TheFirstRonin Posted May 19, 2014 Share Posted May 19, 2014 For newbies and other who dont, A Clan or Alliance can set out a high credit reward and then change it during your mission so you dont get the credits for example: you see a 25k credit reward in a conflict you go ahead and do the mission and then at the end of the mission you gert 0 credits cause the Clan/alliance changed it. DE needs to rework this a make a time limit or something that prevents changing it all the time cause as it is right now im not gonna bother fighting for some clan or alliance since most of them do this Link to comment Share on other sites More sharing options...
Kirby47 Posted May 19, 2014 Share Posted May 19, 2014 OR, they ran out of credits due to high rewards. Because high reward=high demand. Link to comment Share on other sites More sharing options...
TheFirstRonin Posted May 19, 2014 Author Share Posted May 19, 2014 OR, they ran out of credits due to high rewards. Because high reward=high demand. i dont think that you can run out of 1million credits for 25k credit reward in 5 min Link to comment Share on other sites More sharing options...
SmokinDevil Posted May 19, 2014 Share Posted May 19, 2014 But...you can't change it mid mission. Lock thread. Link to comment Share on other sites More sharing options...
Y4gers Posted May 19, 2014 Share Posted May 19, 2014 25k * 40 = 1000k = 1m ? How many players do u think play warframe at a time ^^ Link to comment Share on other sites More sharing options...
Marshall Posted May 19, 2014 Share Posted May 19, 2014 i dont think that you can run out of 1million credits for 25k credit reward in 5 min I agree on this! Once, Spear Confederation had a 30k reward with a pool greater than 1 million credits and set it to 0 within some minutes. DE needs to make some tweaks to prevent exploits Link to comment Share on other sites More sharing options...
TheFirstRonin Posted May 19, 2014 Author Share Posted May 19, 2014 But...you can't change it mid mission. Lock thread. they infact can do that. Link to comment Share on other sites More sharing options...
TheFirstRonin Posted May 19, 2014 Author Share Posted May 19, 2014 (edited) 25k * 40 = 1000k = 1m ? How many players do u think play warframe at a time ^^ its still up right now on eris zabula 25k, 175k left edit: its at zero right now Edited May 19, 2014 by TheFirstRonin Link to comment Share on other sites More sharing options...
SmokinDevil Posted May 19, 2014 Share Posted May 19, 2014 Deploy a rail. Set pay. Wait till pay is finished. Set new pay. Can you do that? No? Can't snag a rail in the click war? Ok. Go to ANY DS conflict history and check the pay history. You notice they are all bar shaped. What does that tell you? Link to comment Share on other sites More sharing options...
TheFirstRonin Posted May 19, 2014 Author Share Posted May 19, 2014 Deploy a rail. Set pay. Wait till pay is finished. Set new pay. Can you do that? No? Can't snag a rail in the click war? Ok. Go to ANY DS conflict history and check the pay history. You notice they are all bar shaped. What does that tell you? nice didnt know about that sry for raging O.o Link to comment Share on other sites More sharing options...
UndeadGhostWarrior Posted May 19, 2014 Share Posted May 19, 2014 i dont think that you can run out of 1million credits for 25k credit reward in 5 min yeah u can. 4 runs for 100k . which means if 40 players did the mission all will be gone. and considering how many players there are over the world its likely Link to comment Share on other sites More sharing options...
Kaotyke Posted May 19, 2014 Share Posted May 19, 2014 nice didnt know about that sry for raging O.o /thread Link to comment Share on other sites More sharing options...
(PSN)GAM3RFinn Posted May 20, 2014 Share Posted May 20, 2014 On PS4 this 1 alliance was offering 40, 000 credits for battlepay, i started the mission, and as i finished i received only 1 credit. They did not run out, they changed the battlepay. Link to comment Share on other sites More sharing options...
(PSN)Insane_Monday Posted May 20, 2014 Share Posted May 20, 2014 On PS4 this 1 alliance was offering 40, 000 credits for battlepay, i started the mission, and as i finished i received only 1 credit. They did not run out, they changed the battlepay. Be nice if the choice screen showed the number of runs the pay price is good for, or have some reporting system for clans that keep changing battle pay so they could be penalized to a degree. Make it so attacks against their rail do more damage or say you got 16/40 players that didn't get paid a reward of say 15k then make it so whatever credits are put into the treasury automatically go to those players that didn't get the advertised award. I know my suggestion is flawed and could be abused but it is from the top of my head. Link to comment Share on other sites More sharing options...
VegetableBasket Posted May 20, 2014 Share Posted May 20, 2014 (edited) For newbies and other who dont, A Clan or Alliance can set out a high credit reward and then change it during your mission so you dont get the credits Actually they can't. 100% can't do that. It doesn't work like that. You put up X credits for Y Tenno. When Y Tenno finish the mission, no one is payed until the next battle pay is set. Edited May 20, 2014 by VegetableBasket Link to comment Share on other sites More sharing options...
Frigglish Posted May 20, 2014 Share Posted May 20, 2014 There are deep and fundamental problems in the battle pay system, mostly the places it's designed to intentionally cheat a certain number of players. But they're not this. Link to comment Share on other sites More sharing options...
