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Enemies Of The Tenno: Corpus Submissions


[DE]Megan
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Name Suggestion: Corpus Hunter

 

Behavior : The Corpus Hunter is a female Corpus unit that specializes in long range attacks and snares. It will drop two or three snares at one time and will run as far away from the enemy as possible. If the Corpus Hunter is far enough (30+ meters) away from an enemy, the Corpus Hunter will then prone (or kneel when behind something) and shoot down the enemy from afar. If an enemy is caught in a snare, the Corpus Hunter will then immediately kneel and target the enemy while the snare (3 seconds (will only prevent movement)) lasts. It will then proceed with its default tactics of getting as far as possible.

 

Attacks : The Corpus Hunter uses a sniper rifle and shoots the enemy by either running to a far enough distance and shoot the enemy while she is in prone position(or kneeling position). She will also stop and kneel then shoot the enemy if they are with in her sight when they trigger the her snare.

 

Environmental Restrictions : None

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Name Suggestion: Moa Rider

 

Behavior: Usually spawns with other moa. Moa Rider has high armor and can support nearby troops by giving them shield. The Moa Rider can command nearby moa to focus all their fire on the tenno attacking him. If the corpus soldier riding the Moa dies, The Moa Rider will stops functioning and explodes after a few seconds.

 

Attacks:

Primary attack

-Rapid fire plasma rifle

-High damage

-High fire rate

-Low accuracy

 

Secondary attack

-Charged laser attack

-Extremely long range

-High damage

-Low fire rate

 

Utility

-Electric Shield that protects its allies

-Energy Blast that knocks players off (Usually activates when a Tenno get close to it)

 

Environment restrictions:  None.

 

(Optional) Art or Reference Images: 9Z5k40B.png

 

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NAME: deployer

Behavior: a giant osprey charger (like the ones in corpus outpost) modified to deploy robotic units on open areas where there are no spawn cabinets, however they spawn more ospreys than moas and have a delay of twenty seconds minimum to spawn moas between each one. this unit is so heavy that can't fly instead it hovers near the ground. it is driveable be human corpus units (like a bike)

Attacks: spawn different types of robotics according the situation, leech's, oxium, scarvenger, mine ospreys and moas to attack, shield ospreys to defend
if its piloted by a corpus it can run over the players causing stun and damage

Environment restrictions: open area maps, mostly appears on planets

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A mysterious, dark-suited individual, carrying something of important for someone.

 

Name Suggestion: Bag Man

BehaviorAttacks if hit. When shields are depleted, activates countdown to teleport and flees (rapid foot speed). If not killed in 10 secs, teleports/escapes. If killed, drops pink orb or rare resource, etc.

Attacks: Embolist (what is he doing with such a weapon!?) 

Environment restrictions:  Periodically anywhere on Corpus missions

(Optional) Art or Reference Images: Futuristic, Jean Paul Gautier-ish suit. Smart attire, but dishevelled face/hair. Classic sci-fi glass helmet. Briefcase clamped to one hand.

wf_bagman.jpg

 

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Name: corpus opac

 

 

Behaviour:

 

Main Artuclo: opac 
 
the opac corpus are large crew in black suits and white scallops. amprex brandishing corpus can treat very high damage already possessing magnetic but in short periods of time because of how little has amprex range after a short sprin-up. not particularly som tanky, despite having twice the health of the tech mienbro level crew. 
 
on the other hand, will throw blind Granada to protect yourself and your fellow corpus, and can do a short cooldown, so important to prioritize
 
attacks:
 
 opac corpus has similar attacks on grineer heavy gunners with the ability to launch Granada blind. 
 
also do not find this cover as the regular crew of the corpus, instead of continually attacking WHILE goals is within reach 
 
Armed with: amprex a single technology is sufficient to kill even the strongest players of second 
 
Armed with his second weapon: Granada blind this weapon serves to protect themselves and their colleagues also used for blinding the tenno
 
 
Reference: they are based on the same game but with different arms warframe and stronger crew that crew anterioles
 
 
 
 
 
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Corpus Sparrow


 


The Corpus Sparrow, formed from the data gained from the valkyr warframe, is a long range flying support unit. Her Ability to pin point targets makes her deadly on the battlefield and she is capable of long range shots with her Lanka. She is about as hard to kill as an arc trap in a storage locker due to her high altitudes in large corpus tilesets. She is however, very adept at hand to hand combat and becomes enraged when tenno come too close.


