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[Warframe Concept] Arma, The Dark Knight


ShinNagakure
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maybe Very top

but Dragon is one of the top concepts like our other ones, alot of people should already know what concept they're

now we've got a new top concept: Arma The Dark Knight.

I wouldnt call it a top concept yet. its only got 100 upvote, 50 replies, and 1600 view. give it some more time, it does seem to have what it takes to be a top, 

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I wouldnt call it a top concept yet. its only got 100 upvote, 50 replies, and 1600 view. give it some more time, it does seem to have what it takes to be a top, 

that's what I meant, it has the potential or has what it takes to be one of the top

because there's another of course has more upvotes and alot of people still visit it don't they

 

I said maybe very topbecause someone before me said dragon's at the top, but Dragon could or will be in the future

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GORE

- ARMA lunges forward, goring a single target with his horns, dealing Puncture damage and launching it into the air in a ragdoll state (similar to the second strike of Decisive Judgement’s E > Hold E melee combo)

- Simultaneously, ARMA projects a forward volley of barbs in a cone-shaped pattern, knocking down frontal enemies, dealing Piercing damage and causing Weakened status to all enemies in range for 4/6/8/10 seconds.

- Damage dealt is based on the amount of health damage ARMA has sustained, multiplied by 1.25/1.5/1.75/2

 

VOID HAND

- ARMA casts a frontal Void energy shield that captures incoming enemy projectiles

- Shield remains up until manually deactivated; drains energy while up

- While the shield is up, ARMA is immobile but can rotate

- Once deactivated, the shield forcefully throws all captured projectiles in the chosen direction, dealing damage to any enemies/objects in the projection path

 

 

Gore | So what? Would it be like, his horns just open up and shoot this Cone-shell of barbs? After "goring" an enemy with it's horns, will it just bob it's head down again pointlessly, or will the barbs just shoot out from his chest? Figuratively if the lunge is just a miss(no enemies) and the barbs just come from the lunge of the head, that would make sense.

Void Hand | Okay, I don't suppose an alternative Absorb isn't bad either. Considering this is Void Energy, I'd assume the stat proc to be Radiation, or Blast for affected projectiles. But to impair movement for one line of defense. It's a risky play, in my opinion. If i were to give advice, I'd say adding a speed debuff of roughly 30% while casting. In this sense, it would give an alternative to mobile crowd control.

All in all, the background checks well. A Void Warframe... Wonder how that would work out in plot. That is...if ideas like this do pass through.

Keep up the good fight.

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  • 2 weeks later...

Anyone hoping that this will be the next frame ? D:

Seriously though,if they decide to add Arma to the game I will buy it in seconds

hmm actually i think it might be, well looks like it would, I would want it because alot of warframe made by players, would maybe be popular because alot of other players wanted it to be official so alot of buyers or farmers, I'm one of the ones who want this

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one of the best if not the best WF idea out there atm imo i like all the skills, they all scale with lvl cause reflected dmg is allways the dmg the enemies do and all skills are usefull and work well together you have my +1

Oh and 3rd ability i think its ok if he can move normally since he can only shield against 90degree of incoming projectiles, and rather give it a 50 or 75 energy cost with a duration timer that you can quit at will so you dont waste too much energy on your 3rd and have nothing left for your ultimate. furthermore 2nd + 4 ability+ trinity energy restore/team restores = invincibility at a heavy price cause you have to keep killing things with sanguine spear. So i dont think its too OP

Edited by Seyenas
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Hi everyone!  I'm sorry I've been away for a while; work and paid projects have really eaten up my time lately.  But I was shocked come back to see that the ARMA concept is still hot here on the Warframe forums!  I want to thank you all for your interest, your enthusiasm, and for keeping this idea alive and well.  I promise, I haven't forgotten about ARMA, and updates to his artwork/stats are forthcoming!

 

You guys are the best.  Cheers!

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Hi everyone!  I'm sorry I've been away for a while; work and paid projects have really eaten up my time lately.  But I was shocked come back to see that the ARMA concept is still hot here on the Warframe forums!  I want to thank you all for your interest, your enthusiasm, and for keeping this idea alive and well.  I promise, I haven't forgotten about ARMA, and updates to his artwork/stats are forthcoming!

 

You guys are the best.  Cheers!

I love the concept and saw the animation for "Gore" in the other forum. You have skill and I would absolutely love to see Arma grow in this forum and hopefully make it in game. I understand you are busy but I will most likely check here daily for updates. Again, great work mate.

Edit: Speaking of gore, i thought this animation belongs in this forum. http://imgur.com/7HebAVE

Edited by (PS4)Twenty7Talonz
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EruIpWH.png

 

EDIT: I fixed an issue with the line art, and scaled down the image resolution to something much more appropriate.

