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Coming Soon: Devstream #26


[DE]Rebecca
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Really?  Freaking really?  You are still doing this, even with the massive rage over U13 not being properly addressed?  Alright well, fine then.  It is what it is, even though 99% of Warframe players are PO'd about it.

 

In the meantime, QUESTIONS.

 

 

Will the Badlands be based off Region, or Globally addressed?  Personally, I feel the need for smaller regions to allow for more clans to have the diversity of being able to maintain a Solar Rail.  And because I am really afraid of 2 massive Moon clans monopolizing the entire thing, or a unification of shadow clans dominating the system.  I want my one little Mountain Clan of 125 to be able to hold a stake the system...without needing to play 24/7 to defend it from the 3 984 member Moon Clans that want to take over our Solar Rail for their own annoying purposes.  Is there going to be something to mitigate this, and give us all a chance to maintain a rail or will it be this mad dash for power?  Only to be won by 800 member Moon Clans???  I ask for balance, please...

 

 

 

Where will we find the Kubrows?  The badlands?  Will we purchase them in the market?  Wouldn't make sense for us to build one with Ferrite and Control modules...They're animals.  Perhaps crafting a special collar or helmet to help to keep the Tenno's control over our lil pups?  I'd like some elaboration about them.  They look like a ton of fun, can we get some details pretty please?

 

What happened to DE's apology?  In U11, when the void screwed up, Sheldon sent out basically an essay of apology, and the players were given gifts to try to help with the hurt of the changes.  This time, although the screw-up was 100x bigger, we got a 5-line half-explanation post from Rebecca on a megathread.  That doesn't seem quite enough after how well you guys have behaved in the past, treating your players with a ton of respect, but this time it seems like you forgot all about that.  That's why I love DE.  That's why I've stuck with Warframe for 13 months, even when it got dull.  I have hundreds of hours put into this game, instead of pullin' out when it got boring.  It was because DE, and Warframe is something special. Don't become the faceless corporate people you are trying to avoid by being your own publishers.

 

Well if you think though the first if they lose their player base because of poor communication then the solar system become much smaller and clearer. "less player less clan".

 

If we see this game still boredom and not really player friendly and they just ruining it mainly with the less performance updates. They are avoiding us from the begin only they just wait to the playerbase improving. They have poor ability of communicate things in time and sometimes they say easily no to everything and seems some suggestation and fan concepts going to the trash. The design council still useless and the majority of playerbase is free to player or occasionaly buyer so we can just notice and adress they again ruining something.

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So yeah, i have been with Warframe for a long time now and they haven't let me down yet. Yes im looking forward to update 13, Yes i keep opening the launcher before i go out, hoping for the update so i can get home and play it but really. i would rather they took there time, ive seen content that felt alittle rushed to keep the QQers happy but all that resulted in was more hotfix's and more QQ'ing. This is a very ambitious update and alot can go wrong, if they dont play it right then it will go wrong. Just wait, youll get it and it will blow you away... just remember, after about a month of it you will forget how the game was before and begin the same process all over again for the next update.

 

DE and warframe have released more content for us for free than many other games out there both free and purchase. Be proud to be treated so well by a game developer and maybe be more understanding when something doesnt come when you want it. 

 

I just remember what my parents always said, ""i want", doesn't get!".

 

Thank you DE and please, i hope its released soon, but for the love of lotus, dont rush it.

 

 

Edit: was not meant to quote anyone there, this is not a dig at at an individual, just a concern about the community and the needless rage.

Edited by Necrokhan
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This is a major problem with them and sometimes the player base feels they are just money bugs because some suggestation not beign listen. They can avoid what they not really want but they have a decent player base and they need to coop with them to form this nice game what they made. They need learn about their mistakes and try to give their best.

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Dear DE, I would really like it if you bring a weapon into the game and couple of update later, have the weapon nerfed. In a way, it's like a tease or a slap in the face. Making people rush to buy a weapon and to be downgraded after some updates. Please for future reference, please think twice before implementing such conduct. Many of your fans are not happy about it. Thank you.

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1) I just want to know when will the credit cache be removed from the drop tables in void... it is really very annoying when you are on T3 defence on the 30th wave and a 7500 credit cache pops up and it just brings down the whole team's morale.


 


2) Would like to know for conclave fighting, will there actually be a mode whereby everyone will be actually reverted to the most basic gear and damage as it will really count more on the skill of the player, rather than actually depending purely on gear?


 


3) It would be interesting to actually have the actual detailed lores of every of the warframes where we can actually be able to unlock when we clear certain areas in the solar system where we actually get the required materials to make the particular warframe.


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Dear DE, I would really like it if you bring a weapon into the game and couple of update later, have the weapon nerfed. In a way, it's like a tease or a slap in the face. Making people rush to buy a weapon and to be downgraded after some updates. Please for future reference, please think twice before implementing such conduct. Many of your fans are not happy about it. Thank you.

