Azawarau Posted August 4, 2014 Share Posted August 4, 2014 It is harmless mode as long as it doesn't have any effect on players and honestly, it still doesn't. Aside from deciding who owns and taxes nodes most used for credit farming? Link to comment Share on other sites More sharing options...
BETAOPTICS Posted August 4, 2014 Share Posted August 4, 2014 (edited) Aside from deciding who owns and taxes nodes most used for credit farming? Well taxes only benefit the clan vault mostly not an individual player and the credit farming is relatively redundant because you can earn nearly as many credits by other means as well and there is no shortage of it. Exclusive cosmetic on the other hand is quite the opposite. Let us get back to the original topic and stop derailing. Shall we. Edited August 4, 2014 by BETAOPTICS Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted August 4, 2014 Share Posted August 4, 2014 Well taxes only benefit the clan vault mostly not an individual player and the credit farming is relatively redundant because you can earn nearly as many credits by other means as well and there is no shortage of it. Exclusive cosmetic on the other hand is quite the opposite. Benefiting the clan more or less benefits the players in the clan, if only indirectly. Less hurt on your wallet when new things come out. I agree though. DS are harmless. Oh no, the big bad alliance wants more creds from the node they own(not you). DS's only benefit people, they don't take anything away from you. They can increase or reduce the rewards you get from that node, but the don't take away things you've earned. Link to comment Share on other sites More sharing options...
Azawarau Posted August 4, 2014 Share Posted August 4, 2014 Well taxes only benefit the clan vault mostly not an individual player and the credit farming is relatively redundant because you can earn nearly as many credits by other means as well and there is no shortage of it. Exclusive cosmetic on the other hand is quite the opposite. Let us get back to the original topic and stop derailing. Shall we. Youre the one with the crowbar here And clans leading nodes directly affect some of the best ways to get resources and credits and exp Id say its kind of important Link to comment Share on other sites More sharing options...
Rompido Posted August 4, 2014 Share Posted August 4, 2014 PVP badge? SWEEEEEEEEEEEEEEEEEEEEEET -- reach 120 kills to unlock "conclave killer" bah bah bah reach 5000 kills to unlock "conclave addict" 10,000 kills to UNLOCK "CONCLAVE MASTER" lol. I get 3 conclave master badges then? woot! i want to put the 3rd one on my forehead. well i still need 7.8k more kills for the 3rd but i'll be there soon Link to comment Share on other sites More sharing options...
BETAOPTICS Posted August 4, 2014 Share Posted August 4, 2014 (edited) Youre the one with the crowbar here And clans leading nodes directly affect some of the best ways to get resources and credits and exp Id say its kind of important Yeah some of the best ways but the benefit is really small compared to the normal means. If you are effective in the game, the influence of owning DS is almost none existent because you can get things very effectively regardless. But even if they would actually matter to some degree. You could still obtain stuff no matter which mode you prefer to play. This is not the case with a mode specific exclusives however. Edited August 4, 2014 by BETAOPTICS Link to comment Share on other sites More sharing options...
Azawarau Posted August 4, 2014 Share Posted August 4, 2014 I get 3 conclave master badges then? woot! i want to put the 3rd one on my forehead. well i still need 7.8k more kills for the 3rd but i'll be there soon 30/70 win-lose ratio gets you the "Masochist" Badge Yeah some of the best ways but the benefit is really small compared to the normal means. If you are effective in the game, the influence of owning DS is almost none existent because you can get things very effectively regardless. But even if they would actually matter to some degree. You could still obtain stuff no matter which mode you prefer to play. This is not the case with a mode specific exclusives however. DS are often the best and easiest ways Its infested that give bonus EXP,Credits, and resources The easiest faction giving the most (giving theyve been nicely buffed recently theyre still arguably the easiest faction) Link to comment Share on other sites More sharing options...
BETAOPTICS Posted August 5, 2014 Share Posted August 5, 2014 30/70 win-lose ratio gets you the "Masochist" Badge DS are often the best and easiest ways Its infested that give bonus EXP,Credits, and resources The easiest faction giving the most (giving theyve been nicely buffed recently theyre still arguably the easiest faction) Again. The influence between doing those missions and normal missions is not very significant. It is a small % increase experience with one specific weapon type experience and all kills outside of that one specific type will not count as bonus experience. So we are talking about 4000 experience gained normally. In DS you get 400 extra experience if you used correct weapon type to get those kills with. So less than 14 kill benefit in experience in modes where you can kill nearly 500 in a single run. And the credits you obtain is maybe 1000k credits more in some occasions and sometimes you can get more from normal missions. The only actually good thing in them is the resource boost which is usually instead of 5 samples of one resource, you get 6 on average. Again, relatively small increase. Only in conflict situations will the battlepay money given be somewhat better but again. Most often than not, no one is able to set as good battlepay amounts like normal invasions can. I do not think it is useful beating the dead horse any more than this. Link to comment Share on other sites More sharing options...