-----iseeu2----- Posted May 20, 2014 Share Posted May 20, 2014 Clans/Alliances cannot change battlepay once it has been set. If you're getting 0 credits when you finished a mission you thought you were going to get 25,000 credits for, it's because the budget they set ran out. And it can run out pretty damned fast. What they can do, and some of them actively do, is set a very high battlepay amount and a really low budget. So for example, they set a 100,000 payout with a 1,000,000 budget. Good enough for 10 runs. This tempts, say, 100 people to start the run. Only 10 get the reward, the other 90 lose out with 0 credits, and the clan/alliance gets the benefit of all those 100 runs. This, is a bit of a low blow. But no, battlepay cannot be changed. Once it's set, it's set. Link to comment Share on other sites More sharing options...
Landwalrus Posted May 20, 2014 Share Posted May 20, 2014 For newbies and other who dont, A Clan or Alliance can set out a high credit reward and then change it during your mission so you dont get the credits for example: you see a 25k credit reward in a conflict you go ahead and do the mission and then at the end of the mission you gert 0 credits cause the Clan/alliance changed it. DE needs to rework this a make a time limit or something that prevents changing it all the time cause as it is right now im not gonna bother fighting for some clan or alliance since most of them do this It forces you to make a conscious decision to make the run. It has been stated before, this is as intended. You must make a decision for yourself. THe only thing i htink that could make this better is to add a # of people currently running it Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted May 20, 2014 Share Posted May 20, 2014 Clans/Alliances cannot change battlepay once it has been set. If you're getting 0 credits when you finished a mission you thought you were going to get 25,000 credits for, it's because the budget they set ran out. And it can run out pretty damned fast. What they can do, and some of them actively do, is set a very high battlepay amount and a really low budget. So for example, they set a 100,000 payout with a 1,000,000 budget. Good enough for 10 runs. This tempts, say, 100 people to start the run. Only 10 get the reward, the other 90 lose out with 0 credits, and the clan/alliance gets the benefit of all those 100 runs. This, is a bit of a low blow. But no, battlepay cannot be changed. Once it's set, it's set. People just need to start hitting back. No its not always the clans fault but if you Pu a high BP you need to back it up for at least a few hundred runs. From now one when people get 0 BP run two against that alliance. If everyone who felt cheated did that they would definitely stop pay baiting. Link to comment Share on other sites More sharing options...
Gryphticon Posted May 26, 2014 Share Posted May 26, 2014 I agree on this! Once, Spear Confederation had a 30k reward with a pool greater than 1 million credits and set it to 0 within some minutes. DE needs to make some tweaks to prevent exploits You clearly never been a tactician in a alliance that owns rails. We cannot change the battlepay once it's locked, people just run it so much that it goes out fast. if you need proof, feel free to PM me and I'll show you a screenshot of the rail management UI. Link to comment Share on other sites More sharing options...
sixmille Posted May 26, 2014 Share Posted May 26, 2014 The rewards should be taken from the battle pay as soon as people queue for the conflict. The current system is just allowing big alliances to rip other players off. Link to comment Share on other sites More sharing options...
RancidTurnip1603 Posted May 27, 2014 Share Posted May 27, 2014 Clans/Alliances cannot change battlepay once it has been set. If you're getting 0 credits when you finished a mission you thought you were going to get 25,000 credits for, it's because the budget they set ran out. And it can run out pretty damned fast. What they can do, and some of them actively do, is set a very high battlepay amount and a really low budget. So for example, they set a 100,000 payout with a 1,000,000 budget. Good enough for 10 runs. This tempts, say, 100 people to start the run. Only 10 get the reward, the other 90 lose out with 0 credits, and the clan/alliance gets the benefit of all those 100 runs. This, is a bit of a low blow. But no, battlepay cannot be changed. Once it's set, it's set. The pay baiting is getting really old. Link to comment Share on other sites More sharing options...
qazxedcv1 Posted May 27, 2014 Share Posted May 27, 2014 A. This premise is STILL incorrect. B. Necro Requesting lock Link to comment Share on other sites More sharing options...
(PSN)Fbeast2 Posted May 27, 2014 Share Posted May 27, 2014 I never saw so much blatant pay baiting as I did this weekend. 30,000 credits for 10 runs. (Come on) It is getting so bad now that battle is determined by which alliance sets battle bay first. All you have to do is set a high battle pay for a very limited number of runs. You sucker in 100's of people in just a few minutes. For an honest alliance that wants to pay the tenno that fight for them it is a loosing battle every time. There is no longer any strategy to conquer or defend a rail. All you need to do is screw over a bunch of people playing the game and you will win. I don't think DE anticipated this much exploitation of a game mechanic but I do think it is taking much too long for them to fix the problem. Link to comment Share on other sites More sharing options...
the1Blind Posted May 27, 2014 Share Posted May 27, 2014 I never saw so much blatant pay baiting as I did this weekend. 30,000 credits for 10 runs. (Come on) It is getting so bad now that battle is determined by which alliance sets battle bay first. All you have to do is set a high battle pay for a very limited number of runs. You sucker in 100's of people in just a few minutes. For an honest alliance that wants to pay the tenno that fight for them it is a loosing battle every time. There is no longer any strategy to conquer or defend a rail. All you need to do is screw over a bunch of people playing the game and you will win. I don't think DE anticipated this much exploitation of a game mechanic but I do think it is taking much too long for them to fix the problem. So most people can't do basic math and have no idea how the world works. Those are exploited and grumble about it. Some smart people can abuse the fact that most people don't bother to think for themselves. Those prosper. Sounds like real life. Link to comment Share on other sites More sharing options...
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