AveryJ Posted July 17, 2014 Share Posted July 17, 2014 As the title implies, i'm looking to make a stun gun of sorts xD. i'm looking for any gun that can get to 100% status chance and what mods ill need to get it there. thanks in advance! Link to comment Share on other sites More sharing options...
Omega224 Posted July 17, 2014 Share Posted July 17, 2014 the grinlock tysis and miter are the ones I know of right now Link to comment Share on other sites More sharing options...
(PSN)da-link-went-1 Posted July 17, 2014 Share Posted July 17, 2014 (edited) Tysis. Edit: ninja'd also possibly the grakata after we get the breeding grounds mods but don't quote me on that. Edited July 17, 2014 by (PS4)da-link-went-1 Link to comment Share on other sites More sharing options...
xlraistlx Posted July 17, 2014 Share Posted July 17, 2014 I think only Grinlock and Tysis can. You'd need the Ciero Crisis mods, the Tethra's Doom and the Breeding Grounds. Apart from that, the other mods, except for hammershot, give just a tiny boost and dosn't contribute much. Link to comment Share on other sites More sharing options...
letir Posted July 17, 2014 Share Posted July 17, 2014 Tysis. Multishot or 2 dual mods. Link to comment Share on other sites More sharing options...
Thundervision Posted July 17, 2014 Share Posted July 17, 2014 (edited) As the title implies, i'm looking to make a stun gun of sorts xD. i'm looking for any gun that can get to 100% status chance and what mods ill need to get it there. thanks in advance! 3x60% Dual-Stat Mods (Cicero, Tehtra, Breeding Grounds) Multishot mods (if you want: Hammershot mod, Stunning Speed, Sure Shot). And as already has been said: the grinlock tysis and miter And i think, Marelok, also, too - with Sure Shot / Stunning Speed it has 99.7% Edited July 17, 2014 by Spectre-Agent Link to comment Share on other sites More sharing options...
Darzk Posted July 17, 2014 Share Posted July 17, 2014 the grinlock tysis and miter are the ones I know of right now This. Depends on how you quantify 100% status tho. For the pellet weapons, with lots of multishot and a decently high proc rate, you can have an extremely low chance to not get at least one proc every shot. For example the Pyrana with multishot and the event mods has only a 28% chance to proc per pellet, but fires ~34 pellets per shot, and averages around 9.4 procs per shot. The chances of not getting at least one proc in a shot is less than 0.002% Link to comment Share on other sites More sharing options...
Shayde96 Posted July 17, 2014 Share Posted July 17, 2014 Marelock with the 3 event mods hits 99.4% Link to comment Share on other sites More sharing options...
Heyrey Posted July 17, 2014 Share Posted July 17, 2014 Oh, if those were self damaging with a radiation proc... the trolling would be endless. >:D Link to comment Share on other sites More sharing options...
Omega224 Posted July 17, 2014 Share Posted July 17, 2014 its surprising guys but the miter can reach 100% status Link to comment Share on other sites More sharing options...
Thundervision Posted July 17, 2014 Share Posted July 17, 2014 its surprising guys but the miter can reach 100% status Only for Charge attacks. Charge attack has 50% status-proc, while Normal one has only 25%. Link to comment Share on other sites More sharing options...
GStonez Posted July 17, 2014 Share Posted July 17, 2014 its surprising guys but the miter can reach 100% status guess their is no other option other than to build it at this point Link to comment Share on other sites More sharing options...
Satinpuppies Posted July 17, 2014 Share Posted July 17, 2014 I have my boar prime at 90 something percent. Link to comment Share on other sites More sharing options...
ZizWing Posted July 17, 2014 Share Posted July 17, 2014 not 100% but with the event mods the akbronco prime can get about 93% which is close enough for me. Aside from that most have already been posted here I believe. Link to comment Share on other sites More sharing options...
Lactamid Posted July 17, 2014 Share Posted July 17, 2014 While I wouldn't built it with all of those status mods, Lanka can get pretty high (83.75 / 96%) which is nice if you considder the 5m punch through. http://goo.gl/p0YRaz Link to comment Share on other sites More sharing options...
Darzk Posted July 17, 2014 Share Posted July 17, 2014 The problem is anything that deals physical damage will have half those procs be I, P, or S, and only half elemental. So while something like the Grinlok might get 100% status, its really only got a 50% elemental status, while something like the Lanka, which has no IPS base, will have a full 80% elemental proc per projectile. Link to comment Share on other sites More sharing options...
ArgonTheFox Posted July 17, 2014 Share Posted July 17, 2014 Tysis or Embolist have 50% status chance base, so that should be pretty easy to get to 100%. Link to comment Share on other sites More sharing options...
Darzk Posted July 17, 2014 Share Posted July 17, 2014 Tysis or Embolist have 50% status chance base, so that should be pretty easy to get to 100%. Huh? Embolist is listed as 10% per second on the wiki. Link to comment Share on other sites More sharing options...
xlraistlx Posted July 17, 2014 Share Posted July 17, 2014 Tysis or Embolist have 50% status chance base, so that should be pretty easy to get to 100%. Huh? Embolist is listed as 10% per second on the wiki. Also in the codex. Link to comment Share on other sites More sharing options...
endymion7 Posted July 17, 2014 Share Posted July 17, 2014 This. Depends on how you quantify 100% status tho. For the pellet weapons, with lots of multishot and a decently high proc rate, you can have an extremely low chance to not get at least one proc every shot. For example the Pyrana with multishot and the event mods has only a 28% chance to proc per pellet, but fires ~34 pellets per shot, and averages around 9.4 procs per shot. The chances of not getting at least one proc in a shot is less than 0.002% Actually, the proc chance shown is the probability of at least one of its pellets applying a status chance. The actual proc chance per pellet on the pyrana ends up being barely less than a percent. If you applied max multishot and the damage/proc mods, it would show about 57% when in reality it's actually a 2.4% chance for each pellet. Link to comment Share on other sites More sharing options...
