Jeetza Posted December 12, 2014 Share Posted December 12, 2014 It isn't hard to tell the Paracyst is EASILY the worst burst weapon in its class. It has the lowest damage of all burst fire weapons and a long travel time. To top it all off, the only thing it has going for it is a high status chance and toxin damage. I honestly think I'd rather use the Burston then this weapon simply becuase it has hit scan. I wouldn't have a big problem with the Paracyst being utter trash if it wasn't for the expensive build costs, including 1 forma. Also, it is a research weapon on top of all that. IMO, the Paracyst needs a significant damage buff, something like 50 base damage. And the Paracyst's alt fire does not make up for its poor stats, if anything it is a nerf because you are forced to hip fire. The alt fire simply isn't useful, it is only useful to knock down a heavy unit, which you could of killed them with a better weapon by that time. This weapon is a prime example of poor cost/power. Link to comment Share on other sites More sharing options...
WingedCrusade Posted December 12, 2014 Share Posted December 12, 2014 (edited) I honestly agree. The Paracyst is such a poor weapon for something that came out of the Quanta Mutalist. Edited December 12, 2014 by WingedCrusade Link to comment Share on other sites More sharing options...
Wurdyburd Posted December 12, 2014 Share Posted December 12, 2014 Agreed. Even if the alt fire had 100% proc chance, it probably still wouldn't be worth it, let alone comparable to the veritable minefield the other quanta produce. Needs a major buff. Link to comment Share on other sites More sharing options...
SgtFlex Posted December 12, 2014 Share Posted December 12, 2014 Yep Still a terrible weapon. Link to comment Share on other sites More sharing options...
Kruglov Posted December 12, 2014 Share Posted December 12, 2014 I wonder if making the Paracysts MAIN firemode its alt fire wouldnt be a more fun unique gun. Imagine holding down mouse 1, a bunch of tethers and tentacles come out, similar to the phage but not lasers, and proceed to whip and slash at all enemies in a cone in front of the player, even grabbing enemies and flinging them roughly to the floor. Like Hydroid but toxic, smaller, and in gun form. Then the alt fire becomes a burst of toxic bullets for more ranged sniper-y combat. Link to comment Share on other sites More sharing options...
direcyphre Posted December 12, 2014 Share Posted December 12, 2014 I wonder if making the Paracysts MAIN firemode its alt fire wouldnt be a more fun unique gun. Imagine holding down mouse 1, a bunch of tethers and tentacles come out, similar to the phage but not lasers, and proceed to whip and slash at all enemies in a cone in front of the player, even grabbing enemies and flinging them roughly to the floor. Like Hydroid but toxic, smaller, and in gun form. Then the alt fire becomes a burst of toxic bullets for more ranged sniper-y combat. At the very least, it would highlight its more utilitarian functionality that most people seem to miss with many of these guns. Not that it makes it a really amazing gun compared to [other gun you think is powerful], but obviously points out its intention. Link to comment Share on other sites More sharing options...
Nira Posted December 12, 2014 Share Posted December 12, 2014 Think I'm gonna wait and see what happens with this thing before building it. I really enjoy Infested weapons, but this one doesn't look in a very good place currently. Link to comment Share on other sites More sharing options...
AsuraKyu Posted December 12, 2014 Share Posted December 12, 2014 When I saw the Paracyst I was hoping for a set range on an Auto-target that would function through the Alt fire and grapple anything with the lasso effect in the area with a set chance to proc an element Link to comment Share on other sites More sharing options...
RugerMK1 Posted December 12, 2014 Share Posted December 12, 2014 (edited) It's a shame this gun doesn't have better stats. Its looks are incredible, and I've had teammates tell me to keep it away from them due to its fearsome appearance. Edited December 12, 2014 by RugerMK1 Link to comment Share on other sites More sharing options...
Paradoxbomb Posted December 12, 2014 Share Posted December 12, 2014 The damage should definitely be bumped up to at least 30, even the Burston does 30 and that's basically the beginner's burst-rifle. And more importantly, this thing should have zero recoil. With the other burst-rifles it's acceptable since you can aim down the sights to accommodate, but with the Paracyst that isn't an option and therefore it's really difficult to make the damage of the whole burst count unless you get in pretty close to the enemy (which again, the mediocre damage doesn't justify). As for the secondary fire, in a perfect and more badass world the Paracyst's grapple would have two flavors, quick-tap to use the current single-target tether to pull in foes, or charge it to fire a tentacle that lifts the enemy into the air and repeatedly smashes them against the ground (at the cost of ammo of cost) damaging them and injuring anyone is a modest AoE from the impact zone. But I don't know if the world is ready for such an awesome thing, so maybe at the very least it could actually deal some hefty damage, almost like a pseudo-sniper. Link to comment Share on other sites More sharing options...
RealPandemonium Posted December 12, 2014 Share Posted December 12, 2014 (edited) It has the lowest damage of all burst fire weapons and a long travel time. It's a hitscan weapon though? I personally found the Paracyst to be an alright weapon. It has a niche with its base Toxin damage (on a rifle) and serves well as a proc machine, in addition to its serviceable DPS. Edited December 12, 2014 by RealPandemonium Link to comment Share on other sites More sharing options...
Jeetza Posted December 12, 2014 Author Share Posted December 12, 2014 It's a hitscan weapon though? I personally found the Paracyst to be an alright weapon. It has a niche with its base Toxin damage (on a rifle) and serves well as a proc machine, in addition to its serviceable DPS. The Paracyst has terrible DPS, and it isn't hit scan at all, do you know what hit scan means? Link to comment Share on other sites More sharing options...
RealPandemonium Posted December 12, 2014 Share Posted December 12, 2014 (edited) The Paracyst has terrible DPS, and it isn't hit scan at all, do you know what hit scan means? You're correct about the travel time. It's not bad at all though; that's why I didn't remember it having a travel time (substantially less than the Boltor Prime's.) Also, unlike most weapons that fire projectiles, the Paracyst's shots properly come out its muzzle (instead of an arbitrary point above and to the left of your head) and can thus be used to fire from behind cover (only if you aim is centered to the right of your character.) The shots are also aligned to the reticle instead of above and to the right of it (as is the case with the aforementioned projectile-firing weapons.) This weapon's main downfall is its inability to be zoomed. They should do something about that as zooming is an intergral part of burst-fire gameplay. Otherwise, its high proc rate and base elemental damage type compensate for its lower damage compared to other primaries. Once formatatoed it's plenty strong for normal content. Inb4 people compare DPS to Boltor Prime and Amprex. Edit: As I thought, this is an excellent PVP weapon for rail conflicts as well. Edited December 12, 2014 by RealPandemonium Link to comment Share on other sites More sharing options...
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