Smith0rz Posted March 24, 2013 Share Posted March 24, 2013 i was able to do the wall run and not have to hold shift, however at the beginning of update 7 i swear i tried for like 10 minutes and it wouldnt work Link to comment Share on other sites More sharing options...
RawGritz Posted March 24, 2013 Share Posted March 24, 2013 i was able to do the wall run and not have to hold shift, however at the beginning of update 7 i swear i tried for like 10 minutes and it wouldnt work Nice. Link to comment Share on other sites More sharing options...
Nevrmoor Posted March 24, 2013 Author Share Posted March 24, 2013 Well, the new Missions of update 7 are full of invisible Babyfences to stop Wallwalks and climbing in certain spots, maybe that could be the cause of the issues? Link to comment Share on other sites More sharing options...
Botskiz Posted March 24, 2013 Share Posted March 24, 2013 Well, the new Missions of update 7 are full of invisible Babyfences to stop Wallwalks and climbing in certain spots, maybe that could be the cause of the issues? As if babyfences could stop us ;). https://forums.warframe.com/index.php?/topic/5931-getting-to-places-you-really-shouldnt/page__st__80#entry147121 Link to comment Share on other sites More sharing options...
Nevrmoor Posted March 24, 2013 Author Share Posted March 24, 2013 No, nothing can stop us, they need to Stunlock us, that would be the only thing to prevent us to reach places they think we shouldnt... But, besides that they are doing their best to annoy the $hit out of us by trying to restrict what they created. Excerpt from the Sorcer's Apprentice, J.W. Goethe Oh, the word to change him back into what he was before! Oh, he runs, and keeps on going! Wish you'd be a broom once more! He keeps bringing water quickly as can be, and a hundred rivers he pours down on me! No, no longer can I let him, I must get him with some trick! I'm beginning to feel sick. What a look! - and what a face! O, you ugly child of Hades! The entire house will drown! Everywhere I look, I see water, water, running down. Be you damned, old broom, why won't you obey? Be a stick once more, please, I beg you, stay! Freedome! I have a dream, a dream were no babyfences restrict the movement of aspiring Wallwalkists, a world full of liberty and justice, were unecassary or exploitive Wallwalking is countered by brute force and enemy vigilance rather than invisible walls and unclimbable surfaces! Link to comment Share on other sites More sharing options...
mechron Posted March 26, 2013 Share Posted March 26, 2013 Thanks for the tips :D Link to comment Share on other sites More sharing options...
Neoshroomish Posted March 27, 2013 Share Posted March 27, 2013 I've been experiencing some really strange melee moves since the patch. Stuff like being able to charge twice for one attack, or doing a pose like in the above picture (I was holding down E and only able to move forward until I let go). I have no idea how I'm doing it though. Is it just lag, or are these new mechancis? Link to comment Share on other sites More sharing options...
Owwy Posted March 27, 2013 Share Posted March 27, 2013 +1 great thread and it really helps players to know and learn awesome maneuvers which makes the gameplay more 'ninja-ish' Link to comment Share on other sites More sharing options...
Nevrmoor Posted March 27, 2013 Author Share Posted March 27, 2013 i have also noticed many a strange behaviours of my trusty frame. like when you do the melee attack from a wallwalk, when you land you will perform the attack again, making it hard to land on a specific place because you will perform an additional roll from there. Slide attack can be performed twice, someone said even three times with enough attack speed. Link to comment Share on other sites More sharing options...
cnerd Posted March 27, 2013 Share Posted March 27, 2013 See you in space, cowboy! I like your style, sir. good job with the thread and all Link to comment Share on other sites More sharing options...
Davometer Posted March 27, 2013 Share Posted March 27, 2013 I saw a guy on youtube talk about cancelling the downstrike into a gun shot. However, his downstrike (when u jump then melee) was instant. He didnt even go into the air! Is this still possible (post U7) and how is it done (he just said he pressed jump then melee immediately after, but no matter how close i get them, it still jumps). Thanks :) Link to comment Share on other sites More sharing options...
terapigster Posted March 27, 2013 Share Posted March 27, 2013 wow nice but how to mouse button 3 n mouse button 4>>??? how to block? Link to comment Share on other sites More sharing options...
Nevrmoor Posted March 27, 2013 Author Share Posted March 27, 2013 if you dont have a 4 mouse button, remap it in the options menu! simply press that button and youll block gunfire Link to comment Share on other sites More sharing options...
RawGritz Posted March 27, 2013 Share Posted March 27, 2013 if you dont have a 4 mouse button, remap it in the options menu! simply press that button and youll block gunfire Yup! I use "F" Works great. Using the mouse for too much shakes the camer a bit too much. Link to comment Share on other sites More sharing options...