 


Part Zephyr, Part Valkyr, the corpus sparrow is capable of long range flight and hand to hand combat when needed. When enemies are within her flying zone, she equips deadly claws capable of killing even the best tenno. Her long range weapon is a modified Lanka and while in close combat, she equips a high status chance pair of claws.


 


Hallways aren't sparrows' thing and she instead stays in the largest corpus tile sets waiting for the tenno to strike.


 


SSfCE8C.png

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Name: Corpus Invisibliss

Behavior:

The Invisibliss is a female Corpus soldier specializing in covert disruption techniques. Her main role in combat is to confuse and hinder enemies, rather than dealing damage, though she will resort to open combat when necessary. To do this the Invisibliss utilizes a temporary cloaking field and an array of gadgets meant to throw off enemies’ perceptions. As soon as the Invisibliss is alerted to Tenno presence she will activate her cloaking device. This technology is not perfect, however, and so she will still shimmer when moving. On top of this, the force exerted by her field hitting the ground as she walks causes a trail of sparks as she moves. She uses this to her advantage by rolling a small cloaked ball (similar to Grineer commander’s grenade ball) which produces the same shimmering and spark trail effects. The cloak will not last for very long, and any damage taken while cloaked will disrupt the cloaking field. Should the Invisibliss reach her target undetected she will stun her foe causing them to stumble, take shield and energy damage, and cause their HUD malfunction (like walking through a Grinner sensor door). If detected she will engage with standard Corpus armaments.  

Attacks:

While cloaked, the invisibliss can roll one or two cloaked balls, mimicking the effects of her movement in order to throw off her enemies. These decoys do no damage, but could allow the Invisibliss the time needed to close upon her prey.

Don’t tase me, sis: upon reaching her target, the Invisibliss will fire a short range taser. While a Tenno’s armor is enough to keep them conscious, the taser is strong enough to drain shields and energy, as well as disrupting vision and accuracy (similar to a Grinner sensor door, but stronger and/or longer lasting).

By this time, her cloak would have likely worn out and she will revert to using standard issue corpus tech weaponry. Should she be able to take cover, however, she may reactivate her cloak, allowing her to attack in near invisibility again.

Environmental restrictions:

The Invisibliss relies on distractions, and only spawns in larger groups of enemies (say 5+). She prefers areas with cover.

Art:

Picture a Corpus version of Yelena from Deus Ex: HR but in a sleek silvery/cyan jumpsuit with some traditional angular metal decorations and a Corpus helmet that somehow suggests femininity. 

Edited by inthephonebox
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Ukko Crewman
Behavior: A heavy unit were you actually have to teamwork and/or use tactic to kill, or at least try to.. This heavy unit uses a heavy electric mace, he's so tall as a tech, he can knock you out with 1 attack if you don't deal with him correctly.
He has two phases. He is easy to kill in the first phase, he walks really slowly, his mask/helmet is open (so you can score a headshot, making x times more damage) and his shields off, you just have to shoot him in the face with a sniper, bow, or any other gun that makes a high damage per shoot, if you don´tt kill him with 1 shoot but you take more than 20% of his live you have ~0,5secs to finish him until he turns on his shields and close the helmet, so the second phase begin, then, angry, he will run (fast) after you and you'd better run, because his electric mace is no joke.. His second phase can also be "turned on" if you get too close. You can always pass by and he may let you go..

