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Enemies Of The Tenno: Corpus Submissions


[DE]Megan
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Name Suggestion: A.D.O.R.E.

 

Behavior:

Automated Light Freight Box On Rail is an elevated rail system that autonomously transports cargo in 1m cubic box, installed into Corpus colonies and ships. Originally intended for utility purpose, recent trespassing into Corpus assets has inspired engineering to adapt the system for security purposes, codenamed Automated Defense On Rail Express.

The main representative METEOR (Mobile Engagement Turrets Express On Rail) is a heavier, mobile version of the sentry turret, with a built in surveillance and targetting sensors (security camera functions). When deployed, hidden turrets and the sensors are exposed from the undeployed box form. Tapping into rail's power grid, METEOR can be deployed for an indefinite operational duration. When requiring maintenance or repairs, it can simply revert to box form and be transported via rail to a central maintenance hangar elsewhere in the complex.

The lack of need for complex navigation, mobility mechanics or large battries for prolonged combat, coupled with the deploy-on-demand operation makes the METEOR an extremely cost-effective addition to the Corpus defenses.

As support in the ADORE system, The original Freight Box On Rail has also been adapted for rapid transportation and deployment of Osprey Drones to complement the METEOR.

 

Attacks:

When threats are detected in an ADORE accessible area (rails installed), a number of Freight Box transporting Ospreys will generally be first deployed. After releasing the drones, the freight boxes will move out of the area to make way for the METEOR units, which will deploy from box form once in positions along the rail.

The sensors and turrets (multiple and heavier than sentry version) on the METEOR functions similarly to security camera and sentry turrets, though more protected. They interface with the general security system as the static cameras, turrets and laser barriers in the vicinity.

Sometimes, when sufficiently damaged, a METEOR unit may undeploy back into the box form and leaves the area via the rail to be repaired in some remote maintenance facility, before returning or be deployed to another hot spot on the map.

Occasionally, a lazy smaller-sized Corpus crewmen may emerge from a normal freight box instead of taking the elevators and doors.  Other than taking a moment to recover being dropped from height from an uncomfortable looking pose, the crewmen will be ready to engage hostiles.
 

 

Environment restrictions: 

Can only be deployed in tiles where the freight rail is installed. (becomes a permanent part of the tile, like MOA construction boxes).

 

(Optional) Art or Reference Images:

4sFirOZ.jpg

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Name of the enemy:

Assault Mantis

Behavior:

Robot melee.
Simple design for a low cost, their goal defeat by the number easily remplaçable.Alerte and attack
when she sees an enemy. Run a little faster than the other Moa, she jumps to destabilize its enemies,
In number they are flocking to a single target, jump and attack interval, normal discretion.
Planned to be sacrificing mass robot. Attack until their death

Attacks:

Sometimes jumps and can destabilize, mostly run to his enemies and uses his scythes for Cut the legs of the target.
Number can gener. Can cause bleeding

Preferred environment:

Unit only attack (defense or mobile defense / invasion / peut be survival)

(Optional) Drawings or reference images:

 

Mantis visual:

 

http://www.hostingpics.net/viewer.php?id=149160firstimage.png

 

Presentation

 

http://www.hostingpics.net/viewer.php?id=952406presentation.png

 

Visual attack

ps : it is a echelle with a excalibur
 

http://www.hostingpics.net/viewer.php?id=544164fichebestiole.png

 

Assault Mantis is based on a beast Bound By Flame.
sorry my english is very very very very bad.

AndI lost my license for solidworks T-T

 

 

Assault Mantis is based on a beast Bound By Flame.
sorry my english is very very very very bad.

AndI lost my license for solidworks T-T

Sorry for link, this site no want my image T-T

Edited by Urfar
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Name Suggestion: Valkyr Prototype

Behavior: Weaker version of original Valkyr who is a loyal servant of Alad V. She will look like original Valkyr but these elements of original Valkyr are orange, she will have blue. She'll have only two of her powers: Rip Line and Hysteria but they won't be as strong as original Valkyr powers. She'll can run on walls and run as fast as original Valkyr. She'll attack player when she only will see him. She won't hide and she'll attack as fast as she can.