_Rue_ Posted March 28, 2013 Share Posted March 28, 2013 why aren't there flying kick combos? Oh add this "Earth Shatter" ? "Dragon kick" to "Death from Above" to "Ground Finisher" Sprint>Jump>Crouch> "e"/melee strike right after contact >"e"/melee strike aim at the downed enemy to initiate the ground finisher love doing this to corpus walkers Paris Trick Shot Just make sure it's fully charged. Everytime you dodge the arrow will fly to your last target (takes practice). Save time vs chaining. Makes you more difficult to hit (vs corpus) and gives you more space when running away (vs infested) lining the creeps up for a neat skewer in the process. example LMB to charge>zoom in using RMB> tap shift twice to back flip and send the arrow flying while performing a backflip Other dodges are easier. Charge then double tap the shift button twice to hit the target. Fron rolls and back rolls are easy. Left and right dodges are kinda needs practice to hit. Link to comment Share on other sites More sharing options...
Dreamwalk3r Posted March 28, 2013 Share Posted March 28, 2013 (edited) LMB to charge>zoom in using RMB> tap shift twice to back flip and send the arrow flying while performing a backflip Other dodges are easier. Charge then double tap the shift button twice to hit the target. Fron rolls and back rolls are easy. Left and right dodges are kinda needs practice to hit. You don't need to tap twice, works fine for me with one tap :) Edited March 28, 2013 by Dreamwalk3r Link to comment Share on other sites More sharing options...
Sorros Posted March 28, 2013 Share Posted March 28, 2013 Hello Nevrmoor thought i do a little visit to your lovely thread . :3 About that people saying you can do the slide attack 2 or even 3 times thats not all, you can do it theoretical invinite times. i testet it again right before this post and i made it work 14 times in a row but that can be done much better. :) Here it is how it works: You start sprinting then crouch so the slide starts, press melee for the 360 slide attack (or uppercut for Furax). Right after your strike press crouch again you will slide as normal and you can perfrom another the slide attack, thats the principal. The timing is crucial for the succses of that you have to practice it a bit, get a feeling for the timing and then just count 1, 2, 3, 4..... and so on. You dont even have to stop cause theres a wall infront of you, if you start the slide you can aim its direction with the crosshair, that work as we all know for the silde attack aswell so you can correct your direction two times while you do that combo move with slide&slide attack. That should be enough to avoid walls and so on and aim for the next target. So here we go maybe that will be a new task for all Sup3r 3xtr3m3 1337 h4rdc0r3 KEEEEBOARD PROS. (god i hate it to type like that) out there. Challenge: "Do this 1000 times while your blindfolded without breathing and your hands strapped behind your back! If your that awsome and finish this mission you had accomplished nothing usefull ...... but you get yourself a cookie! :D" If you want a video proof, sorry that isnt possible for me right now. My xfire ingame overlay is dead for what ever reason so i cant chat/take screenshots or take videos with it at the moment, but you can ask Nevrmoor maybe to stalk me and check if im lying or not im sure you will belive him atleast. ;P Best regards to all Warframe AME's (advanced movement enthusiasts) :3 Link to comment Share on other sites More sharing options...
Kinetik Posted March 28, 2013 Share Posted March 28, 2013 Swan Dive: Sprint>Jump>>Aim(>>Fire). Legit off a walkway to a lower ledge/walkway. Totally LEGIT when using Volt's Speed. Link to comment Share on other sites More sharing options...
Sw3viL Posted March 28, 2013 Share Posted March 28, 2013 Awsome list. diden't know all of them but quiet a lot of them infact! Link to comment Share on other sites More sharing options...
RawGritz Posted March 28, 2013 Share Posted March 28, 2013 (edited) Not sure if this is listed but you can do jump/ascending versions of the backflip and sideways roll/cartwheels. aim down sights with default RMB (hold) + hold "S" for moving backward. then tap shift+jump. You will do the back handspring but this time you gain air so you can do it over a railing or crates, to get atop boxes etc. same for the sideways cartwheel -- aim down sights with default RMB (hold) + hold "A" or "D" for straifing left or right. then tap shift+jump. Edited March 28, 2013 by RawGritz Link to comment Share on other sites More sharing options...
Laughkiller Posted March 29, 2013 Share Posted March 29, 2013 Thanks, this helps a lot Link to comment Share on other sites More sharing options...
chuuburg Posted March 29, 2013 Share Posted March 29, 2013 Got a question, sometimes when i wall run vertically up crates, my char gets bounced up high when reaching the peak. seems totally random. Is it a glitch or is there a way to duplicate it at will? Link to comment Share on other sites More sharing options...
Nevrmoor Posted March 29, 2013 Author Share Posted March 29, 2013 i know exactly what you are talking about, if you are using a fast frame with sprint speed mod, it becomes increasingly difficult to aim your landing position. The machanics behind that are either unintended or ar still very glitchy, crates and "normal height" surfaces seem to have some sort of "jump preventer" to allow walking over the edge. Link to comment Share on other sites More sharing options...
Xorpheus Posted March 30, 2013 Share Posted March 30, 2013 used this info for my G13 Profile, thanks a ton this saved a bit of testing time. Link to comment Share on other sites More sharing options...
Nevrmoor Posted March 30, 2013 Author Share Posted March 30, 2013 Awesome work Xorpheus bro, now that you went over everything in so much detail, found anything one could describe better to convey the moves? After all, any feedback is highly appreciated to make this better and easier to understand Link to comment Share on other sites More sharing options...
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