With This corpus i want to give players a reason to use snipers and similar, also improving the teamwork and tactcal work!
Attacks:
First/passive phase: He will attack you with a shock coming from his left hand, just like volt's first abilitie, he will also make a ground slam like napalms and bombard if you get too close, but instead of knockdown he will use his powerful left hand to make an electric ground slam, making an electric stun, just like amphis jump attack, this doesn't kill you, but give him enough time to turn into phase two and use his mace on you..
Second/rage phase: still using the same attackes from the first phase, but will most of the time run after you with his powerful electric mace, being able to kill you with only one melle hit, this attack will knock you down/away, just like ancients attacks, the animation of this attack looks like the last attack of the combo from the stance Iron phoenix.

Environment restrictions:
He will spawn only at above lvl 15 missions, in any tileset, spawning rarely,~10 times rarer than techs..

Art:

SsUq9ZC.jpg
This is just a idea of his visual, i hope Devs can make it way better..

 

 

590thZB.png

A idea of the way his helmet opens, like i said, this is just a idea



I cannot write the lore, so here it is:
Kii9Q8h.gif

Edited by JeyciKon
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Name Suggestion: Corpus Physicist

 

BehaviorA support unit, designed to suppress Tenno and increase the survivability of his (or her) fellow Corpus. Sporting a small datapad which they are constantly consulting, the Corpus Physicist boasts no weaponry to speak of, instead assisting their fellow Crewmen with a variety of grenade-deployed abilities based off of accumulated battlefield data from countless encounters with the Tenno and their otherworldly abilities. The Corpus Physicist spends most of their time behind cover, and is quickly dispatched if left undefended by other Corpus units. In such a situation, the Physicist will either flee to their nearest allies or, as a last resort, will inject themselves with a chemical compound gleaned from the creation and torture of the Valkyr, altering their physiology and sending them into a state of hysteria.

 

Optional: For additional "firepower," the Physicist could sport a Lato. However, the purpose of the physicist is to support their allies, not deal very much direct damage.

 

Attacks: 

 

Bastille Trap: Deploys a small, persisting grenade based off of the Vauban's own technology, slowing any enemies which pass through its limited radius.

 

Energy Barrier: Deploys a short, wide barrier similar to the Volt's abilities, allowing passage of infantry but blocking incoming fire. Fellow Corpus can take cover behind this barrier, but are still susceptible to melee attacks.

 

Javelin Grenade: After years of studying the first Tenno, the Physicist has uncovered the secret behind the Excalibur's manifestation of Radial Javelin. This grenade behaves the same way as the ability, but packs far less of a punch, instead launching speared enemies a great distance away from the point of detonation.

 

Hysteria: When unable to flee and forced into melee combat, the Physicist drops their datapad and reaches for a "final solution" built into their suit. Though the Physicist's version of Hysteria still features fearsome claws and wild, fast, damaging attacks, they are, sadly, not nearly as invincible as their former prisoner. This ability does not apply survivability buffs. Ideally, the damage output and speed buffs, in addition to uncharacteristically feral animations (for the Corpus) should be intimidating enough to make players think twice about closing the distance.

 

Environment restrictions:  None.

 

(Optional) Art or Reference Images:

 

First image: Just a quick sketch with possible colors.

 

Second image: An even quicker sketch portraying the panicked state and activation of Hysteria when backed into a corner. I was thinking the "switch" for the ability would be an actual attachment to the suit that had to be pressed, giving the Tenno a chance to kill the physicist before it increases its damage output and also giving the opportunity for a cool little "hulking up" animation to play.

 

 

corpussketch.png

 

corpussketchsurprise.png

Edited by Tavanaka
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Name Suggestion: Corpus Hive

BehaviorCommonly seen with large groups of Corpus soldiers, these units preform two specific tasks. Recon and defensive response. The Hive generates a handful of small robots that seek out enemies and alert the soldiers of incoming threats. When in combat mode, the hive itself heads for cover and uses the smaller droids to generate shield wall cover (not unlike the Volt's shield) to protect its squad. The hive reserves a drone for itself to use when it needs cover for a tactical retreat.

Attacks: The Hive itself has no attacks. The drones it creates could carry with them possible attack functions. For the most part they would be used to generate shields at will but they can find other uses as well. Radial blinds, energy disruption, and many other possibilities.

Environment restrictions:  The Hive goes where the corpus go. The drones they have may be altered by situation however.