Attacks: She'll use only melee attacks. Her melee weapon will be Lecta. If player will be far away from her she'll caught him by Rip Line to get him near her. When she'll have only quarter of health she will use Hysteria to deal more damage to player.

Enviroment restrictions: All Jupiter missions.

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Name:Corpus Slasher

 

Behaviour: Fast moving with light armour, low shields but similar health to corpus tech. Smaller than corpus tech but bigger than regular corpus crewman, Corpus suit is similar to corpus crewman but is black with dark red shoulder plates and helmet. Not a common enemy but whe they appear there is a minimum of two or three. They are always at the front of a group of corpus but if they are in a difficult situation they will retreat to the nearest corpus unit. They try to stay with each other as much as possible when there is more than one of them, and they will synchronize their attacks on one target if possible. Has a similar agility to a tenno and can wall run if they need to retreat. These enemies only appear in mission with a base level of 10 (excluding survival).

 

Attacks: Fast mele attacks with medium damage. Can do a charged attack if they get a combo of two or more hits on any tenno. wield two short swords, one doing ice damage while the other does electricity. Heavy attack combines the two blades in a rapid succesion of 5-10 mele strikes. Regular attacks are similar to the attacks of tenno dual swords with no stance. Attacks are synchronized if in a group and the heavy attacks when there are a group do more damage and have a special attack method, they circle the targeted tenno and strike with opposing elemental blades twice in rapid succesion.

 

Environment restriction: They can go anywhere on the map but are more succeptible to fire and toxic damage than regular corpus units.

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Name: Corpus Shock Tropper 

 

Behavior: this female corpus is a special unit. She focus his atacks in her fists. Her arms are well protected with heavy flexible armor.

 

Atacks : she attack with her armored fists .She moves agili alwais in defense formation to minimize the damage..

 

Evironment: all corpus misions as non common unit  

 

Art: 

wzLbOiC.jpg

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Name Suggestion: Assault Crewman

 

Behavior: The Assault Crewmen would act oddly compared to regular crewmen, laughing for no reason and talking to themselves. When in combat though, they run and dodge constantly because of their moa legs. Having their legs completely replaced, they are more agile. This makes them excellent and deadly at rushing and assaulting their enemies with high powered weapons and explosives. They also act much more violent and deranged compared to other crewman, even to the Grineer they seem over the top in performing risky actions to achieve their goals.

 

Attacks: They would use the Flux, Detron, Penta, or Supra to rush and annihilate their enemies. They also have a different melee compared to the rest of their faction, they not only kick hostiles away, but grab and slam enemies into the ground, throw them a fair distance, or just plain crush the enemies chest to pieces. They could also use the Obex, Prova, or the Lecta, etc. instead of a ranged weapon, to be more deadly a close range.

 

Enviromental Restrictions: Won't be on planet tile sets, but on ships and invasion sets in notable numbers.

 

Optional Art: My poorly done example on the placement of the legs, for a relative idea on how it would look

GkPDX11.jpg?1

Edited by Jinart
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Name:Corpus Ravager

 

Behavior: jets around the room wait for players to attack or cause troble, slow but heavy armored

 

attacks: Can grab player at mid range, when the are closer shocks them, or able to shoot a high powered laser rifle(full auto)

 

Environment restrictions: Only on high rounds in defences,suvivals after 30mins, or high level extermations 

 

concept or base idea art:

http://img4.wikia.nocookie.net/__cb20130829040021/callofduty/images/3/35/Panzer_Soldat_Origins_BOII.png

http://fc00.deviantart.net/fs71/f/2011/281/d/a/heavy_mech_girl_by_railguntogepi-d4c7kyn.jpg

heavy_mech_girl_by_railguntogepi-d4c7kyn

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Name: Royal Guard & Albatross 

Behavior: The Royal Guard can help push though defenses and sustain a new line of attack that the weaker units could not. This will make it harder for Tenno to defend at long range or to sprint through a mission(area/access denial). The Albatross is a master of illusion it's job is to support its troops where it needs help though it never really confronts the Tenno face to face, its ranged combat is just as good as its CQC.