 

Hi everyone!

 

I'm Travis Harris, a production artist, illustrator, animator, and a founding contributor to Warframe.  I've pretty much just lurked around the official forums up until now, but I have been fairly active in the http://reddit.com/r/Warframe community.

 

Since I just finished up my degree in computer animation, I've been working on ways to beef up my portfolio, and I thought coming up with a cool Warframe concept would be a nifty idea.  I've been sharing the design process with the reddit community, and it seems to have generated quite a lot of hype, so I figured I'd share it here with you guys and the fine folks at Digital Extremes.  I have a few progress posts up, for those who are interested in the design and development process for ARMA:

 

1. http://imgur.com/FG2adej

2. http://imgur.com/3Vi5BPC

3. http://imgur.com/Q1EuQaw

4. http://imgur.com/MD7XOEF

5. http://imgur.com/bhnL6zh

 

The themes at work in this design are "dark knight", "bull", and "void".  I figured since we have a paladin-type character in OBERON, the game could use a dark knight-type character as his counterpart.  Instead of light, righteousness, and justice, ARMA's motivations are darkness, punishment, and retribution.  ARMA's gameplay style revolves around high risk/high reward abilities that require you to balance health management and offense.  He excels at close quarters combat, reducing enemy effectiveness, and crowd control, favoring melee over ranged encounters.

 

I've also developed an abilities list for the character (with the help of some awesome redditors), but do take it with a grain of salt; I didn't exactly spend a lot of time thinking about things like gameplay balance and whatnot. ;)

 

GORE

- ARMA lunges forward, goring a single target with his horns, dealing Puncture damage and launching it into the air in a ragdoll state (similar to the second strike of Decisive Judgement’s E > Hold E melee combo)

- Simultaneously, ARMA projects a forward volley of barbs in a cone-shaped pattern, knocking down frontal enemies, dealing Piercing damage and causing Weakened status to all enemies in range for 4/6/8/10 seconds.

- Damage dealt is based on the amount of health damage ARMA has sustained, multiplied by 1.25/1.5/1.75/2

 

SANGUINE SPEAR

- Impale single enemy with thrown Void energy spear; affected enemy takes heavy Puncture damage and Weakened status on impact

- If enemy is killed on impact, its body is ragdolled and thrown backward (similar to Boltor/Despair kills)

- If enemy survives impact, it can still move and attack, but remains impaled for 5/7/9/11 seconds, during which time its movement and actions are slowed by 30%

- While the spear remains in the enemy, it continuously drains the enemy's health and transfers 60%/70%/80%/90% of it to ARMA

- If impaled enemy's health is completely drained, it dies

- If impaled enemy dies, the spear dissipates

- If ARMA strikes impaled enemy with a melee attack, the spear fractures and explodes, dealing AoE Blast damage to surrounding enemies and knocking them down

 

VOID HAND

- ARMA casts a frontal Void energy shield that captures incoming enemy projectiles

- Shield remains up until manually deactivated; drains energy while up

- While the shield is up, ARMA is immobile but can rotate

- Once deactivated, the shield forcefully throws all captured projectiles in the chosen direction, dealing damage to any enemies/objects in the projection path

 

BLITZ

- ARMA becomes sheathed in Void energies.  While active:

- Blitz constantly drains ARMA’s health and energy at a moderate rate

- ARMA's movement speed is increased

- All enemies who physically contact ARMA while he is sprinting, sliding, somersaulting, or wall running receive Blast damage and are knocked down; enemies who are killed as a result of this damage are ragdolled

- All enemies who strike ARMA with melee or projectile attacks receive 60%/80%/100%/120% reflected damage

- Blitz stops once deactivated by the player, or once energy reserves are depleted, or once ARMA’s health reaches 5 or less

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

 

TAKE ME BABY

 

I'VE BEEN A BAD TENNO

 

SPANK ME

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Amazing job & great concept ! abilities a little too OP but hope they make this :"D

I think Arma's 1,2 and 3 are fitting. #4 is something new to Warframe and imo needed. I label it as a Crash and Burn type move and have seen it in a few rpg's. While it has potential to be more devastating than any ult in game, there's a price to pay with the drain of not only energy but health as well. At the same time you can activate your ult, lose energy and health and literally do nothing to any enemies. In the hands of a noob, Arma wouldn't be impressive at all. But in the hands of someone that's not only experienced but has a natural talent for understanding the synergy of a frame's powers, he would be dominating.

Edited by (PS4)Twenty7Talonz
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