Art:

tumblr_n5n7qsTLHn1qj00cjo1_1280.png

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Name Suggestion: Praetorian Guard

 

Behavior: Undergoing rigorous training based on the Tenno’s martial arts and cybernetic modifications from the Zanuka Project, the Praetorian Guards were made to fight the Tenno head on. Armed with the Lecta, they engage the player at medium to close range. Their cybernetic legs (based on the MOA’s) grant them great speed and agility.

 

Attacks: The Praetorian Guard utilizes the Lecta for close quarter combat against the Tenno using wide sweeping attacks and aerobatic maneuvers (basically using the Coiling Viper Stance). They will kick the player; knocking them down if they get too close.

 

Environment Restrictions: They’re only seen on Corpus ships and gas cities and spawn at higher levels (around 15 to 20 at least).

 

Art:

(sorry that I don't have the images embedded, first time posting)

 

Front View (basically the finished product): http://oi60.tinypic.com/339ohnb.jpg

 

Side view (a sketch to show how the legs would look along with the arm): http://oi60.tinypic.com/339ohnb.jpg

 

Head (sketch of what they look like when their face shield's knocked off): http://oi62.tinypic.com/smbrbp.jpg

 

Edited by NecronautMan
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Name Suggestion : Corpus Enforcer

 

 

Behavior : A corpus with an exo armor

 

 

Attacks :

 

High magnetic damage.

 

Rush : Rush to the enemy (do extra damages).

 

Uppercut : Can Uppercut an enemy ( throw the enemy down ).

 

Fatal punch : Punch enemy in the face ( extra critical damage + stun 2 sec. ).

 

 

Environment restrictions : None

 

 

Art:

6id0.jpg

pp0c.jpg

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Name Suggestion: Corpus Equite

 

Behavior: While the Corpus Board racks in the profit and the crewman gather and search for lost technology, the Equites are the enforcers. composed of High-Ranking female corpus only, they patrol in small legions making sure that nothing interferes in corpus operations. They specialize in close quarter combat, but they are adept at tackling long range threats through the use of their secretive reflector shield. Their energy scimitar is capable of burning materials at the molecular level and leaves a searing wound when hit. Where some corpus fail, the Equites excel.

 

Attacks:

 

Scimitar slashes: The Equite slashes and dices at their foe, cleaving their way through. *Perhaps a combo where if the last hit lands they remove energy*

 

Reflector armor/shields: Their technology used is advanced compared to standard crewman, their hex-shield they wield is capable of expanding a substantial energy wave that will absorb and bounce back all fast projectiles fired. And certain armored parts of their body can follow suite

 

Charge attack: Rushes at enemy with shields raised. Similar to the shield grineer, the equite can charge at their opponent, but instead of bashing with their shield they can slash at them for heavy damage.

 

shield-wall: should enough equites be close by in a small area they can group together and form a shield wall, a problematic issue to inexperienced tenno

 

Environmental Restrictions: Standard for corpus, although not as effective as long range, as they are meant to supplement the lack of close-assault units that the corpus have

 

art:

http://tinypic.com/r/2lxxy75/8

 

Just a mental note this is pretty last minute, if there was any post before this that seemed WAY too similar in most of the concepts my apologies. Oh and *hint hint wink* perhaps my little push for the devs to make a shield/sword combo finally.

Edited by Creamydessert
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Name:

Interceptor Squadron

 

Behaviour:

This unit is effectively a Crewman on a (quite large - see images) hoverbike, supported by several Crewmen on hoverboards (again, see images). All of the units should possess good manoeuvrability, including the ability to temporarily "take off", in order to reach a new part of the map, or as a fast getaway from an enemy, but for the most part should stay hovering approximately 1ft off the ground.