Attacks: The Royal Guard is mainly melee focused carrying two grams in each hand (perfect for melee 2.0).The Royal Guard also has a mid ranged laser to reach Tenno who are too swift (it must be stationary while firing) and a AOE buff to replenish the shields of its allies while sacrificing its own. The Albatross can support its troops by finding high up locations and sniping the enemy. The albatross can also cloak itself when in trouble or planning an ambush or it can send out an illusion to scare or mislead.

Environmental Restrictions: Guards stay on the ground in the front lines while the Albatross stays in the back or near the flanks.

xaKAkvC.png

Edited by HeraldRedford-III
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Name:Chameleon

Description:This enemy utilizes parkour skills to hunt and stalk Tenno.They will be blened in with the environment and be invisible.The way invisibilty works and looks is like Loki's. It is a four-legged proxy similar to Zanuka.When the tenno shoot the proxy it will be exposed and is very fragile. It will proceed to run away,but will come back when not killed.When the proxy isn't exposed for a brief time, it will jump onto Tenno at the right time and claw them.

Environmental Rescrictions: 1.Only spawns in big areas 2.High leves only 3. Cannot spawn in survival

Attacks:Claws

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Name Suggestion: Derf Anyo ("The son of Nef")

 

Behavior:  
Having spent years studying the Tenno, Derf Anyo is a formidable opponent. He will attack with a heavily modded Tetra. He looks like a standard crewman other than his having multiple weapons and being slightly taller than his cohorts. He will prefer to keep his distance but will use double swords to deadly effect if cornered. 

Attacks:

Derf Anyo uses the Tetra and dual swords like a Tenno would if they only had them equipped. In addition to these weapons, Derf has learned to use the powers of the Tenno against them and will have a chance to cancel any ability used and them use it himself (EG: Saryn uses Miasma, he cancels it, Saryn takes heavy damage.)



Environment restrictions: None, but he is like the Stalker (he send you an autograph request mark)

ART:

He is DERF

25yzivm.png

Edited by EzrealDEP
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Name suggestion: vertex or acuity(I cant just pick one name so any of both would do!)

 

Behavior: they are precise assassin type enemy units that work for Alad V's father(all corpus given he is part of the board and what not). they wear all black heavy armor(unreleased grineer tech) with the average shields. They work to get as much of orokin technology to add to the zanuka project. They are agile and kill quick without risking injury even with their high armor and shield combo in order to tire teeno out before going for a kill. They perform like black op units in taking cover and shooting precisely. They infiltrate wherever the teeno are so they can get more of the teeno tech.

 

Attacks: They have a orokin/corpus hybrid main weapon as their primary(same way vor has the seer as orokin/grineer hybrid) that fires extremely precisely at long range and has faster firing rate and equal damage as a latron prime. No secondaries, but if needed maybe a detron or dual cestras(leveled of course). Prova vandal as melee for last resort fighting. Has mags shield polarize as a pay off from capturing valkyr(they are the shield experts)! in order to down teeno faster. Also they have Volt's 3rd "Electric Shield"(again corpus are the shield experts). 

 

Enviormental restrictions: None they appear on any tileset including grineer. not at random like harvester/stalker/g3 but as a corpus unit randomly tearing through enemy units just to get to you. can spawn like teeno from airvent falling to the ground.

 

Optional art:

 

http://s1098.photobucket.com/user/TBB_Darkmist/media/New-Black-Riot-Security-Suit-Dead-Space-2-by-SnQQpy-02.jpg.html

obviously not the exact suit but black and futre looking like this

 

http://s1168.photobucket.com/user/OverlordMcGeek/media/cyebrpunkgirl_zps6523a4fd.jpg.html?filters[user]=140236469&filters[recent]=1&sort=1&o=0

first time using photobucket so hopefully you can see it!

 

 

http://s1168.photobucket.com/user/OverlordMcGeek/media/rodjones_zps12f4dc51.jpg.html?filters[user]=140236469&filters[recent]=1&sort=1&o=0

this is from rodjonesartgallery.com i claim nothing for all pics!