Azawarau Posted August 5, 2014 Share Posted August 5, 2014 Again. The influence between doing those missions and normal missions is not very significant. It is a small % increase experience with one specific weapon type experience and all kills outside of that one specific type will not count as bonus experience. So we are talking about 4000 experience gained normally. In DS you get 400 extra experience if you used correct weapon type to get those kills with. So less than 14 kill benefit in experience in modes where you can kill nearly 500 in a single run. And the credits you obtain is maybe 1000k credits more in some occasions and sometimes you can get more from normal missions. The only actually good thing in them is the resource boost which is usually instead of 5 samples of one resource, you get 6 on average. Again, relatively small increase. Only in conflict situations will the battlepay money given be somewhat better but again. Most often than not, no one is able to set as good battlepay amounts like normal invasions can. I do not think it is useful beating the dead horse any more than this. Youre using low level missions a an example here? EXP boost goes a high as 30% on a faction thats easier to round up and kill in bulk than any other in the game I dont know why youre underplaying this so much Theres a reason why pluto is so popular for credits as well Link to comment Share on other sites More sharing options...
pikaMINDBOMB Posted August 7, 2014 Author Share Posted August 7, 2014 The glory of a large, sonic-fast, solid gold rhino dancing you into a tennoCOMA can't be dampened by this speculation. I had a low gravity shootout/LONG knife fight with a frost, ending with us both bleeding out in nearly the same spot, racing to empty that CLIP. The blood and glory is painting my hands and dripping down my chin! If you neglect the joy and majesty of brutal murder, you will never know that glory? Also would like to suggest that the blood doesn't leave the field until the match is over. Link to comment Share on other sites More sharing options...
wachon1992 Posted August 7, 2014 Share Posted August 7, 2014 why not just have some rewards here on pve and some others on pvp, both different rewards. you cant have it all you know. Link to comment Share on other sites More sharing options...
(PSN)Count_Dante Posted August 7, 2014 Share Posted August 7, 2014 Why does PvE care if there are PvP related rewards that are not weapons, frames, pets, or anything other than cosmetic? If PvP rewards are cosmetic only, they influence in the game in no way. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted August 7, 2014 Share Posted August 7, 2014 Why does PvE care if there are PvP related rewards that are not weapons, frames, pets, or anything other than cosmetic? If PvP rewards are cosmetic only, they influence in the game in no way. The issue is that there aren't really PvE rewards (that are still obtainable). Link to comment Share on other sites More sharing options...
(PSN)Count_Dante Posted August 7, 2014 Share Posted August 7, 2014 The issue is that there aren't really PvE rewards (that are still obtainable). http://warframe.wikia.com/wiki/Specters_Of_Liberty_Badge There have been plenty and will be more. But i dont see where this is an issue? If they put in a badge for X amount of kills or battles or the like, I dont see the issue. If I did enough rescues, I got the above... Link to comment Share on other sites More sharing options...
Azawarau Posted August 7, 2014 Share Posted August 7, 2014 The issue is that there aren't really PvE rewards (that are still obtainable). There is the fact that PvE gets you pretty much everything else in the game as well Link to comment Share on other sites More sharing options...
(PSN)Count_Dante Posted August 7, 2014 Share Posted August 7, 2014 There is the fact that PvE gets you pretty much everything else in the game as well And it would still remain as so I imagine. But I am still not sure why PvP gained rewards make PvE players so nervous. Link to comment Share on other sites More sharing options...
Azawarau Posted August 7, 2014 Share Posted August 7, 2014 And it would still remain as so I imagine. But I am still not sure why PvP gained rewards make PvE players so nervous. There isnt much reason Fear that PvP will take over when that wont happen is one thing Another is throwing out any excuse to make DE think people dont want PvP Link to comment Share on other sites More sharing options...
(PSN)Count_Dante Posted August 7, 2014 Share Posted August 7, 2014 There isnt much reason Fear that PvP will take over when that wont happen is one thing Another is throwing out any excuse to make DE think people dont want PvP Ah, gotcha. PvP will never take over this game. Never. But it makes a wonderful addition. Ah the fear of PvP... it motivates carebear stares so powerfully... Link to comment Share on other sites More sharing options...