 

The hoverbike should effectively be a mobile weapons platform, able to deal heavy damage in a full 360 degree firing arc. However, this unit has no melee attack of any kind, and so therefore is susceptible to enemies that manage to get in close to it. The hoverboard units, on the other hand, act in more of a support role, using their excellent manoeuvrability to zip around and protect the hoverbike. These hoverboard units are predominantly melee units, although they also possess some rapid-firing, albeit low damage laser weapons mounted underneath the hoverboard (chance to stun, maybe?). The hoverboard units would utilise hit-and-run tactics, as well as encircling their target as a group

 

Attacks:

As stated in the description, the hoverbike unit would possess one, or several, heavy damage/rapid firing weapons (perhaps throw a few of the MOA weapons onto it?), fulfilling its role as a mobile gun platform.

 

The hoverboard units would have twin Cestra-style weapons mounted underneath their hoverboards (although with very low damage, and with physically smaller projectiles - these shots are mainly just to disorient the enemy, as opposed to being designed to kill). They would have some sort of staff-type weapon, similar to the Grineer Prosecutors, but obviously of Corpus design (lightsabers spring to mind...). They would possess similar abilities to Prosecutors in their ability to attack, parry, block incoming projectiles etc

 

Environmental Restrictions:

Predominantly focussed on larger, more open areas, for maximum manoeuvrability. Hoverboard units able to enter more confined areas

 

Reference Images:

 

Hoverbike unit - similar to this image, but maybe less streamlined, and obviously with weapons on

07.jpg

 

Hoverboard units - similar to these Warhammer 40k Dark Eldar Hellions, but obviously with a cleaner, more streamlined design, no skull etc

99120112009_HellionsNEW01.jpg

 

Other hoverboard image - this one doesn't really need explaining XD (although underslung weapons would need to be added)

Green-Goblins-Suit-fantasy-weapons-10354

Edited by Ezard
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Name Suggestion: Cargo Moa

 

Behavior: Wimpy. These enemy types only spawn during a non alerted mode. This makes playing stealth more rewarding. They will occasionally place an explosive barrel down right next to another explosive barrel and continue strolling along. When it spots a player it will abandon the cargo and quickly try to flee. This moa isn't built to be a hero. 

 

Attacks: None, only barrel placing. This is a simple Moa with a simple job and a simple life. But the real damage potential is the explosive barrels that players (or enemies) can explode. Along with that, the cargo platform can be used quite creatively to knock down enemies from a distance, to be used as a makeshift transporter, or even just a plaything for your friends to mess around in (glitch hunting probably. Sorry DE).

 

Environmental Restrictions: (During connected mode) really steep staircases, inclines that require jumping, and super narrow paths, air ducts for example.

 

Picture References:
tumblr_n5nblbIjH21rrw6cwo3_1280.png

 

tumblr_n5nblbIjH21rrw6cwo1_1280.png

tumblr_n5nblbIjH21rrw6cwo2_1280.png

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Name Suggestion: Corpus Speed-Hunter
Behaviour Unit corpus created in response to the continuing attacks on ships corpus, its prinsipal mission, hunting down more agile and fast tennos.
Attacks: their specialty is blocking tennos fleeing and exhaust shields
Environmental Restrictions: none as it was designed to adapt to any terrain

 

untitled15_zps3c1c8a44.jpg

 

untitled16_zpsca32317f.jpg

 

untitled17_zps3714ca8f.jpg

Edited by Okinimaru
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Name Suggestion:

Field Mechanic

 

Behavior:

Armed with their trusty Flux Rifle and a few Mag Grenades (for the ocasional pesky malfunctioning Moa that just won't cooperate), the Field Mechanic is ready to take on even the toughest of repair jobs.

Field Mechanics stand as tall as Corpus Tech, but have a utility belt or two around them and many pouches and pockets to cary gear in.

The Field Mechanic can be seen in any Invasion mission or any Corpus-occupied tileset with the "Self Destruct" or "Cryogenic Leak" Environmental Hazards active. (They are not needed if there is no damage to the environment)

They can be found in areas with little to no conflict on Invasion missions or in areas that are not yet in a firefight, and are easily spotted using their Flux Rifle on a nearby wall or other damaged area.

Once they do spot an enemy, they will go on the offensive using their Flux Rifle, and if fighting a shielded enemy, their Mag Grenades, instantly depleating an enemies shields if they are caught in the blast radius.