Edited by OverlordMcGeek
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Name Suggestion: Nano Wraith


Behaviour: This enemy is a cloud of nanobots that moves fast and engages in melee combat, but is hard to hit because it constantly shifts between gaseous and solid forms, it turns solid to form a mono edge blade and attack it's enemies, and turns gaseous whilst moving to avoid enemy fire/take significantly reduced melee damage whilst racing towards it's prey.


Attacks: This Corpus enemy type is able to form it's body into a mono edge scythe, whilst in gaseous form it can engulf it's enemies to drain their shields. 


Environment restrictions: None, the nano wraith can operate in all environments. The nano wraith moves faster when near significant heat sources (such as molten lava pits, or one of ember's fireballs) due to the nano bots absorbing more heat energy from those sources. 

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Name:Advanced Guard 

Behavior: Tall, his head works as a security camera, same health like the heavy gunner and equipped with two turrets in his arms, modified to cause more damage.

If the scanner of his head detects a hostile target, automatically activates the lasers barrier, only can be disables by killing him. Still near the doors, but if the local alarm is activated one or more times, he activate his patrol mode.can not jump, can not be mowed or knocked down and his movement speed is slow,his turrets can be destroyed but have shield and much health. During the invasions only stay on the corpus side of the map, on sabotage missions, two of them stand guard near the target.

Attacks:Use his two turrets with high fire rate and damage, if the enemy gets too close, launches a laser from his chest like the Fusion MOA

Envirvorment Restrictions:In survival appears from the minute 20., only can patrol indoors.

Reference images:

SignalBot_by_Mr__Jack.jpg

 

-sorry for my bad english-

Edited by FmV01
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Name Suggestion: Corpus Magtec / Corpus Magtech

 

Behavior:  

Wielding twin shields as tall he is high, the Corpus Magtec acts as a guardian for his fellow crewmen. His arm shields house special magnetic generators that draw in all incoming fire from the front, providing allies a safe haven from most incoming fire (punch though mechanics would still work).

All incoming fire from the sides and rear are fair game though, so the best way to deal with these tanks is to flank them while one is drawing the Magtec’s attention away. The Magtec will normally be in front, protecting the firing squad of crewmen behind him.

 

Attacks: 

Due to the magnetic properties of the Magtec’s shields, enemies that get too close will be repelled by a strong magnetic pulse, inflicting the magnetic status and knocking enemies away.

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NAME: Corpus Powersuit

 

BEHAVIOR: a corpus inside a power armor made of ferrite, fairly slow (0.8 speed) but equipped with rocket thrusters in it's legs and back. isn't particularly big (no bigger than eximus) but fairly wide (2.5 regular corpus), this is the corpus' answer to their lack of physical defense. has weakpoints on its legs and shoulders. the leg boosters allow it to strafe rapidly and can be disabled by shooting or cutting them, to avoid overheating of cables there's a shield instead of armor over them

has a zanuka-type shield over the head, disabled by destroying two of the 4 rocket thrusters cables which causes it to malfunction, besides this the head is defenseless, if you attack the body you can deal damage to his health directly, but reduced by the ferrite armor.
 
each arm has a large blade, and the shoulders have railguns, and a triple-plasma grenade launcher over the head for long range which he won't use on close range due to overshooting, so fighting at mid-close range with him is preferred.

Tennos can choose to try and overpower the armor by shooting at him randomly, or hit the weakpoints for an easier kill

 

ATTACKS:

Plasma sword: Close range, a 3 hit combo with the last hit being a ground smash, dodge at all costs.

Rocket Ram: uses the shoulder rockets to ram it's full weight into you from afar (20m or so). destroying a rocket reduces it's range by half, destroying both prevents it from using this skill. knocks you down and pretty far. cooldown of 15 seconds, it takes a second and a half to charge the boosters

Rocket Strafe: move to the side 5m depending on which rocket thrusters are still working on the feet, 5 second cooldown on it does a swipe sword attack to attack any tenno that are to the side.

