NikolaiLev Posted July 25, 2014 Share Posted July 25, 2014 (edited) EDIT: With the wiki being outdated, it seems the clones do in fact deal unmodded damage. Therefore, this thread can (thankfully) be ignored. It's worth mentioning that dealing unmodded damage is a substantially worse way to handle the ability than simple them dealing 5% player damage. But I suppose it could be worse. Edited July 25, 2014 by NikolaiLev Link to comment Share on other sites More sharing options...
Semshol Posted July 25, 2014 Share Posted July 25, 2014 Combined with Eclipse, Mirage has far too much damage amplification in her kit. Instead of actually a "trickster" as intended, she's far more of a glass cannon, with plenty of survivability to take out the "glass" and leave the "cannon." While balance issues run amok in Warframe, this one is pretty egregious. With 4 clones at 30% of player damage each, Mirage's firearms receive a whopping 120% extra damage. This is even increased with power strength, leaving her damage in numbers that make Rhino or Banshee (given lack of need to hit weakpoints, plus cheaper energy cost) cry. There are plenty of solutions to this. Just plain toning back the numbers works. But it can get more interesting than that. Another solution would be to decrease Mirage's ranged damage during the ability to 30%. She still gets bonus damage, but it's no longer ridiculous, and clones that are obstructed and thus not hitting will detract from her ammo efficiency, requiring careful use of the ability. Another alternative is to make her clones consume ammo as well, making this a fire rate multiplier. This is still potnetially problematic, but at least gives it a drawback. With melee combat, the ability is fine since it's difficult to hit the same enemy with one's melee weapon. How about a big fat NO! And just to ensure you got my message? NO Link to comment Share on other sites More sharing options...
APBladeX Posted July 25, 2014 Share Posted July 25, 2014 They've already nerfed it significantly, as they removed the effects from weapon mods. Leave as is, nothing more, nothing less. Link to comment Share on other sites More sharing options...
cyril1204 Posted July 25, 2014 Share Posted July 25, 2014 what? seriously they already nerfed it hard by reducing the effect done by her attacks, now instead of all clones firing projectiles at once, you only see/ you only do damage from yourself (angstrum specifically), unless you clicking rapidly. still the damage compared to before was waaaaaaaaaaaaay off. Before : 10k, Now: 1k Link to comment Share on other sites More sharing options...
Shreiko Posted July 25, 2014 Share Posted July 25, 2014 what? seriously they already nerfed it hard by reducing the effect done by her attacks, now instead of all clones firing projectiles at once, you only see/ you only do damage from yourself (angstrum specifically), unless you clicking rapidly. still the damage compared to before was waaaaaaaaaaaaay off. Before : 10k, Now: 1k I havent even used her yet, that nerf is hard Link to comment Share on other sites More sharing options...
Trouvo Posted July 25, 2014 Share Posted July 25, 2014 (edited) yeah its fine now.....youve seen the now.... and at 9:10 here https://www.youtube.com/watch?v=nrx5V8N88xQ you have seen the then lol she reaches the cap dmg for the game at over 2billion dmg.... Edited July 25, 2014 by Trouvo Link to comment Share on other sites More sharing options...
cyril1204 Posted July 25, 2014 Share Posted July 25, 2014 (edited) I was happy to see her potential but then comes 14.0.7 and 14.0.8 which...just bad bad for her. fyi, my angstrum has 9k corrosive, 3k blast, that is waaay past 1k that I've done against infested. even without ancient healer, I don't do enough dmg to anything anymore Edited July 25, 2014 by cyril1204 Link to comment Share on other sites More sharing options...
cyril1204 Posted July 25, 2014 Share Posted July 25, 2014 yeah its fine now.....youve seen the now.... and at 9:10 here https://www.youtube.com/watch?v=nrx5V8N88xQ you have seen the then lol she reaches the cap dmg for the game at over 2billion dmg.... yo this is more than 3 days ago, it's in the past Link to comment Share on other sites More sharing options...
NikolaiLev Posted July 25, 2014 Author Share Posted July 25, 2014 They've already nerfed it significantly, as they removed the effects from weapon mods. Leave as is, nothing more, nothing less. I'd like to see the source on it, because as far as current testing and wiki information goes it is a flat damage multiplier. But if the clones deal unmodded damage? Sure, that's fine. Link to comment Share on other sites More sharing options...
cyril1204 Posted July 25, 2014 Share Posted July 25, 2014 Do you even try her? before posting this topic? Seem to me you just read from the wiki and assuming she's too op Give her a try and see how hard reality hits Link to comment Share on other sites More sharing options...
taiiat Posted July 25, 2014 Share Posted July 25, 2014 But if the clones deal unmodded damage? Sure, that's fine. on paper, yeah. i think a certain assault rifle that shoots mini spears would still be very absurd even with unmodded Clones. Link to comment Share on other sites More sharing options...
PsiWarp Posted July 25, 2014 Share Posted July 25, 2014 I can only find the fix for all equipped mods on all weapons apply to clone damage, but nowhere does it say her clones don't benefit from the mods on the weapon Mirage is firing... Link to comment Share on other sites More sharing options...
Aratir Posted July 25, 2014 Share Posted July 25, 2014 Still too op for a 25 cost skill other classes do 300-1000 damage if used with power mod with their 1-st skill. Would be useful even just as a distraction without damage, bosses hitting the clones and they don't have hp like lokis decoy and move anywhere you want them to. Link to comment Share on other sites More sharing options...
Trouvo Posted July 25, 2014 Share Posted July 25, 2014 yo this is more than 3 days ago, it's in the past that was exactly what i was saying....did you read what i wrote lol? Link to comment Share on other sites More sharing options...
Naftal Posted July 25, 2014 Share Posted July 25, 2014 What is this about the clones dealing unmodded damage? Doesn't seem to be correct at all... Link to comment Share on other sites More sharing options...
LascarCapable Posted July 25, 2014 Share Posted July 25, 2014 Since this has been fixed, I'll lock the thread; Link to comment Share on other sites More sharing options...
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