 

Attacks:

Standard Flux Rifle fighting, but with the added AI feature of seeking nearby Corpus units to hide behind, if there are any readily available.

 

Environmental Limitations:

Only spawns in levels that are Damaged. (i.e. Cryogenic Leak, and Self Destruct)

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Name Suggestion: Corpus Mech

 

Behaviour:  This large enemy can often be found unmanned when Corpus enemies are not under alert.  Their pilots, (shorter, scrawnier robots) stand nearby, ready to board the mech when enemies approach or the the alarm has been activated.

Because the bots stand outside of the mech, it is recommended that Tenno use stealth or kill the bot quickly so that combat with the mech can be avoided.  When spotted, the small bot will scramble to the top of the mech, where the hatch will open up for the bot to jump in.  If the small bot reaches it in time, the mech activates and becomes a very dangerous foe to all who engage in battle with it.

The mechs have high shields, armor, and health.  It's weak spot is the cockpit on top.  If all shields are drained and the mechs health is low, if the final blow is on the cockpit, then the pilot is killed and the enemy is destroyed. Dealt anywhere else on the mech,  the pilot, out of panic, will initiate a self-destruct sequence and deal heavy damage to any nearby, including allied Corpus.  This can be used to your advantage, so Tenno must plan battles accordingly.

 

Attacks: 

Their many attacks depends on the type of mech.  4 types exist currently.

The first type has 2 miniguns that act similar to the Supra.  Another standard type is equipped with a Plasma Sword and shield, and can deflect most bullets and projectiles.  The Anti-Grineer model has a Supra and a Grenade Launcher.  The Anti-Infested model has a Plasma Sword and a Flamethrower.

While some of these types of mechs are designed to fight off certain factions, all types can effectively be used against the Tenno.

Just like Heavy Grineer and Shockwave Moas, these mechs can use a Seismic Shockwave if enemies get too close.

Because these units can have slow movement, they are capable of using thrusters to charge into enemies as well.  These thrusters can also be used to jump and travel large distances to close the gap between itself and the enemy.

 

Environment restrictions:  

Found in large, open parts of Corpus tilesets.  Will not fight in small areas.

 

Art or Reference Images: 

4d1DviS.jpg

Edited by VinylCreed
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Name: Corpus Brute
 
Behavior: corpus brute of the Corpus forces acts as the front liner, using its massive body and arms to attack., legs with thrusters for speed.  
 
Attacks:
1) Primary Attack: brute force - similar to slash dash ,  
 
2) brute frenzy: turns shields into damage for a few seconds, punches at tackles gain 10% + crit and aoe stun
 
3) brute sentry: after brute frenzy, its body becomes frozen and grants corpus units +shields and/or stamina
 
Environmental Restrictions: corpus base or corpus tileset
 
Art: 

 

http://benjolt.deviantart.com/art/Corpus-Brute-Wip-454400770?ga_submit_new=10%253A1400223149

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As a merchant cult, corpus always makes sure to protect and take what they want with the best equipment and trained soldiers money can buy across the galaxy. Enter Corpus Saboteur. These are elite chosen few women specially trained to handle any situations and factions. They are expensive but shows results, you can easily tell from their gadgets. So tennos, prepare to engage an annoying pain the &#! corpus so far. 

 

 

Name

 

Corpus Saboteur

 

Behavior

 

Seldom shows, but when they do show, they are within a group of crewmen complete with shield ospreys, and often behind a door. When saboteur enters, doors behind her locks automatically because of her ability to shuts doors and jams the hack puzzle (shows different puzzle every second) mini game when players try to hack and get rid of her by running past her.

 

moveset a. When she see player's from a far, instantly deploys two wall mounted turrets from her back (see fig. 1) that fires lasers, but has hp like the ordinary surveillance ones.

 

a.1. After deploying turrets, she then activates her barrier from her gauntlets (same as grineer and corpus barriers) and fires penta from inside the barrier.

 

 

moveset b. When she see player's from a far, instantly activates laser from her gauntlets (same as the laser door barrier) that moves forward and chips almost 400 energy or shield.