High-speed plasma: when at long range (30m+), charge for a second and fire a highly accurate and fast plasma shot, doesn't go through objects and pushes you back if blocked

Plasma Grenade Dance: shoot 3 slow-moving plasma grenades at you in an arc (like a penta shot) these grenades explode if shot damaging nearby enemies and the one that shot them if close, or all tenno in the area if they touch a surface. mid-long range attack. a bit faster than grineer rockets. 15 second cooldown

 

Environment restrictions:

mainly found in open maps due to their width and grenade arcs, which are unfit for combat in small rooms

 

Optional: Artwork:

found some time but don't expect a picasso

http://imgur.com/P0upZKJ

Edited by (PS4)CrimsonShinku
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Name Suggestion: Auditor

Behavior: A heavy corpus agent that grants damage and speed buffs to all nearby troops. Can also emit a jamming signal that cures nearby corpus of mental effects (fear, mind control, radiation proc, etc.). When low on health, will self destruct to prevent capture. Generally only one at a time. Dialogue should include a lot of shouting orders.

Attacks: Wields a high range and accuracy but fairly modest damage pistol, much like a downsized lanka. His other hand carries a prova or corpus machete of some kind when defending himself in melee.

Environment restrictions: Corpus tilesets

Art or Reference Images:

o_b_s_e_r_v_e_r_by_amirzand-d74i02d.jpg

 

May also come in unhelmeted varieties to make him stand out as a 'leader' type.

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Name:Corpus Defects

 

Behavior:As the name suggests they are defective results of corpus testing. They're rather large and bulky due to large amounts of radiation and faulty technology. They resemble most corpus enemies, but their suits are rusting and or smoking from malfunctions and their weapons are fused to their bodies through mutation, time, and heat. As such defects they have been trained to believe that they are far inferior to standard corpus thus they tend to draw in standard corpus to assist in fights, or draw the Tennos attention away from other enemies in a sacrificial manner. They have slow to medium speed when moving, they a move by limping and staggering, and are capable of alerting nearby enemies to the Tenno's presence. These Defects travel in groups of 2 or 3 at first but soon draw in standard corpus enemies as well more defects from around the map.

 

Attacks:These defects will run/limp towards the Tenno and fire off their faulty corpus weapons (Flux rifle, detron, supra, etc.) in a wild and sparratic manner causing widespread damaging forcing the Tennos attention towards them and away from the other corpus thus making themselves an easy target for the tenno and a distraction for the remaining corpus to regroup and attack.They are however incapable of melee attacks. 

 

Enviornmental restrictions:None they spawn just as ordinary corpus and can be produced by hacking the corpus pods.

 

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Name Suggestion: Hitcher Bots

 

Behavior: Tiny robots that can attach to any surface an have incredible jumping abilities. Very fast moving an active.

 

Attacks: Shoots a laser when top is open that can do slight damage to tenno. Will jump onto fellow allies and cause them to be way more powerful an hard to kill. Once enemy with hitcher Bot attached is killed the Hitcher Bot is at Its weakest state an can be killed quickly. If not killed it will escape and find another ally to attach itself to.

 

Environment restrictions: No restrictions

 

(Optional) Art or Reference Images: https://www.facebook.com/media/set/?set=a.10152383799141438.1073741828.748621437&type=1&l=05265a5d10

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Name Suggestion: (1-2 words max) Corpus Phantom

 

Behavior:  (max 200 words) The Corpus Phantom was created using cloaking technology harnessed from Warframes. Unfortunately, the Voidic energy used to create them messed with their circuits a little bit, making them twitchy, jumpy and erratic in behavior. This proxy instantly turns Loki-esque invisible as soon as an enemy enters its line of sight. Then he circles around behind said Tenno and sets upon them with shoulder-mounted laser burst cannons. Similar in behavior to the Stalker from Dark Sector. It has a large amount of shields, but its health leaves something to be desired. It moves very quickly, Loki sprint speed, and parkour like Zanuka. Generally spawns alone, but has a very low (1.5%) chance to spawn in a pack of two, or even three. In terms of appearance, it looks like a robotic version of the Chromas from Dark Sector.

