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T1C Rng Man


Fari
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5 stalker attacks

over 20 syndicate attacks

3 sanctuaries

1 dread duplicate

over 50 keys spent

0 hikou prime pouches

Got 100s of boar prime receivers, 2 paris grips, 1 lex prime receiver, and a batch of forma. Mostly tower keys. 

Honestly the weirdest thing was that we got 5 stalker attacks within 10 runs, but that Hikou rng too..

I had 36 capture keys at the start, and teammates had more than 20. What kinda skewed numbers do things even have?

Does Hikou secretly not even drop there, is there some other place? Both the official post by Rebecca and the wiki site it as the only place to get them.

On the bright side, do I hold a new record for most stalkers in a row? 3 of them were consecutive, and the other two had a 2-3 runs between them.

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If you know its RNG, why create a thread for it?

because sometimes its the absurdity of it. RNG or not its absolutely silly. i got my hikou through PA but ive heard stories of its insane ability to not drop for people, sometimes you cant help but to vent your frustration with others who have gone through the same.

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A system I wish they'd add to the game:

The more you get a certain item, the lower the chance you get it next time.

 

Example:

Mission has 4 rewards (A, B, C and D), each dropping at 25%.

 

First run, you get A:

A chance decreased to: 22% (dropped by3%)

B chance increased to: 26% (increased by 1%)
C chance increased to: 26% (increased by 1%)
D chance increased to: 26% (increased by 1%)
 
Second run gives you C:

A chance decreased to: 23% (dropped by3%)

B chance increased to: 27% (increased by 1%)
C chance increased to: 23% (increased by 1%)
D chance increased to: 27% (increased by 1%)

 

etc...

 

Notice that the chance of the items that didn't drop yet is now 27%, while the chance of the items that did drop is 23%.

Eventually, you'll be at least rewarded for the time you spend trying to get it.

 

As for how it should work in team play, maybe take the average percentage of each reward.

Or just the values of the host, since it's his key. Either way, the chances should be visible to the whole team.

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