BETAOPTICS Posted August 7, 2014 Share Posted August 7, 2014 (edited) Youre using low level missions a an example here? EXP boost goes a high as 30% on a faction thats easier to round up and kill in bulk than any other in the game I dont know why youre underplaying this so much Theres a reason why pluto is so popular for credits as well No the example given is from the average to end level gameplay between let us say Ceres normal missions and Ceres Dark Sector missions gap in average runs. That is what I am talking about as it was the topic of our conversation before and why Dark Sector missions do not give much benefit in the end. They do, but very little. Edited August 7, 2014 by BETAOPTICS Link to comment Share on other sites More sharing options...
Azawarau Posted August 7, 2014 Share Posted August 7, 2014 No the example given is from the average to end level gameplay between let us say Ceres normal missions and Ceres Dark Sector missions gap in average runs. That is what I am talking about as it was the topic of our conversation before and why Dark Sector missions do not give much benefit in the end. They do, but very little. You used 10% as an example Thats the kind of boost youll get at Venus Pluto and Neptune and such give much more worth while boosts Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted August 7, 2014 Share Posted August 7, 2014 http://warframe.wikia.com/wiki/Specters_Of_Liberty_Badge There have been plenty and will be more. But i dont see where this is an issue? If they put in a badge for X amount of kills or battles or the like, I dont see the issue. If I did enough rescues, I got the above... That was an event reward. Events, PvE, and PvP are generally considered separate things as you can't get Event specific rewards anymore no matter how much PvE content you play. I have already said that I wouldn't mind a badge for PvP. I just don't agree with anything bigger than that. PvP gated cosmetic armor attachments, skins, weapons? No, not going to agree with that. There is the fact that PvE gets you pretty much everything else in the game as well And PvP gets you tons of credits and ownership of a dark sector node which directly affect the PvE experience. Link to comment Share on other sites More sharing options...
Azawarau Posted August 8, 2014 Share Posted August 8, 2014 That was an event reward. Events, PvE, and PvP are generally considered separate things as you can't get Event specific rewards anymore no matter how much PvE content you play. I have already said that I wouldn't mind a badge for PvP. I just don't agree with anything bigger than that. PvP gated cosmetic armor attachments, skins, weapons? No, not going to agree with that. And PvP gets you tons of credits and ownership of a dark sector node which directly affect the PvE experience. Spamming the PvE side is what gets you credits The PvP side is more for glory and fun than anything else Now lets look at PvE Every weapon, limited weapon,mod,limited mod,badge,frame,prime,gears I dont see anything wrong with a PvP cosmetic by this scale Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted August 8, 2014 Share Posted August 8, 2014 Spamming the PvE side is what gets you credits The PvP side is more for glory and fun than anything else Now lets look at PvE Every weapon, limited weapon,mod,limited mod,badge,frame,prime,gears I dont see anything wrong with a PvP cosmetic by this scale The best way to get credits is affected by PvP. Glory? What glory. PvE is also about fun. Most weapons can also be acquired without actually participating in PvE (assuming you meet the mastery requirement). Same for frames, mods, and especially true of prime gear. Badges are exclusive to events, and cosmetics are either received via the market or via events with a few exceptions (the brokk hammer skin being one I think). I disagree with PvP gating anything more than badges. Giving out free cosmetics to people who play PvP is just not something I'm going to agree with. Link to comment Share on other sites More sharing options...
Azawarau Posted August 8, 2014 Share Posted August 8, 2014 The best way to get credits is affected by PvP. Glory? What glory. PvE is also about fun. Most weapons can also be acquired without actually participating in PvE (assuming you meet the mastery requirement). Same for frames, mods, and especially true of prime gear. Badges are exclusive to events, and cosmetics are either received via the market or via events with a few exceptions (the brokk hammer skin being one I think). I disagree with PvP gating anything more than badges. Giving out free cosmetics to people who play PvP is just not something I'm going to agree with. Most can be obtained through plat is what youre trying to say? And how many PvP cosmetics have even that option? Nothing would be free so cut that talk out You have to earn it just like you have to earn event cosmetics Link to comment Share on other sites More sharing options...
Arunafeltz Posted August 8, 2014 Share Posted August 8, 2014 I do enjoy Warframe's PvP from time to time, but I don't support any kind of PvP reward system- unless it's cosmetics. If they don't start handing out Misa Syandanas for 1000 conclave points then fine, sure. Link to comment Share on other sites More sharing options...
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