 

b.1. After deploying turrets, she then activates her barrier from her gauntlets (same as grineer and corpus barriers) and fires penta from inside the barrier.

 

 

Environment

 

As long as there is corpus that settles within the area, they also have at least 1 or 2 saboteurs hired to guard the perimeter.

 

 

YNANZr4.jpg

 

Thanks DE!

Edited by dreadgrin
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Name Suggestion: Tyrant

 

Behavior:

The Tyrant-class heavy weapons platform is a mass produced proxy meant to fill the role of heavy armored support on the battlefield.  Tyrants are programmed to support allies during combat and act thusly:

-If a Tenno is nearby or in the middle of a group of Corpus: charges the Tenno and attempts to occupy it using melee.

-If next to a group of Corpus firing on a faraway Tenno: switches to Turret Mode, and shoots at the Tenno.

-If a faraway Tenno is being fired upon by a group of Corpus from a distance: moves between the Tenno and Corpus and harasses with ranged attacks, using melee if the Tenno approaches.

 

Tyrants are heavily armored and have Prosecutor-tier damage reduction unless the Superfusion Fieldron on their chest is attacked.  This weak point cannot be damaged when they are in Turret Mode, but the targeting computer on their backs can be destroyed with sustained gunfire.  Doing so will prevent them from attacking in Turret Mode, forcing them to revert to Walker Mode.  This will also cause their ranged accuracy in Walker Mode to be drastically decreased.

 

Attacks:

(Note: numerous attacks suggested in case of Tyrant subtypes)

-Charge: rapidly boosts toward an enemy using the energy diffusion jets on its upper legs, crushing the foe in its jaws once in range.

-Scissor Grip: splits its bottom jaw into twin vibrosaws and extends its collapsible upper arms forward to grab the enemy, then reels them in doing constant damage with the saws and laser cutter until the enemy breaks free.

-Railgun: fires a one-two shot with its two back-mounted railguns.  The first shot staggers and the second knocks down.

-Laser Cutter: fires the continuous laser in its upper mouth at the enemy.

-Shockwave: stomps the ground, knocking down enemies in a large radius.  Unlike Shockwave MOAs, the knockdown is instantaneous similar to Grineer Heavies, but does not hit airborne enemies.

-Turret Mode: transforms into a stationary turret with immense firepower.  Its legs change into twin rapid-fire Pulse Cannons which can be fired simultaneously with its railguns.  The frontal arc is limited, so it cannot attack behind itself or directly to the sides.  Switching between Modes takes several seconds, during which the Tyrant cannot move or attack.

 

Environment restrictions: Tyrant units are not deployed on Corpus ships, due to their size and potential to cause collateral damage.

 

Art or Reference Images:

Unfinished Concept Art:

NOX4PrM.png


Color Coded Parts Breakdown/Transformation Explanation

sV3RAKN.jpg


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Name:

Guard-/Patrolbot (Or fancier Corpus (nick-)name)

 

Behaviour/Description:

A heavy armoured Corpus proxy designed for the sole purpose of guarding VIPs and patrol duty. Has a camera on the front which is linked to the buildings surveillance network. Armed with mounted Dual Cestra to let the enemy surrender before dying from a hail of plasma.

Has a small shield which protects the robotics underneath which, in turn, are armoured with alloy plates.

 

Attacks:

Dual Cestra-like plasma gatlings which have a slight spin-up time before raining plasma-hell on it's target.

 

Environment restrictions:

Corpus Capture and Rescue missions only. Not on Corpus tilesets occupied by Grineer. On Grineer tilesets occupied by Corpus they can spawn.

 

Art:

http://3.bp.blogspot.com/-KjP0L1UbRfE/TrMazzUGjRI/AAAAAAAABok/MQSWfoKAgoQ/s640/5467833_1_l.jpg

Edited by Attacker65
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Name Suggestion:
Enhanced Crewwoman
 
Behavior:
She is alert of her surrounding and will not take a charging approach to an enemy, as you see with Prod Crewmen, and will use cover as much as possible while approaching Tenno to attack. When moving to and from cover will block incoming projectiles with her arms to lessen damage. She is fast and agile due to her enhancements which also allow for a strong offense when in close range, and also help greatly with her mobility.
 