 

This called bait and switch dude. If you buy anything you can expect something for your money but it seems in Beta this rule is not work because of game developing by the time. So this is simply just s happen.

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Will there be a better trading option in the near future like an auction house where players can put items up for sale, sign off and other players can choose to buy the items while they are offline?

 

Lore? Can events be more focuses on revealing more lore?

 

Will end game content be a final story ending or will you make it an open ended story where various storylines are wrapped up, but new chapters are revealed? Making it similar to how games like borderlands have additional storys that branch off from their DLC content. Please note I am in no way suggesting DLC content. I am all for the FTP model and I am sure DE is as well.

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Preview.  Preview?  I'm sorry, but that's just mean.  After all the expectations built around Grineer Systems, we got a countdown timer?  Possibly for sometime next week?  I understand and respect that you need time to polish such a massive content update, and to sift through the "Honoring the System" submissions, but seriously?  A countdown timer at the end of what was, essentially, a countdown timer?  As much as I appreciate the 48-hour alerts, please never do this again.  I know I am not the only Tenno irritated with the Lotus right now.

 

Regards,

Temperance000

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There is no way Rebecca is going to use all of these (probably not even one with my luck ): ), but it's worth a go to get at least something answered.

 

Focus Questions:

 

Q: Can we get more information on what the class trees allow us to do? I recall that one of the examples for a skill or passive on a tree was the ability to taunt enemies. This got me really exited. If the class trees really take advantage of such RPG mechanics it will offer SO much complexity for combat. You'll really be able to make some truly challenging and deep boss fights with the more advanced roll structure, and allow for more of an emphasis on cooperation. Melding these concepts with the fast paced ninja action would truly create some of the most memorable gameplay of any game I've played in a long time.

 

Q: What are the mechanics behind the focus state in game? Will is simply work with something like a 2 minute cooldown or will we need to build up a bar in order to activate it? Perhaps a mixture of bought? It would add a great deal of depth to combat if it involves a mechanic behind attaining the mode.

 

Badlands Questions:

 

Q: What are the incentives to encourage conflicts and political intrigue amongst clans? One top of that, what will stop a few clans from simply not charging a tax at all and simply becoming garnering all support from other players for the free service? It would certainly make sense to make the rails require an upkeep cost as well.

 

Q: Why not allow for some Badlands only items? Perhaps starting out with materials that are used to craft special cosmetics wound be helpful. Or even have items that certain factions in Proxy Wars may want from the player. It's definitely another way to really stir more interesting situations.

 

Q: (kind of a PvP question): What would you think of mixing in player invasions with solar rail conflicts? I think it would be extremely interesting to allow for two different ways to attack or defend a solar rail while it is in conflict.. A regular PvE mission but also a PvEvP type game mode. Something akin to the invasion and PvP system in the Dark Souls series. You can have a player choose to bring a item of some kind that would make the run count for more than usual, but when you do so you can only have yourself and one ally tag along. Other players can choose to spawn in with a set of weapons with the goal of incapacitating the carrier and taking the item they used to start the mission. Something like this could even just be integrated into a regualr badlands gametype.

 

Dojo Questions:

 

Q: Dojo 2.0 when? The dojo's need a large about of QoL changes.

-An edit mode

-The ability to "store" rooms instead of having to destroy them.

-The ability to switch the places of rooms or just drag and drop them where you want in an edit mode

-Applying all this to decorations

-A physical version of the vault to access and use

-Upgradable energy reactors and halls as to not waste as much space

 

When will we see this?

 

Lore:

 

Q: Aside for the "origin of the Tenno questions" there is something else players are arguing over. Are we playing one character across the board with our Warframes or are we playing multiple characters? Game mechanics seem to say wait thing, while the characters and assets say another. The only thing that makes sense while encompassing everything is that the player has a group of Tenno that grows in number as they get more. A special group that works and grows together, as to explain the mastery system with this concept. Will we have this cleared up anytime soon tm?

 

Conclaves:

 

Q: I know that expansion on PvP is on the backburner for a while, but will conclaves be recieving some QoL sometime soon? Also are you listening to the feedback from there to work on it later?

 

Hubs:

 

Q: How much research have the devs done on hubs in other games to try and get the HUBs well equiped? Are they large? Do they have multiple floors? What kind of shops and services are there? Will there be random groups displays and events? SCHEDULED group displays and events? Basically, how much PSO 2 have the you guys been playing for your research? ;3

 

Mods:

 

Q: Mods aren't really cutting it for what you're trying to push them to be. Build complexity and customization can only go so far with them as they are set up. Especially with so many being seemingly mandatory. Do you think that it make be a good idea to introduce another set of items? Ones that do the job of being collectable, tradable, highly varied items for really altering the behavior and direction of our weapons and frames outside of straight stat increases? The mods as they are are indeed important for mimicking the gear progression with weapons, without actually having to replace our weapons. But we are missing the items that are the deep stat adjustable/attribute adding and collectible loot for the game.

