Cryozar Posted September 2, 2014 Share Posted September 2, 2014 (edited) So I finally got around to building the Amprex and was wondering whether it'd be better to build it for raw damage or to increase the status chance (assuming that 3 event mods are gathered for use) Edit: after adding point strike and vital sense ofc Edited September 2, 2014 by FormlessDread Link to comment Share on other sites More sharing options...
Archistopheles Posted September 2, 2014 Share Posted September 2, 2014 with how it chains to other enemies, would shred really be that beneficial? I'm also curious as to why your build doesn't include heavy calibur To be honest, I simply forgot about Heavy Cal. Shred is great for hitting enemies like shield Grineer, or anyone ducking down, but also adds to the AoE nature of the gun. Some might not like it because it drains ammo, but it just requires more trigger discipline. The revised build would be Serration Split Chamber Point Strike Vital Sense Heavy Calibur Shred (or Elemental) Ammo Mutation (or Elemental) Optional Spot Link to comment Share on other sites More sharing options...
Petersheikah Posted September 2, 2014 Share Posted September 2, 2014 Crits. Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted September 2, 2014 Share Posted September 2, 2014 Status and CRIT! :). Get that baby red critting and procing gas/electricity it's amazing Link to comment Share on other sites More sharing options...
bejuizb Posted September 2, 2014 Share Posted September 2, 2014 Stamage Link to comment Share on other sites More sharing options...
Cryozar Posted September 2, 2014 Author Share Posted September 2, 2014 Ah right, almost forgot about the crits. What about after le Point Strike and Vital Sense? Link to comment Share on other sites More sharing options...
(PSN)xlKoRRupTz Posted September 2, 2014 Share Posted September 2, 2014 my amprex has 149% crit chance with point strike & critical delay Link to comment Share on other sites More sharing options...
Archistopheles Posted September 2, 2014 Share Posted September 2, 2014 Serration Split Chamber Point Strike Vital Sense Shred Optional Elemental Optional Elemental Utility or Elemental Link to comment Share on other sites More sharing options...
Cryozar Posted September 2, 2014 Author Share Posted September 2, 2014 (edited) my amprex has 149% crit chance with point strike & critical delay with maxed critical delay, how badly would amprex's other stats be affected (specifically curious about status chance per second)? Serration Split Chamber Point Strike Vital Sense Shred Optional Elemental Optional Elemental Utility or Elemental with how it chains to other enemies, would shred really be that beneficial? I'm also curious as to why your build doesn't include heavy calibur Edited September 2, 2014 by FormlessDread Link to comment Share on other sites More sharing options...
Tatersail Posted September 2, 2014 Share Posted September 2, 2014 (edited) my amprex has 149% crit chance with point strike & critical delay Don't use critical delay... Its a damage loss in every way, as it more than halves the damage Edited September 2, 2014 by Tatersail Link to comment Share on other sites More sharing options...
-Edrick- Posted September 2, 2014 Share Posted September 2, 2014 definitely use heavy caliber if u have it. Also, use metal auger instead of shred. Faster fire rate sucks bad with its already high ammo consumption. Also, crit delay is another option (more red crits :O--- ) it will also "slow" the ammo consumption too making semi-auto firing more efficient. Link to comment Share on other sites More sharing options...
bl4ckhunter Posted September 2, 2014 Share Posted September 2, 2014 Don't use critical delay... Its a damage loss in every way, as it more than halves the damage i find it really helpfull actually, it gives you more ammo efficiency and makse so that you don't need a mutation for longer missions Link to comment Share on other sites More sharing options...
(PSN)xlKoRRupTz Posted September 2, 2014 Share Posted September 2, 2014 with maxed critical delay, how badly would amprex's other stats be affected (specifically curious about status chance per second)? I don't use any status chance mods on mine so it's only 20% status/sec. I use crit delay because it wastes ammo like crazy but Rifle Ammo Mutation is another option. This is my build http://warframe-builder.com/Primary_Weapons/Builder/Amprex/t_30_22302203_132-1-5-133-2-5-137-0-10-140-5-5-141-3-5-146-7-5-150-4-10-159-6-5_137-7-132-8-133-6-141-11-150-8-140-5-159-9-146-5/en/2-0-47/22952/0 Link to comment Share on other sites More sharing options...
Cryozar Posted September 2, 2014 Author Share Posted September 2, 2014 definitely use heavy caliber if u have it. Also, use metal auger instead of shred. Faster fire rate sucks bad with its already high ammo consumption. Also, crit delay is another option (more red crits :O--- ) it will also "slow" the ammo consumption too making semi-auto firing more efficient. Is the punchthrough just to get to targets behind cover or am i missing something? Link to comment Share on other sites More sharing options...
CaptainJohnson Posted September 2, 2014 Share Posted September 2, 2014 Crit damage and CC, imo. You can fit both, but I don't really think the Amprex has room for any QoL mods, despite how useful a Rifle Ammo Mutation might be. My build is as follows: Serration Heavy Caliber Split Chamber Point Strike Vital Sense Event Mod #1 Event Mod #2 Event Mod #3 The three event mods are more beneficial than Hammer Shot, while doing nicely for the Amprex's damage and stat chance. For me, three elements is the best number for its innate Electricity, so that you can mix it up for every faction-- for Void and Grineer (without Corrosive Projection), Having Heat + Cold + Toxic gives you a solid Blast base and an excellent status chance with the right mods. Otherwise, you can use Viral + Radiation for a group Chaos-like effect and Viral proc, or Blast + Electricity to keep enemies completely stunned. Gas + Electric is my go-to combination for the Infested and Corpus, since the AoE procs from Gas can deal long-term residual damage, while the Electric procs can keep the enemies stunned for the duration of the Toxin DoT. Link to comment Share on other sites More sharing options...
Cryozar Posted September 2, 2014 Author Share Posted September 2, 2014 I see...thanks for the insight everyone. I'll probably try some punchthrough with it while using event mods and see how it goes. As for ammo, I'll probably just use an ammo restore instead of an ammo mutation mod...not like i have to drop 2+ at a time to refill its ammo Link to comment Share on other sites More sharing options...
Question
Cryozar
So I finally got around to building the Amprex and was wondering whether it'd be better to build it for raw damage or to increase the status chance (assuming that 3 event mods are gathered for use)
Edit: after adding point strike and vital sense ofc
Edited by FormlessDreadLink to comment
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