Darzk Posted July 17, 2014 Share Posted July 17, 2014 (edited) Actually, the proc chance shown is the probability of at least one of its pellets applying a status chance. I've been wondering for a while if the base proc chance shown is per pellet (like pistols) or per shot (like shotguns). Okay. So the Akbronco would have a 30% from 7 pellets = 5% per pellet base = 14% per pellet modified @ 19.6 pellets = 2.7 base proc per shot, 94.8% chance to get at least one proc. With an average 2.744 procs per shot, and 50% of those elementals, thats an average proc rate of 1.372 elemental procs per trigger pull. Tysis pulls 2.8 per shot with 31.25% Corrosive, so ~1.925 of other elements. But Akbronco Prime fires a hella lot faster too :D Edited July 17, 2014 by Darzk Link to comment Share on other sites More sharing options...
endymion7 Posted July 17, 2014 Share Posted July 17, 2014 I've been wondering for a while if the base proc chance shown is per pellet (like pistols) or per shot (like shotguns). Okay. So the Akbronco would have a 30% from 7 pellets = 5% per pellet base = 14% per pellet modified @ 19.6 pellets = 2.7 base proc per shot, 94.8% chance to get at least one proc. With an average 2.744 procs per shot, and 50% of those elementals, thats an average proc rate of 1.372 elemental procs per trigger pull. Tysis pulls 2.8 per shot with 31.25% Corrosive, so ~1.925 of other elements. But Akbronco Prime fires a hella lot faster too :D Maybe, but the tysis would work better in terms of actually and steadily exploiting CC effects such as blast, shock, and radiation at any range, whereas the akbronco ends up distributing its pellets in an area at medium to long ranges, while mostly applying impact procs more than anything else. There's also the issue on how those chances are actually distributed among the damage types. I highly doubt that elemental damage make up 50% of the chance, considering that my personal experience provide only few elemental procs versus a large number of physicals in a single mission. There is also some curiousity as to how often a base element may proc instead of a combo element, such as toxic triggering when a weapon has corrosive. Link to comment Share on other sites More sharing options...
Darzk Posted July 17, 2014 Share Posted July 17, 2014 There's also the issue on how those chances are actually distributed among the damage types. I did a lot of testing with the Grinlok and Tysis back in the day. The end result is: The chance for each proc is based on the % damage done by that damage type. So lets look at a simple example, Boltor Prime with no mods. Its got a 10% proc chance, and a chance to proc only Impact and Puncture. It doesn't do any Slash damage so it can't proc Slash. This does not mean that it will proc Puncture 5% of the time and Impact 5% of the time; it will proc Puncture far more often. This is because it deals more Puncture damage than Impact. So we look at the damage breakdown and see that it deals 90% Puncture damage and 10% Impact damage. This correlates to the proc chance - 90% of the procs will be Puncture, and 10% will be Impact. Combined with a 10% chance for a proc to happen, this means that we have a 9% chance for a Puncture proc, and a 1% chance of an Impact proc. This 'simple' distribution works the same for elemental weapons with added elements. It also works if you add less than 100% total of all different elements to an IPS weapon. If a weapon deals exclusively physical or elemental damage [or an IPS weapon with less than 100% elements added], the chance of a proc being that type is equal to the proportional amount of damage done by that type. But when we add more than 100% elements to an I/P/S weapon, the Impact, Puncture, and Slash procs must add up to half of the total procs, and the added elements share the other half of the procs. So say we add 180% Corrosive and 90% Cold to our 10% proc chance Boltor Prime. Now we're dealing 2.7% Impact, 24.32% Puncture and Cold, and 48.6% Corrosive. But this does NOT equal the chances for a proc to be those elements, because the IPS mods must proc half the time. So instead we see 10% Impact and 90% Puncture half the time, so 5% Impact and 45% Puncture, and we see 66.66% Corrosive and 33.33% Cold half the time, so 33.33% Corrosive and 16.66% Cold. If a weapon deals both physical and more than +100% elemental damage, at least half of the time the proc must be physical. The type of physical or elemental proc is determined by the proportional amount of damage done by that type. Link to comment Share on other sites More sharing options...
Grulos Posted July 18, 2014 Share Posted July 18, 2014 the grinlock tysis and miter are the ones I know of right now Marelok. 3 event mods and it's at 100% Link to comment Share on other sites More sharing options...
Darzk Posted July 18, 2014 Share Posted July 18, 2014 Marelok. 3 event mods and it's at 100% Uh, nope - 30% base times 280% = 84% with all three. With Stunning Speed and Sure Shot it's up to 91.5%. Link to comment Share on other sites More sharing options...
XxMLGhaxProxX Posted July 18, 2014 Share Posted July 18, 2014 Everyone forgeting the boar prime? I think it gets like 98% with all 3 mods. Link to comment Share on other sites More sharing options...
Question
AveryJ
As the title implies, i'm looking to make a stun gun of sorts xD. i'm looking for any gun that can get to 100% status chance and what mods ill need to get it there.
thanks in advance!
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