Edited by SolidSp33d
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''Will there be a better trading option in the near future like an auction house where players can put items up for sale, sign off and other players can choose to buy the items while they are offline?''

 

 

 

Exactly what I wanted to know imo using steam market or even having an in game market/auction house would be so much easier then the system that is in place

 

Edited by c0nky
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I get delaying patches to refine them. What I don't get is that I thought this game as in beta. Last I checked it was, so if it still is then there would almost always be something broken or bugged(Which there is). So that expectation in mind, I don't understand why there would be a delay.

 

Games that have launched and are in retail do this plenty that are online and with good reason - The game is launched, not in development, so it isn't up to the players to test anything really and for most it would be a big inconvenience.

 

 

But this is beta, isn't it?

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1) Veteran Players have long been asking for some type of endgame content (myself included). In what ways are the upcoming endgame contents designed to satisfy them? Explain in words AND demonstration, not one or the other.

 

2) Mods, we have a lot of them (to my knowledge, around 276+). With how most people use around approximately 70 mods altogether (this is a generous guess, no idea what the real statistic is), why are there constantly more mods being funneled into the game when it is already diluted significantly? Dual stat mods for the most part add to the problem, not solve them.

 

3)Currently, are there any pet projects that can be expected to bear fruit within the next two major updates? This does not include Hot fix patches.

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I get delaying patches to refine them. What I don't get is that I thought this game as in beta. Last I checked it was, so if it still is then there would almost always be something broken or bugged(Which there is). So that expectation in mind, I don't understand why there would be a delay.

 

Games that have launched and are in retail do this plenty that are online and with good reason - The game is launched, not in development, so it isn't up to the players to test anything really and for most it would be a big inconvenience.

 

 

But this is beta, isn't it?

You're forgetting that game breaking bugs happen. A little more deducing from what you just said means that it's a serious error that needs to be addressed.

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I have a question regarding the upcoming helmet change:

 

With the helmets becoming statless, they are going to shift from a playstyle choice to a purely aesthetic one (assuming you stay on course with your currently-stated plan). Given the fact that your business model involves selling cosmetic items, I have to ask; Is this going to affect helmets appearing in alerts? Will they remain obtainable through alerts, or will they become market exclusive?

Edited by CitizenKupo
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Qs: About the different abilities that have been hinted over and over during the dev streams that will allow frames to use abilities that are not native to them;

 

-What kind of abilities we can expect to be made available that way? Will they work as their Native counterparts in terms of effectiveness (power range, strenght, efficiency and duration) or will they suffer from 'compatibility' debuffs such as not being able to use the power to its full strenght because you are simply not the FRAME-type that uses it natively?

 

-In the currently stage of development of that, will those abilities use the regular 1-2-3-4 slots or will they be dislocated to another slot/hotkey and let the FRAME use its own native abilities?

 

Q: Can we expect a 'vote kick' function to boot out AFKers from public games or a way that the 'ignore' system would take into account those black-listed players so to avoid matches with them?

 

Q: About the Focus System that was also hinted over and over;

 

- Here and there we hear a lot of theorycrafting about what its going to end up being, given that all you guys did was tease us with the ideas that the development team was poking around with, anything you can tell us about?

 

Q: About Badlands content (warning: long text ahead);

 

- I doubt you guys are going over the whole 'lets make this a whole TENNOvsTENNO sluglagfest', but given that we got no real skill-based PvP system going on, will the Badlands be just another regular co-op grindfest or will it be like a 'Intervention'-like mode, like when you get into a mission on later content where you could join a game and in the middle of the mission find other factions fighting between themselves and both being aggressive towards the tenno, but the question here is: would something like a double-sided intervention possible? Like, a squad of 4 players side with the grineer, another sides with Korpus, and during the mission 2 squads clash with each other. Given that we get the option to side with either side for rewards, lore or personal feelings, that could make things interesting, or at least give players more awareness that there are others.

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I have a question regarding the upcoming helmet change:

 

With the helmets becoming statless, they are going to shift from a playstyle choice to a purely aesthetic one (assuming you stay on course with your currently-stated plan). Given the fact that your business model involves selling cosmetic items, I have to ask; Is this going to affect helmets appearing in alerts? Will they remain obtainable through alerts, or will they become market exclusive?

 

 

I believe Scott said that the Helmets with Stats won't be made available after a certain point, but stat-less versions of it would still be offered through alerts and market. If you got your Stated helmets crafted already, good for you, its yours to keep. But you can still acquire the stat-less versions through the usual means past that 'certain date', craft and equip it if you want.

Edited by koorinosekai
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You're forgetting that game breaking bugs happen. A little more deducing from what you just said means that it's a serious error that needs to be addressed.

 

It looks like you've been playing about as long as I have - You are aware of all that has transpired since u7. I doubt there's a game-breaking bug at hand, but it doesn't matter what I think it is or isn't and I have no more certainty on the cause than you do. My point is beta, bugs happen. Explain why the further delay pls. (Not you explain, DE explain.)

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