noveltyhero Posted July 30, 2014 Share Posted July 30, 2014 My other How Tos: How to fix U14:https://forums.warfr...how-to-fix-u14/ How to improve Kubrows:https://forums.warfr...mprove-kubrows/ How to "leak" more lore:https://forums.warfr...leak-more-lore/ How to fix melee combat: https://forums.warfr...x-melee-combat/ How to make Phorid a Beast: https://forums.warfr...orid-a-beast-d/ How to easily break down language barriers: https://forums.warfr...guage-barriers/ How to fix difficulty problems: https://forums.warfr...culty-problems/ How to control our Kubrows: https://forums.warfr...ol-our-kubrows/ Hey guys, I have an idea for a new game mode that involves two main things: Speed and Skill. I will try to explain as best as I can: Objective Your objective is to finish the mission as fast as possible as well as having the highest score possible. So balancing will commence like this: Timing The time required for you to have the mission as "completed" is set by the developer as something flat like 1 minute and 40 seconds, completing the mission on this time or faster will count as completed so long as the minimum score is also met. Scoring As I mentioned above you need a certain number or above it for your mission to count as successfully completed, the score is a value that contains everything you do in the game, number of kills, number of chests/lockers opened etc. Here is how it is done: 50 points: -Destroying a chest -Opening a locker -Hacking a terminal -Per Scan for the Codex -Explosive barrels destroyed 100 points: -Killing an average enemy 150 points: -Killing a heavy unit 200 points: -Killing a leader 200 points (bonus): -Every other stealth kill (first normal, second bonus) +Points on kill are doubled if they are part of a melee combo ++Points on kill are 1/5 if abilities are used to kill the target Scoring is not done individually but rather as a team, you win and lose as a team. The amount of score required is also affected by:https://forums.warfr...culty-problems/ My reasoning behind the stealth kill points is that stealth is hard to keep up and those skilled will do it and those not will not get the lucky kill at the beginning of the mission. Additionally the score required is determined by a flat value which is then multiplied by the number of people in the squad, which means it will be balanced for every type of squad. Players can only join the mission if the score is flat under 300 but they will add on to the score required. Spotlights In addition to the above, for each mission there is a spotlight for players who hold the highest score and best timing for completing that mission on "Tenno" difficulty on solo. (see "https://forums.warframe.com/index.php?/topic/271503-how-to-fix-difficulty-problems/'>How to fix difficulty problems") That tenno will get the throne for 6 hours after taking it on lockdown. After lockdown anybody can re-take their place so long as the score is equal to or greater as well as the time being equal to or greater (one has to be higher if both are equal it does not count). The player can then try 1 mission (aborting won't work) to counteract the opposition but if not then they have to wait 6 hours. The system above will be slightly "jaggidy" upon release but once the dust settles and everybody knows their place it will be a simple yet dynamic system with which player can compete with each other without a direct PvP. Other stuff The UI will constantly let you know of two things, your time and your score as well as the required time (which can be for the mission or actually the previous spotlight time). At the beginning of the mission there is a 10 second timer when they are frozen in place, this is to make sure everybody is ready and loaded in, invite only/friend only/solo only parties can pause the game freely during this time. The timer only begins after these 10 seconds. I will edit this post accordingly.. What do you guys think? Thanks! :D Link to comment Share on other sites More sharing options...
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