[DE]Rebecca Posted April 2, 2014 Share Posted April 2, 2014 What? Devstream #26 is this Friday, and we will be having a very special live-playthrough and commentary preview of Update 13! We will be covering all kinds of coming content, including:1) Water Frame abilities and discussion2) Grineer Shipyards Tileset3) Melee 2.04) Endgame Projects5) ... and much much moreWe will also be giving away 3 x 1000 Platinum Prizes to our viewers! Who? Scott, Steve, Geoff and Sheldon will be joining Rebecca as we play through Update 13! Where? Join us at www.twitch.tv/warframe! When? Friday, April 4th @ 2 PM EDT! Find your Timezone here: http://www.worldtimebuddy.com/ Tenno: Please ask questions surrounding any of the above listed topics for us to tie into the gameplay. If you have no questions, prepare to tune in Friday to get a preview/commentary on all things Update 13! Link to comment Share on other sites More sharing options...
Seaverett Posted April 2, 2014 Share Posted April 2, 2014 (edited) So, U13 today? Edit: I'm so stoked! Oh, and first time being first lol Edit #2: Question time! How exactly do you intend to approach the implementation of removing stats on alternate helmets? Last devstream, you guys mentioned that we would retain the stat helmets if we were to build them before you make them purely cosmetic. Do we get to turn the stats on and off whenever we want to? Or do we have to get the same helmet from an alert, but then it'd be statless? More light on this, please. I don't really have much questions so yeah just that lol Edited April 3, 2014 by Seaverett Link to comment Share on other sites More sharing options...
VKhaun Posted April 2, 2014 Share Posted April 2, 2014 WOOT! Link to comment Share on other sites More sharing options...
billthebetta Posted April 2, 2014 Share Posted April 2, 2014 Heart attacks due to massive amounts of hype everywhere. Link to comment Share on other sites More sharing options...
Skorpior Posted April 2, 2014 Share Posted April 2, 2014 So, U13 today? Maybe its a pre-release version. I doubt that it is gonna come out today. Link to comment Share on other sites More sharing options...
XenosInfinity Posted April 2, 2014 Share Posted April 2, 2014 Preview? So the update isn't today? Aw... Link to comment Share on other sites More sharing options...
Stuifiee Posted April 2, 2014 Share Posted April 2, 2014 3) Melee 2.0 4) Endgame Projects So basically, you'll be teasing us with stuff we want real bad :P Link to comment Share on other sites More sharing options...
Drathin Posted April 2, 2014 Share Posted April 2, 2014 So, U13 today? They have been heavily hinting that. Link to comment Share on other sites More sharing options...
Valiant Posted April 2, 2014 Share Posted April 2, 2014 So, U13 today? No. It clearly states 'tune in Friday to get a preview/commentary on all things Update 13'. Pretty clear. Link to comment Share on other sites More sharing options...
IKADIXA Posted April 2, 2014 Share Posted April 2, 2014 U13 When? Link to comment Share on other sites More sharing options...
Spellbinding Posted April 2, 2014 Share Posted April 2, 2014 Link to comment Share on other sites More sharing options...
Shaydewalker Posted April 2, 2014 Share Posted April 2, 2014 No next week check grineer systems Link to comment Share on other sites More sharing options...
Zusdragon Posted April 2, 2014 Share Posted April 2, 2014 (edited) *Question: It's about the Leaderboards, what plans do you have about Leaderboards? Because atm I think the clan leaders can't stimulate clan mate to beat some records, because it's useless, nothing is saved in your profile, if you don't print your record, he will be lost forever and there are no rewards, so why expend time to beat a record if the game don't stimulates to be in the top Leaderboards. With the new Endgame concept, there will be rewards for Leardboards ? And, How much the competition between clans will intensify in the future updates ? Can the Leardboards have month period ? [1 week is short to beat a record in general, small preview time] (sorry my bad english)* Edited April 4, 2014 by Zusdragon Link to comment Share on other sites More sharing options...
MrCranky_BR Posted April 2, 2014 Share Posted April 2, 2014 Wait... WHAT? "...tune in friday to get a preview/commentary on all things update 13" ?! U13 is not today?! Oh c'mon... Link to comment Share on other sites More sharing options...
(NSW)Erudin Posted April 2, 2014 Share Posted April 2, 2014 Uh, It just Crashed. Link to comment Share on other sites More sharing options...
