Ryujen Posted June 21, 2014 Share Posted June 21, 2014 The ship starts to shake from time to time, the lights flicker in some rooms and sparks come out to make the conclusion more dramatic and hectic. Link to comment Share on other sites More sharing options...
noveltyhero Posted June 21, 2014 Share Posted June 21, 2014 Too late :/ Link to comment Share on other sites More sharing options...
AVEOX Posted June 21, 2014 Share Posted June 21, 2014 + some UI interference! + Lotus Transmission Interference too. Link to comment Share on other sites More sharing options...
Deaths.Reap3r Posted June 21, 2014 Share Posted June 21, 2014 Too late :/ not really, they said they plan on adding it as a permanent thing... Link to comment Share on other sites More sharing options...
taiiat Posted June 21, 2014 Share Posted June 21, 2014 not really, they said they plan on adding it as a permanent thing... and some of the tiles do that already, to some degree. Link to comment Share on other sites More sharing options...
noveltyhero Posted June 22, 2014 Share Posted June 22, 2014 not really, they said they plan on adding it as a permanent thing... Ohh thought you meant for event, yeah for sabotage I guess. But it should really be a random thing instead of every mission so the suspense is not killed by repetitiveness. Link to comment Share on other sites More sharing options...
Methanoid Posted June 22, 2014 Share Posted June 22, 2014 The ship starts to shake from time to time, the lights flicker in some rooms and sparks come out to make the conclusion more dramatic and hectic. while that would spice things up a bit ala "Alien Breed" games of old, were only blowing up some hives, not destroying power generators or other essential ship equipment, so i can understand why we dont get the flasy lights and alarms/etc. Link to comment Share on other sites More sharing options...
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