SolidSp33d Posted April 15, 2014 Share Posted April 15, 2014 The poll is certainly speaking for itself XD Link to comment Share on other sites More sharing options...
Deidaku Posted April 15, 2014 Author Share Posted April 15, 2014 oh my yes it is XD Link to comment Share on other sites More sharing options...
shut Posted April 16, 2014 Share Posted April 16, 2014 Some vertical attacks would be awesome. That said, though, going crazy and making it so that melee weapons can tear apart bosses that were designed only with ranged weapons in mind (Hek, Lephantis) is going to be far too much work. Melee weapons just need to have a reliable method of striking down Ospreys and Cameras and the like; anything beyond that would be too much work for situations that are far too specific. Link to comment Share on other sites More sharing options...
Instinction Posted April 16, 2014 Share Posted April 16, 2014 I dont think that uppercuts alone would cut it though. I think there should be an entire aerial move set and uppercuts are just the start of the combo. Link to comment Share on other sites More sharing options...
mcKentucky Posted April 16, 2014 Share Posted April 16, 2014 Pretty much sure the current slide attack, jump attack, and wall attack are just placeholders. I mean they are all exactly the same move but with different name. Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 Pretty much sure the current slide attack, jump attack, and wall attack are just placeholders. I mean they are all exactly the same move but with different name. Yeah it's very dissapointing + the system deosn't synergise well with bosses and enemies Look at shield lancers : the thurst attack doesn't do anything , you you should get the option of an overhead slash or something like that to go around their defense Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 I dont think that uppercuts alone would cut it though. I think there should be an entire aerial move set and uppercuts are just the start of the combo. No need for an entire moveset. at least more than just one jump attack Link to comment Share on other sites More sharing options...
Tarille Posted April 16, 2014 Share Posted April 16, 2014 Vertical attacks - In the form of vertical swings (To hit things a few steps down some stairs for example), aerial combos (With good old "Hold E" for the ground slam) and rising strikes (Combination of Jump and a strike - Potentially knocking enemies up if they're light - Allowing aerial comboing, down if they're heavier allowing ground slam > Finisher) Would be very nice. I'm especially feeling the lack of these things as I play Valkyr a bit more... Having to rely on ground slams to hit Ospreys or hope they randomly fly down low enough to be hit by melee... Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 Vertical attacks - In the form of vertical swings (To hit things a few steps down some stairs for example), aerial combos (With good old "Hold E" for the ground slam) and rising strikes (Combination of Jump and a strike - Potentially knocking enemies up if they're light - Allowing aerial comboing, down if they're heavier allowing ground slam > Finisher) Would be very nice. I'm especially feeling the lack of these things as I play Valkyr a bit more... Having to rely on ground slams to hit Ospreys or hope they randomly fly down low enough to be hit by melee... Ground slam to attack flying target....now you see the problem Link to comment Share on other sites More sharing options...
VoidWraith Posted April 16, 2014 Share Posted April 16, 2014 (edited) Vertical attacks - In the form of vertical swings (To hit things a few steps down some stairs for example), aerial combos (With good old "Hold E" for the ground slam) and rising strikes (Combination of Jump and a strike - Potentially knocking enemies up if they're light - Allowing aerial comboing, down if they're heavier allowing ground slam > Finisher)Would be very nice.I'm especially feeling the lack of these things as I play Valkyr a bit more... Having to rely on ground slams to hit Ospreys or hope they randomly fly down low enough to be hit by melee... Reminds me of Ninja Gaiden.... One of Ryu's moves is a rising vertical slash, followed by a downward stab into the ground. Edited April 16, 2014 by VoidWraith Link to comment Share on other sites More sharing options...
Cinderain Posted April 16, 2014 Share Posted April 16, 2014 Everyone has already said everything I could want to say, wow! Very nice, this would be a lovely addition. On another note, I was in Cambria the day before yesterday and I sprinted, slid, went off of a ledge and somehow did a normal melee slash on a Hellion in midair. It was amazing, but I can't seem to replicate it... Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 Everyone has already said everything I could want to say, wow! Very nice, this would be a lovely addition. On another note, I was in Cambria the day before yesterday and I sprinted, slid, went off of a ledge and somehow did a normal melee slash on a Hellion in midair. It was amazing, but I can't seem to replicate it... Imagine Zephyr flyin' around kick helions in the face Link to comment Share on other sites More sharing options...
Shehriazad Posted April 16, 2014 Share Posted April 16, 2014 (edited) I was thinking that they could use the reload button as it is unused while in melee mode. Hold it to charge an arial/float unit attack. Costs high amounts of stamina, has double the channel cost...and should of course not be spam useable like melee 1.0 charge attacks. It should solely be for the purpose of taking out floating units. It could also be something different for every weapon type. 2 Handed weapons: A charged long range aimed jump Dual wield: upward air spin Single Sword: Drop attack Nikana: Wind Slice Whip: Long range whip that actually aims where you aim.... First Weapon: Hulk Smash And so on.... Edited April 16, 2014 by Shehriazad Link to comment Share on other sites More sharing options...
