! Link to comment Share on other sites More sharing options...
(PSN)MatangoMushrooms Posted March 20, 2014 Share Posted March 20, 2014 I'd like them to fix the basic issues the game already has and which have not been fixed with three updates. If anything, crashes are more frequent, and frame drops and performance issues especially in Towers on PS4 are worse since U 12. I do not care what else they add to the game, period, if these issues are not resolved. Link to comment Share on other sites More sharing options...
Blatantfool Posted March 20, 2014 Share Posted March 20, 2014 I'd like to see Focus and the Faction Rep system in the game as fast as possible. Link to comment Share on other sites More sharing options...
Vultor Posted March 20, 2014 Share Posted March 20, 2014 (edited) I feel that there is literally nothing left for me to do. My gameplay consists of waiting until Wednesday for a tiny bit of content that lasts a couple hours then going away again to hope the next week holds something better. I do not have my hopes up for Melee 2.0. It'll be a 'that's cool' situation, but I don't feel like it is going to give me anything extensive to work towards. So damn true bro, I know a lot of ppl with the same feeling. I'm so bored in Warframe that I dediced to play another game: a hack'n'slash similar to diablo and free to play (pm if you want to know the name 'cause I guess I'm not allowed to write it here) Edited March 20, 2014 by Vultor Link to comment Share on other sites More sharing options...
CapnFusterCluck Posted March 20, 2014 Share Posted March 20, 2014 Fix the warframes that have issues, I'm already dreading melee 2.0 knowing they wont be incorperating it into the melee warframe, fix fix fix things Ash is gonna be OP after Melee 2.0 comes out. Link to comment Share on other sites More sharing options...
Zerrien Posted March 20, 2014 Share Posted March 20, 2014 Balance pass. Balance 2.0, Balance Returns, Balance 2: Electric Boogaloo, whatever, just. Do it. Trim up the mods, introduce interesting mods, (+ projectile speed?, - projectile speed?) Remove damage-based mods, make Braton different than the Soma, different from the Karak, instead of just 'more powerful' or 'better.' Mastery rank lock some weapons, buff/nerf enemies, level out some values. Seriously, BEFORE a Badlands/Factions, things need to be tuned, so everything isn't 1-shottable. Link to comment Share on other sites More sharing options...
Akuarius Posted March 20, 2014 Share Posted March 20, 2014 Stealth 2.0 Movement 2.0 Abilities 2.0 More Tilesets Lore Link to comment Share on other sites More sharing options...
Laecerelius Posted March 20, 2014 Share Posted March 20, 2014 For a long term goal I'd like them to make an actual weapon tier list, balance the weapons within those tiers, and then make a system that allows you to "tier up" weapons so that they don't have to make 5 versions of the same gun or make it so that low tier weapons don't just become totally obsolete. Don't like the look of a Prime version of a weapon? No problem, you can just tier up the normal version and it'll be just as good. It should take more effort than Forma'ing something but if you really love a certain weapon it'll allow you to keep using it as you face tougher content. Link to comment Share on other sites More sharing options...
Deidaku Posted March 20, 2014 Author Share Posted March 20, 2014 I'd like to see Focus and the Faction Rep system in the game as fast as possible. Rep system? like in GTA 2 with the different gangs? Link to comment Share on other sites More sharing options...
D3ST Posted March 20, 2014 Share Posted March 20, 2014 Bugs....bugs...bugs.... 1) Vacuum dosent work anymore! 2) Icons on the mods, showing if its fitted on a sentinel weapon! 3) mod loadout not saving on exiting the mod menu! 4) Probaly dozens i cant remember right now... But yeah, Bugfixing should be top priority,.. we dont need anymore new content, before the bugs gets fixed. Link to comment Share on other sites More sharing options...
Blatantfool Posted March 20, 2014 Share Posted March 20, 2014 Rep system? like in GTA 2 with the different gangs? I suppose, yeah. Link to comment Share on other sites More sharing options...
Quovander Posted March 20, 2014 Share Posted March 20, 2014 Stealth 2.0 fer sure. Parkour 2.0 These two please! Link to comment Share on other sites More sharing options...
