TennoPain Posted April 13, 2013 Share Posted April 13, 2013 You guys rock keep it coming \\m// Link to comment Share on other sites More sharing options...
Thingy- Posted April 13, 2013 Share Posted April 13, 2013 So happy you fixed the Host Migration thing! Link to comment Share on other sites More sharing options...
BellaLisa Posted April 13, 2013 Share Posted April 13, 2013 Nice update, good job. ♥ Keep it up. :-) Link to comment Share on other sites More sharing options...
MoelbachDk Posted April 13, 2013 Share Posted April 13, 2013 THANK YOU! Link to comment Share on other sites More sharing options...
VincentGreko Posted April 13, 2013 Share Posted April 13, 2013 yessss ! :) Link to comment Share on other sites More sharing options...
Corrino Posted April 13, 2013 Share Posted April 13, 2013 Yeah ! It's a very good job ! I was really happy yesterday, when I discovered the new maps with my friends ! But, I'm french, and there is one thing that I don't understand, what means : "Banshee blueprints moved to the uncommon pool" ? Because, I'm farming Banshee's BP and I think this sentance is intersting, but I can't translate it :p Thanks for this update and for all this work that you're doing ! Link to comment Share on other sites More sharing options...
Re_Named Posted April 13, 2013 Share Posted April 13, 2013 (edited) - Increased weapon critical chance for all weapons Does that mean 100% from the basic crit chance? So, if the weapon has 10% and if i add a 150% mod, the weapon then have 25% or 160% ?? If it is the first thing, i would like to see the crit chance of the weapons. And a other thing... The infected looks like jiggling puppets (or something like that) now. But most of the other updates/fixes are very great !! Edited April 13, 2013 by D-Min Link to comment Share on other sites More sharing options...
BigBadHunkyDaddy Posted April 13, 2013 Share Posted April 13, 2013 Great update, BUT! The new maps are confusing as hell, there either need to be better waypoints or I don't know, something, because I've just been playing them and most of the time is spent by the squad running around, trying to figure out where does that waypoint wants us to go :\ Link to comment Share on other sites More sharing options...
Magmahunter Posted April 13, 2013 Share Posted April 13, 2013 Now the shade starts to make sense! Shade sentinel will now cloak as well when casting Ghost Link to comment Share on other sites More sharing options...
Davoodoo Posted April 13, 2013 Share Posted April 13, 2013 (edited) Its really nice to have +120% crit chance mod but obviously it doesnt work. Beside this great update. Edited April 13, 2013 by Davoodoo Link to comment Share on other sites More sharing options...
goozilla Posted April 13, 2013 Share Posted April 13, 2013 Its really nice to have +120% crit chance mod but obviously it doesnt work. Beside this great update. 120% is 120% of your weapon's innate chance to crit. If your weapon has 5% chance to crit, a +120% would give it an 11% chance to crit. Why the hell does no one understand this? Link to comment Share on other sites More sharing options...
Toby1066 Posted April 13, 2013 Share Posted April 13, 2013 What does "Banshee blueprints moved to the uncommon pool" mean? It means that the blueprints to find the Banshee parts are Uncommon, rather than what they were before the patch. :) Link to comment Share on other sites More sharing options...
Kohira Posted April 13, 2013 Share Posted April 13, 2013 Woah, good job DE! You've really outdid yourself with the level expansions, really beautiful stuff. Love it! Link to comment Share on other sites More sharing options...
SirLemming Posted April 13, 2013 Share Posted April 13, 2013 Oh... new patch. Had the chance to play on the new grineer section, it was epic despite we had to conclude a stressful defense at 3 locations against hundreds (literally, the team had around 600-800 kills). My only gripe for now is that my boltor loses the elemental damage when not hosting, and I can't see any floaty numbers when fighting bosses (Kril for instance). (Don't know if damage is still applied, I'm a bit... lazy to test it in solo mode.) New weapons are sexy too, started to craft a dual ether. Each day I'm more and more tempted to throw money at this game despite its not my 'main', just a time spender. Just... keep up the good work. "P.S.:" If anyone is still there at DE who worked on UT'99... hello, and thank you for the good times in that game. It started my "pr0" carreer and helped me to get into the game biz. Link to comment Share on other sites More sharing options...
SorainRavenshaw Posted April 13, 2013 Share Posted April 13, 2013 there is an evil warframe attacking me today and its kinda creepy that would be Stalker. Nasty fellow. Look him up on the Wiki I suggest. Link to comment Share on other sites More sharing options...
Leyden Posted April 13, 2013 Share Posted April 13, 2013 Good change, keep going ! Link to comment Share on other sites More sharing options...
rumq Posted April 13, 2013 Share Posted April 13, 2013 all great but crit chance 100% mod not working 100%, anyway it's too much. Link to comment Share on other sites More sharing options...
Skyfallen Posted April 13, 2013 Share Posted April 13, 2013 I just spent all my credits on the new dual ether blueprint, BUT I'M HAPPY!!! Thank you all for making this experience incredibly enjoyable for us bastards that do not have credit cards! Link to comment Share on other sites More sharing options...
fauxhb Posted April 13, 2013 Share Posted April 13, 2013 about the defense: i'm sure, that it could be fun, but i just don't see why old tilesets were removed altogether. it could have replaced only one map (i would pray, that it would have been Kiliken) and Valefor could have stayed the same. it was a massacre and it was fun as hell, because you're always swarmed to the point you almost can't move. and it's very satisfying to slash your way through the higher waves. just my thoughts. Link to comment Share on other sites More sharing options...
Corrino Posted April 13, 2013 Share Posted April 13, 2013 It means that the blueprints to find the Banshee parts are Uncommon, rather than what they were before the patch. :) Rather ? Huhuhuh... Sure ? Not "less rather" ? It's a joke ? So... Farm, farm, farm and farm again xD Thanks for the answer :) Link to comment Share on other sites More sharing options...
Dr.Ponyboy Posted April 13, 2013 Share Posted April 13, 2013 Realy Good work on the game and keep the game updated! Thumbs up! Link to comment Share on other sites More sharing options...
Prepoznator Posted April 13, 2013 Share Posted April 13, 2013 Yay!Now where are those banshee bp parts xD Link to comment Share on other sites More sharing options...
Scourger Posted April 13, 2013 Share Posted April 13, 2013 Link to comment Share on other sites More sharing options...
foxh0und Posted April 13, 2013 Share Posted April 13, 2013 (edited) BTW, is it just me or did anyone notice the Grineer get more aggressive? Edited April 13, 2013 by foxh0und Link to comment Share on other sites More sharing options...
lucasamaro31 Posted April 13, 2013 Share Posted April 13, 2013 invicible wepons Link to comment Share on other sites More sharing options...
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