Revel72 Posted April 2, 2014 Share Posted April 2, 2014 Sweet ^^ Link to comment Share on other sites More sharing options...
SirAuron Posted April 2, 2014 Share Posted April 2, 2014 (edited) QUESTIONS: 1) Is there ever going to be a option to add a little combo string to top or bottom of screen that displays what combos are possible from pressing that button when player presses it and what button to press to do them? More QUESTION details below. QUESTIONS: - This is not for practice mode nor is this screenshot from practice mode. It can be disabled and can make the new melee system easier to get into. It can be hard to transition from practice to real thing. 2) And furthermore, would it be possible to do combos with two buttons stringed together(Metal Gear Rising: Revengeance)?Lightx2>Heavyx3? http://www.ign.com/wikis/metal-gear-rising-revengeance/Skills - Here's an example. Which Melee System Would You Prefer? Time Focused Or With 2 Buttons In Sequence? - Refer to this thread for what system people prefer to use. It would be wise to implement both systems, and not only one to please both crowds. That's all my QUESTIONS. That is all my QUESTIONS above. Edited April 2, 2014 by SirAuron Link to comment Share on other sites More sharing options...
Dataz Posted April 2, 2014 Share Posted April 2, 2014 I think everyone are expecting U13 today. DE, don't disappoint so many people! pls xD Link to comment Share on other sites More sharing options...
Spellbinding Posted April 2, 2014 Share Posted April 2, 2014 You cannot crash the hype train. They Hype train live on inside me. Link to comment Share on other sites More sharing options...
Evers Posted April 2, 2014 Share Posted April 2, 2014 Why do you make a site with hidden pictures and everyday you realese one and the last one gets realesed on an updatedate just to then tell us it still isn't going to be this week... Seriously April 1st is over. A bit too late for that kind of joke don't you think? Link to comment Share on other sites More sharing options...
Seaverett Posted April 2, 2014 Share Posted April 2, 2014 (edited) No. It clearly states 'tune in Friday to get a preview/commentary on all things Update 13'. Pretty clear. Heh, so I guess U13 isn't today at all. I also checked grineersystems.com, it shows another set of countdown thingies, just in time for next week. Oh well, I can wait. Edited April 2, 2014 by Seaverett Link to comment Share on other sites More sharing options...
Archwizard Posted April 2, 2014 Share Posted April 2, 2014 (edited) What's the Water frame's complete theme and role? (Melee? Support? Tank?) When Oberon was announced, we were promised that his abilities would "work really well together", but they ended up being mostly damage skills without any interaction. What kind of interaction can we expect between the abilities in the Water frame's skillset? What kind of synergies can we expect between the Water frame's abilities and other Warframes? You've said in the past you wanted to make obtaining the katana feel more special than just buying it or making a ClanTech recipe. How will you accomplish this? And for my questions not unique to this stream: Damage 2.0 is still needlessly complex in areas. We have 4 types of flesh, 2 types of Robotics (one of which applies to only two enemies) and 2 types of armor for Ancient Infested (which affect 6 uncommon enemies in total). Blast damage is only positive against two niche enemy types, and weak to common Grineer. Oberon’s a “paladin”, but Radiation is awful against the game’s “undead” analog. If damage tables are constantly being rewritten, when can we expect to see damage retuned again? Rhino Prime has increased speed over his unprimed counterpart. Can we expect to see similar improvements on other Primes? Do we have an ETA on the universal ability mods, and can we expect to see any current "generic" Warframe abilities (e.g. Super Jump) moved into them? Edited April 3, 2014 by Archwizard Link to comment Share on other sites More sharing options...
Vonpepe Posted April 2, 2014 Share Posted April 2, 2014 We already now the Focus system is a "Devil Trigger" style power up. My question : Besides the stats or bonuses that it will give us , will it change the appearance of the warframes? (Example, Horns,Flashy lights,Elemental effects) Link to comment Share on other sites More sharing options...
xlraistlx Posted April 2, 2014 Share Posted April 2, 2014 But I wanted U13 today Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted April 2, 2014 Share Posted April 2, 2014 What? Devstream #26 is this Friday, and we will be having a very special live-playthrough and commentary preview of Update 13! preview of Update 13! preview DON'T YOU DARE DO THIS TO US DE The hype engines are at full thrust. Kinetic energy estimated at ITSHAPPENING megajoules You don't want that hypetrain to impact something. Link to comment Share on other sites More sharing options...
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