Attacks:
When in close range will charge at the enemy with arms in front light a riot shield and ram the enemy. On impact will proceed to use close combat with her fist. One thing to note there are protrusions on the plates above the hands that contain and feed liquid nitrogen to the hands; that will cause a cold status effect on the target when hit. Occasionally they will use their blades instead of her fist; which will cause electrical damage.
  
Environment restrictions:  
Tend to not hang around open areas. Higher level corpus settlements and only 1-2 per mission.
 
Art or Reference Images:
My thought process was what if Alad V had other ideas of improving the corpus power; something before the Zanuka project what would he done before moving to use Tenno. I also thought about why do Grineer have women as troops and corpus don't? At same time thought in the real world how women want to be in the military and fight for their country. As for clothes I didn’t get to sculpt/model any just wanted to play with the shapes of the prosthetics; clothing would be same as regular corpus design, but configured to the female form.

 

 

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Name Suggestion: Achilles Beetle

 

BehaviorThis large proxy was a new chimerical creation of infested and Corpus tech and attacks with viral waves of energy siphoned from the synthetic infested reserves on its back. It is very slow moving because of this experimental tech and often lags behind other Corpus forces. The Beetle's movement is similar to that of a turtle (legs moving in a horizontal pivoting motion) rather than the more agile mammalian quadruped proxies. The Achilles Beetle's ranged attacks and high armor might make it  dangerous from afar but, hence the name Achilles, its legs are very brittle and unstable. A well armed marksman Tenno can take down the beast with a good shot to one of its four legs, or if he/she is feeling daring, the Tenno can slide under the proxy and spin slash all four legs simultaneously. To reload it pumps its backplate like a wasp's throbbing abdomen and it's emissive qualities slowly brighten again as the core charges.

 

Attacks: In exchange for being very slow, the beetle acts as a mobile high-powered cannon with two firing modes.The first is a focused shot of pure viral energy similar to that of a Howitzer firing off an anti-aircraft round. The second uses it's horn tip to diffuse the shot into a radial area of effect blast that fans out from the point of origin. Tenno can dodge this blast by crouching or jumping as the beams clear the room. Though this attack covers a wider range, it suffers greatly in damage output. This attack also takes much less time to reload and can fire again in quarter the time of the focus shot. The beetle also has slow horn sweeping attack it uses to dissuade Tenno from coming near it's fragile legs. The horn sweep has low impact damage with a high knock-back chance.

 

Environment restrictions:  The Beetle spawns in wide hallways and larger open areas.

 

(Optional) Art or Reference Images: fXez4I9.jpg

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((Since the rules were unclear, I wasn't sure whether I could post for each faction or only one post for the contest. If it is only one for the whole contest, disregard this post. Sorry.))

Edited by ZeroJackdaw
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Name : Corpus Machinist

 

Behavior:

 

Having noticed a need for heavier firepower to counter grineer bombards.  This corpus tech has been upgraded with a new firearm and a small deployable shield.  Prefers to advance rather than take cover(which allows other corpus to advance behind the Machinist).  When low on health the machinist will deploy their shield allowing them to take cover and regenerate personal shields.  Alternately if the machinist is near a fellow corpus that has sustained heavy damage they will deploy the shield for their comrade.

 

Attacks:

 

Ground slam: the basic attack most heavy units utilize when tenno get too close for comfort

The machinist however deals a bit of magnetic damage with its ground slam, adding a new danger to getting too close.

 

Sutron: Being inventors the corpus took a bit of old tech and birthed a new devastating weapon to wield against any opposition.  Fires Radiation infused plasma "rockets" that are faster than the tenno ogris but still lack the homing ability of the grineer bombard.  Alternately this can fire a grenade that instead of exploding pulses magnetic and radiation damage adding a deadly hazard to the battlefield.

 

 

Environment  Restrictions:

 

Spawns in Tier 3 Corpus maps, Spawns in invasion maps but no defense/survival

Edited by GoofusMaximus
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