KriLL3 Posted July 18, 2014 Share Posted July 18, 2014 (edited) Main Menu: The main menu being nested is annoying and slows your access to the UI you want, and it's unnecessary: Current menu entries on the root level: 7 Total menu entries sans sub-pages: 17 The root menu can fit 17 entries easily Those entires are huge, if made a bit smaller and aligned into 2 or 3 rows 17 would fit easily, would greatly reduce the time needed in the menu to get where you want, all of the items don't need to be identical menu entries either, the inbox especially could just be that inbox icon in the top right but allow you to click it. The old layout having smaller buttons along a top row that was persistent throughout the game's UI was a lot nicer imo, there is a similar top row with a 3 line button to go to the menu, your avatar, credits, platinum and I assume boosters, why not put the main menu entries there like before? hiding them behind a menu button is slower, the "faster" non-ship UI is slower and more clicks per task than the old UI. Having the top menu back would help ease usability a lot, instead of having to hit esc or click the 3 line button in the top left you could just pick which section of the UI you wanted from a row above the page you are using. Using the menu in an elevator is quite an experience, it hitches up and down violently until you see bellow and far above the elevator platform and the menu itself is unusable. Planet Selection: It's mystery meat navigation plain and simple, it needs permanent text labels, old UI let you quickly pick out the planets based on size, distance to the sun etc, now they're all in an even circle and the same size, and a lot of them are brown/dusty/orange:ish, it's hard to tell which is which at a glance, which means the UI fails one of it's primary purposes, having to cycle through the planets to find the one you want isn't ideal. The direction it rotates when you use the scrollwheel seems random as well, turns around at times while scrolling in the same direction, on the whole it's very mouse unfriendly. It's also missing the resource overview and faction information from the old starchart (thanks Dezman for pointing that out). Also missing the alerts/invasions shortcuts/notifications, in U13 you could just click the alert to do it, now you need to find it first manually, clear regression in EoU/QoL. Mission selection UI: Wow, where to start? Yes it's quite pretty, but man it's functionally a big step backwards, all missions have a permanent text label (which is nice), that are drawn on a circle making 1/2~ of them hard to read because they're turned 90 degrees or more +/- and the ones near the top/back are upside-down (which is horrible), and some missions are plain hidden behind the planet. Again you need to turn to get a overview of your options, the UI is a lot less "glancable" than the old UI and locked missions are very unclear how you unlock, old layout with connecting lines made it perfectly obvious how you unlocked missions. I don't see the point of having to turn both the planet and mission UI to get access to the information you need that would fit in the view anyway, it's like looking at a landscape though a tube, you can't get any overview of the whole in one glance, you need to shift your aim around and try to remember what you see to draw a picture of the whole in your mind, instead of just throwing the tube away and looking at the whole scene at once. If I need to go to a specific mission on a specific planet my workflow to do so now would be to first figure out which planet is the one I want by cycling through the planets and reading the labels one by one, then the same process to find the mission on the planet, turn the planet around while reading the mission names near the bottom (where they're turned the right way for you to read them) and then picking that mission, there is a lot more hunting around and looking for things than there was before, starting a specific mission was faster before than it is now. Void and Derelict mission nodes don't tell you how many keys you have, you have to go to the inventory to see that now, which is annoying. And you can't join the dojo at all using the navigation, you have to go via the clan menu "hidden" in communication. Scrolling is also wonky here, scroll slowly and it turns around as you'd expect, scroll fast and it just wobbles back and forth aimlessly. Would work much better if the tiles wrapped around the planet were instead unwrapped and put into a multi-row list/grid with the planet to the side/in the background, Would make all tiles readable at the same time, and clickable at the same time, no need to pan around the planet to read them. A grid could afford 4 directions for missions to unlock, not sure how mission unlocks work now though. Foundry/Mods/Etc: ... My shoulder is blocking a good part of the UI, it's a neat touch in a way, but it's also very annoying, please give the option to make the UI smaller, small enough to clear your warframe and give some whitespace around it (having it that zoomed in feels weird, and feels like I'm being forced into it, I feel like I want to take 2-3 steps backwards). We're used to whitespace around a UI to a certain degree, having it partially out of frame feels weird. (At least IMHO). Also doesn't show how many you have already made of something and your exact resource count, only shows you have enough to make something, before you could see for example that you had enough to make 4, for example if I had 2000 polymers for that titan extractor, now it just says 500/500 (thanks Dezman for pointing that out). And another big issue: unless your mouse is near the right side the scroll bar isn't visible, the scrollbar is both a way to scroll using the mouse cursor, but if you got a mousewheel like most of us do it serves more to act as an indicator where on the page you are and if you can scroll up/down, this means if your cursor is on the left side of the UI you can't tell, and it seems the cursor defaults to left of middle. Another example of why a moving partially visible UI isn't a great idea. Mod UI also has some bugs: The card's picture are blacked out above the center of the field and bellow the bottom 25%~ Can see that only one row of 2.5~ has the picture showing, and they're missing the bottom part, if I scroll that black gradient travels up/down the bottom of that row and there is a similar gradient above the visible row of mods that goes into that row or exits the row above depending on the direction I scroll, it's like a mask going from back to white to black. Another picture of the mod UI to make the gradient effect more clear, also shows a problem with the UI moving as you move the mouse, on the right you only see "SELL" of the complete text "SELL STACK", If I move the cursor right to make that text appear in whole my backside is blocking the 2 leftmost columns of mods, it's impossible to see all of the UI at the same time, it's tedious having to swivel back and forth to get an overview of the entire page, and completely unnecessary, the page in full fits nicely on the screen if reduced in size 10%~. An option to have the UI not rock around as you move the cursor would also be nice, it's making me somewhat motion sick feeling. I've scrolled to the bottom, bottom row is only 1/3~ visible or so, 2/3 of it is outside the page/scrolling box. That's as far left as I can go, I can't see most of those sorting options... Also having to pick task and then get a list of your mods feels backwards, a lot more organic to get a list of all your mods, spot one you'd want to transmute/fuse/sell/etc and click the button to enter that mode and do it, than pick the list to browse your mods, then exit back to sell/fuse/transmute it after finding it in the list again, that's a demonstrably worse workflow than before. Arsenal: While picking gear there is no description given, would be nice if you got a description on mouseover, description only shown after being equipped. It's a small thing but I thought it worth mentioning. Damage type and the related number are on different lines, it doesn't look nice nor does the centered text, would be much easier to read if it was on the same line and the numbers were aligned in a column. My Warframe doesn't turn around most of time time, I'm facing the wall and thus when hovering each weapon I get a zoom-in that doesn't focus on the weapon in question and I can't see it through my warframe. (Annoying but not critical). End of mission Screen: Can't scroll the scroll-boxes using the mousewheel. Login Screen: Oh and yes login screen has no close button, pretty huge oversight, having to alt-f4/tskmgr to exit WF is annoying. TL;DR/Conclusion: The new UI is visually a lot nicer overall, but I also feel the functionality and ease of use has regressed at least as much, the new UI requires you to fiddle with it to get access to information you should have at your fingertips, it doesn't feel mouse and keyboard friendly at all, the new main menu is nested requiring more clicks to do the same task, a lot of the UI screens don't fit on the screen all at once and overflow or is hidden behind your warframe. I find it less annoying to simply walk around the ship than use the menu at this point. Edited July 19, 2014 by KriLL3 Link to comment Share on other sites More sharing options...
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