 

Attacks: (max 200 words) Plasma Burst Cannons - The Phantom's standard attack. Unfortunately, they were unable to mimic the Warframe's cloaking systems exactly, so firing creates a temporary short in the cloaking. Thus, though it is most often used when the Phantom is cloaked, as soon as it shoots, it instantly uncloaks. Claws - Unlike the other attack, this is usable when the Phantom is invisible, but when it uses it, its metallic claws glow blue, which can be a giveaway, as they leave energy trails like a channeling melee weapon. The Phantom then jumps at the nearest enemy, raking them with the claws. It does a mixture of Impact, Slash and Heat damage, and has a chance to proc any combination of the three. This attack is used much less commonly than the plasma cannons, as the invisibility only has so much time behind it (12 seconds, to be exact, and then a cooldown of 6 seconds) Finally, when on low health, it will use its most powerful attack, the Ion Javelins, which are slow, heat-guided missiles that, while they move slowly, do vast amounts of damage, although they are easy to dodge and the Phantom cannot be cloaked when using them.

 

Environment restrictions:  (max 20 words) Spawns on Corpus maps above level 15, and is also generally a troop deployed for Corpus invasions. Grineer don't like it.

 

I'm not very good at art. Imagine this as a robotic proxy with turrets on the shoulders: Test4.jpg

 

For a bit more in-depth explanation, visit the actual page: https://forums.warframe.com/index.php?/topic/232187-corpus-phantom/

Edited by NeverEatTheLemonsAlone
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NAME: corpus virtus

 

BEHAVIOR: designed to be one of the most powerful enemies one would come across on a normal corpus mission. unlike most enemies he is equipped with all three types of weapons. his primary weapon is a pair of modified shoulder mounted supras 'bina ostia inferni', the secondary is a modified detron 'argento mortem' and the melee, a powerful staff 'materia subter mentem'. this corpus does not wear a helmet, much like alad v but instead sports some cool sci-fi triangular shades. he also has more facial tattoos than ordinary corpus. when not attacking this enemy floats around the battlefield on his jet boots while either 'polishing' his gun or twirling his staff. he is supposed to be a sort of self obsessed cool guy this is proven by his name being written in corpus across his chest. he is also very adept at combat sensing enemies much easier than his allies and performing many feats. he has a large amount a shields and health as well as the ability to project a shield resembling frosts snow globe. he is based heavily on designs left behind by alad v when he was exiled thus explaining his warframe like abilities.

 

WEAPONS: 'bina ostia inferni' (dual doors of hell). this is a very apt description of the weapon in itself, they are modified supras that do fire damage along with regular damage and they are always active and have a 360 degree targeting angle and auto target enemies with no intervention from the wielder, allowing him to simultaneously attack with his pistol or his staff.

 

'argento mortem' (silver death) is a detron modified to project all of its pellets along a single path increasing its lethal power exponentially on a single target, its bolts are bright white in color resembling the sheen of silver.

 

'materia subter mentem' (matter under mind) is named so because of its capabilities and the latin translation for matter under mind sounding better than mind over matter. it allows him some amount of mental environmental manipulation with the ability to pull enemies, perform long range knockdowns, render enemies immobile for short periods with an effect similar to bastille (long range) or stomp (close range). it also attacks regularly, resembling the orthos. whenever using his weapons the circuits on his suit pulsate with energy. 

 

he is adaptive, requiring tenno to use more strategy in ordinary battles.

 

ENVIRONMENTAL RESTRICTIONS:tall as corpus wardens and hovers slightly, should fit in most tile-sets although full abilities may need open environment.

 

xgxIdWm.jpg

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Name Suggestion: Black Dog

Behavior:  The Black Dogs are a special branch of corpus that rely on not only their weapons, but gear to protect them. They have a limited amount of shielding, but use stealth devices to augment themselves. Preferring ambush tactics, they support through a variety of weapons and ranges. Whenever a Black Dog attacks, their stealth is temporarily disrupted, allowing counterattack for a few seconds.