LegendOfAB Posted April 16, 2014 Share Posted April 16, 2014 Some type of energy attack with your weapon would be pretty cool, too. Something like this Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 Some type of energy attack with your weapon would be pretty cool, too. Something like this CLimhazzard seemed closer to what I'm suggesting X) Link to comment Share on other sites More sharing options...
LGear Posted April 16, 2014 Share Posted April 16, 2014 Look at shield lancers : the thurst attack doesn't do anything , you you should get the option of an overhead slash or something like that to go around their defense Shield Lancers can be defeated in melee using jump attacks: if your weapon has a large enough slam radius (which is the majority with exceptions like daggers), the Shield Lancer will be knocked down on his back, allowing you to do a ground finisher on him. I was thinking that they could use the reload button as it is unused while in melee mode. Hold it to charge an arial/float unit attack. Costs high amounts of stamina, has double the channel cost...and should of course not be spam useable like melee 1.0 charge attacks. It should solely be for the purpose of taking out floating units. It could also be something different for every weapon type. 2 Handed weapons: A charged long range aimed jump Dual wield: upward air spin Single Sword: Drop attack Nikana: Wind Slice Whip: Long range whip that actually aims where you aim.... First Weapon: Hulk Smash And so on.... I like this idea. Makes the reload button useful in Sword Alone to hit air units, so we can truly go all melee against Ospreys and Hellions. Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 Shield Lancers can be defeated in melee using jump attacks: if your weapon has a large enough slam radius (which is the majority with exceptions like daggers), the Shield Lancer will be knocked down on his back, allowing you to do a ground finisher on him. I like this idea. Makes the reload button useful in Sword Alone to hit air units, so we can truly go all melee against Ospreys and Hellions. R for rising attacks...I love it Come on guys vote vote vote . i gotta show this to DE Link to comment Share on other sites More sharing options...
Dueler Posted April 16, 2014 Share Posted April 16, 2014 Yes please. Also in favor of using R for melee. Is there a way to toggle channeling as well? Cause if not we should get that too. Link to comment Share on other sites More sharing options...
Hupf4 Posted April 16, 2014 Share Posted April 16, 2014 the problem you are describing is not only a missing attack, but melee 2.0 in generall. Its still most likely a press E press E press E thing...Sure we got Staces, but the best about them is giving mod points in your arsenal - Serious Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 the problem you are describing is not only a missing attack, but melee 2.0 in generall. Its still most likely a press E press E press E thing...Sure we got Staces, but the best about them is giving mod points in your arsenal - Serious Yep right now i'm seeing the whole thing as a big placeholder. like melee 1.5 Link to comment Share on other sites More sharing options...
RCOOH Posted April 16, 2014 Share Posted April 16, 2014 (edited) Yap, we can do nth to aerial units and overhead sensors/ turrets with melee alone, it's also difficult to jump-attack Ospreys without the aid of landscape. Even if rising strikes and aerial combos are available, Warfames apart from Excalibur and Zephyr still cannot reach the height of Raptor, HEKlicopter and J2000, don't even think of defeating them with melee. The only way to defeat them is, still, gunning them down. Edited April 16, 2014 by RCOOH Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 Some vertical attacks would be awesome. That said, though, going crazy and making it so that melee weapons can tear apart bosses that were designed only with ranged weapons in mind (Hek, Lephantis) is going to be far too much work. Melee weapons just need to have a reliable method of striking down Ospreys and Cameras and the like; anything beyond that would be too much work for situations that are far too specific. Not really , 1 or 2 different mid air attacks would suffice =>parkour ona wall and do them again= much ninja X) Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 Yap, we can do nth to aerial units and overhead sensors/ turrets with melee alone, it's also difficult to jump-attack Ospreys without the aid of landscape. Even if rising strikes and aerial combos are available, Warfames apart from Excalibur and Zephyr still cannot reach the height of Raptor, HEKlicopter and J2000, don't even think of defeating them with melee. The only way to defeat them is, still, gunning them down. Well for those bosses of course . Except lephanits, he should be hittable with melee , he's not that tall. As for Hek and Raptor yeah I guess gunning them down would be best. Link to comment Share on other sites More sharing options...
Shehriazad Posted April 16, 2014 Share Posted April 16, 2014 Just get back to the animation board DE...you should've thought of a way first that allows melee guys to kill air units without having to break their own pace by slowly switching weapons. Link to comment Share on other sites More sharing options...
Sebastianx Posted April 16, 2014 Share Posted April 16, 2014 We also need a thrust attack, or leap that locks in on the enemy in our crosshair, I hate losing my combo just because an enemy strolls away -_- also I want to actually deflect bullets back at enemies, and I want new animations for dash attacks, I shouldn't spin with a katana when I dash attack, instead I should make like a short teleport ahead and everyone I pass through gets cut with multiple slices, OH AND maybe give us some AoE attacks on melees, or at least we need 1 new stance for each weapon that is mostly based on AoE (CC AoE even better), AND while you're at it I also want to not die in 1 second if I go anywhere near 5 lvl 30 grineer to try and hit one. ^ Make all that and no one will ever want to use a ranged weapon ever again. Link to comment Share on other sites More sharing options...
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