RyanDayDreamer Posted March 20, 2014 Share Posted March 20, 2014 I really wish they would allow us to play multi platform. Personally I find the PS4 useless and gave mine away as a Christmas gift. However, many of my friends play on the PS4 and if I cannot join them soon I will not be playing at all. Link to comment Share on other sites More sharing options...
Kihana Posted March 20, 2014 Share Posted March 20, 2014 What do you think is in the utmost priority that has to be fixed or added into the game? Balance the frames and weapons in a manner that allows for a logical progression based on how difficult they are to obtain. The hardest to obtain should be the most powerful, with Prime versions in a class of their own. Link to comment Share on other sites More sharing options...
Morwyn Posted March 20, 2014 Share Posted March 20, 2014 How about: - Content 0.7 - Storyline 0.x? - Replay value 0.9 What we have now is: - Madgrind 1.0 - Copteren 1.0 - omfgfinishline 1.0 - Broken light Whiner RC - Founderspack Whiner RC - Meganishot beta Link to comment Share on other sites More sharing options...
IIISTIXIII Posted March 20, 2014 Share Posted March 20, 2014 They need to look at the underlying problem in warframe which is this: There is no proper challenge and no proper balance. Nor will there be the way it is set up now. The problem is simply stats and the numbers game: How challenge is “solved” by making enemies into bullet sponges, and how that in turn makes balancing the game a moot exercise. Moot because they will always have to balance toward some presumed “middle ground”. This has been argumented very well before around the forums. It is important because it will undermine any new content they are working on, as it has with the old. There is already a lot of content in the game, granted a little light on the lore side, that would be infinitely replayable if it had proper challenge and balance. How many of you go to play a regular sabotage mission just because it is interesting to do so? I am afraid that any new effort will suffer the same fate as other add ons. The content will be exciting for a week or so, then it will just turn into something you do to get a reward. The “end game” is in the core gameplay itself, and that is where it should be addressed first and foremost. This went on a bit long already but heres a starting point: Damage 2.0 went some way toward this but didn’t go far enough. Remove “tiers” entirely in terms of stats. The damage relationship between specific guns, mods and specific enemies should be close to flat throughout the game. Now “tiers” could mean something else as you traverse them: You meet new and better enemy types, they are better organised (perhaps because they are accompanied by leader types that actually have a purpose), event types, the environment challenges you, stealth, traps, assassins, etc, etc. There are plenty of factors to use for this in the game already, that will also tie your challenge to lore better… Link to comment Share on other sites More sharing options...
VegetableBasket Posted March 20, 2014 Share Posted March 20, 2014 Endgame, especially if it includes mods 1.0 Link to comment Share on other sites More sharing options...
Deidaku Posted March 20, 2014 Author Share Posted March 20, 2014 They need to look at the underlying problem in warframe which is this: There is no proper challenge and no proper balance. Nor will there be the way it is set up now. The problem is simply stats and the numbers game: How challenge is “solved” by making enemies into bullet sponges, and how that in turn makes balancing the game a moot exercise. Moot because they will always have to balance toward some presumed “middle ground”. This has been argumented very well before around the forums. It is important because it will undermine any new content they are working on, as it has with the old. There is already a lot of content in the game, granted a little light on the lore side, that would be infinitely replayable if it had proper challenge and balance. How many of you go to play a regular sabotage mission just because it is interesting to do so? I am afraid that any new effort will suffer the same fate as other add ons. The content will be exciting for a week or so, then it will just turn into something you do to get a reward. The “end game” is in the core gameplay itself, and that is where it should be addressed first and foremost. This went on a bit long already but heres a starting point: Damage 2.0 went some way toward this but didn’t go far enough. Remove “tiers” entirely in terms of stats. The damage relationship between specific guns, mods and specific enemies should be close to flat throughout the game. Now “tiers” could mean something else as you traverse them: You meet new and better enemy types, they are better organised (perhaps because they are accompanied by leader types that actually have a purpose), event types, the environment challenges you, stealth, traps, assassins, etc, etc. There are plenty of factors to use for this in the game already, that will also tie your challenge to lore better… +1 There is literally no invective to do cool stuff like wall running and shooting at the same time. THere is no skill...Just stat percentages , and numbers...Always the numbers..... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now