Attacks: As a regular corpus unit, they employ multiple different types of attacks. Some of them use the Lanka, preferring to stay in cover while their stealth recovers after they attack. Others use the Detron or the Prova, closing distance while invisible and attacking fiercely.

Environment restrictions:  Any environment, but their stealth is automatically disabled in the vaccuum of space.

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Name Suggestion: Phantom

Behavior: The Phantom is a medium armor Corpus unit designed and outfitted for stealth and assassination. The Phantom can cloak, but as soon as one fires their weapon, they become visible for a moment and appear on the minimap. If a Phantom spots a Tenno and is far away from the Tenno, they will not try to access a console, but will instead fire their weapon whilst cloaking when able. If a Phantom spots a Tenno at close range, they will cloak and attempt to sneak up behind said Tenno and do critical damage with their knife. If the Phantom fails in killing the Tenno after 3 shots are fired (referring to the first scenario) or if the Tenno damages the Phantom at close range (in the second scenario) then the Phantom will run to a console to alert the other Corpus. Phantoms are also highly resistant to gas and toxin damage, as they have a new advanced respirator system.

Attacks: They have a primary weapon which is a new sniper rifle, the Infralonge  (combination of 2 Latin words, meaning distant killer), and a serrated knife as a melee weapon. The Infralonge has 6 rounds of condensed plasma that punctures and slashes their enemy's armor, and can punch through it too. The Infralonge fires very fast and has a very speedy reload, but suffers from very low proc chance, and performs very poorly at close range. Thus, the Phantoms carry a serrated knife that does slash damage. Instead of bashing an enemy with the stock of their primary at close range, they will usually, but not always, pull out their knife instead. Also, they will switch to the knife at close range, given they have enough time to do so (they will still try to shoot you if you switch-teleport one of their buddies and are instantly next to them).

Environmental Restrictions: Phantoms operate best in outdoor areas, but will spawn less commonly on ships.

Original Art: 

ErMYdOM.jpg?1

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Name Suggestion: Corpus Assasin

Behavior

- Light unit that can climb walls  and run incredibly fast.

- He can jump on the Tenno's head from the ceiling and stun him and inflict Slash damage also draining his health first instead of shields.

- The Assasin is also very weak he can be taken out fast but deal great damage.

- He can flee the Tenno should he fail in taking down the Tenno in the first place or he can start circling the Tenno while shooting his Dual Cestra or using his dagger(he circles by using flash step)

- He looking Stalker-like but without the cool smoke and he is blue with a round helmet

Attacks:

- Has a dagger made with orokin technology modified by the corpus that can channel he can also flash step(he can jump short distances making him harder to hit).

- He also has a dual cestra as ranged weapon that he can use when fleeing the Tenno

Environment restrictions:  Max 4 at a time in any corpus facility( 1 for each Tenno)

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Name Suggestion: Corpus Porpoise

BehaviorSits at the top of large tanks of water embedded in the floor, perhaps guarding loot in the bottom, perhaps not. Would essentially act as a turret, with the ability to flop short distances and thwap you a few times with his cute little flippers.

Attacks: high damage turret with low accuracy caused by the distortion of light in water.

 

Environment restrictions:  Could only exist in large tanks of water. Could flop a short distance.

Reference Image: 
tumblr_mybj6s6GzV1r0lgebo1_500.jpg
Art credit to ForrestLeRoo

Edited by Coatduck
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Name: Corpus OZcar

 

Behaviour: This is a 2 part enemy, a crewman and a projected giant floating head. Hidden some where on the map is the crewman operating the head from his projection device. When found he will disengage from the device and defend himself with a Prova. Once separated from the projector the head will disappear. In the meantime the floating head will chase down the players and is entirely immune to all damage although constant fire from the Tenno will slow it down but the head will continue to follow the players.

 

Attacks: The Head attacks by firing lightning bolts from its mouth as it screams. As mentioned the crewman will attack with his Prova when found.

 

Environmental Restrictions: None.

 

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Edited by Zaniel
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