dashashou Posted April 7, 2015 Share Posted April 7, 2015 If forma didn't just change a slots polarity but if it added a polarity Ie ; being able to do this + Forma = , and + Forma this i just don't see a down side to this Link to comment Share on other sites More sharing options...
TheVerdict Posted April 7, 2015 Share Posted April 7, 2015 +1 10/10 Like Subscribe Share Yes. Link to comment Share on other sites More sharing options...
AbsalomNephilimLeader Posted April 7, 2015 Share Posted April 7, 2015 that third forma Link to comment Share on other sites More sharing options...
Ethorin Posted April 7, 2015 Share Posted April 7, 2015 simple, it would trivialize Mod Capacity even MORE than it already is with Catalysts and Reactors and Forma's... Link to comment Share on other sites More sharing options...
R34LM Posted April 7, 2015 Share Posted April 7, 2015 A fine idea, but this is mainly for if you use incredibly diverse builds on your weapon, which there are only a few rare instances. Link to comment Share on other sites More sharing options...
Jahadaya Posted April 7, 2015 Share Posted April 7, 2015 If this were the case I'd forma the F*** outta my Aura slot. Link to comment Share on other sites More sharing options...
Verryn Posted April 7, 2015 Share Posted April 7, 2015 Let the experience farming begin! (farms for eternity) Link to comment Share on other sites More sharing options...
KiloFoxx Posted April 7, 2015 Share Posted April 7, 2015 I fail to see how this would be helpful seeing as you can only have 1 mod equipped per slot, and you can ALTER what polarity it is at will. unless they removed that second part, but I really rather doubt it Link to comment Share on other sites More sharing options...
ChameleonDude Posted April 7, 2015 Share Posted April 7, 2015 I fail to see how this would be helpful seeing as you can only have 1 mod equipped per slot, and you can ALTER what polarity it is at will. unless they removed that second part, but I really rather doubt it It would allow you to use different builds on the same gear, which would normally have been impossible due to conflicting polarities (for example, needing to slot intensify, but the only remaining polarity being a D which you use for another build). This idea wouldn't make any one build stronger, just allow players more choice without building a duplicate frame/weapon. Plus it adds more grind for those of us who would use it - a win-win! Link to comment Share on other sites More sharing options...
xFrostKnightx Posted April 7, 2015 Share Posted April 7, 2015 (edited) If forma didn't just change a slots polarity but if it added a polarity i just don't see a down side to this Think carefully about it. While this may seem like a good idea, and one I'd truly appreciate, it even may make people start using their 300 foma bp's again. This takes out the whole "mod planning" now you can literally throw whatever you want on with no worries. While yes, it must be earned. It still doesn't help if the whole "thinking/planning" is entirely removed from the game. I can however say if we were capped to 1 slot being all polarities, it can still achieve what you ask for without making mods a brainless slap on and go process. Though I would hope if it were to be implemented that it would be difficult beyond "foma + lvl30" because ANY end game player can foma 50 times in 1 night. If this is added I want it to be something that is difficult to obtain, maybe not a foma but similar to how raid works, we Aquire a chance to get a piece which builds a new augment consumable just like foma but limited to 1 per weapon/frame the same way potatoes work. Edited April 7, 2015 by xFrostKnightx Link to comment Share on other sites More sharing options...
Hypernaut1 Posted April 7, 2015 Share Posted April 7, 2015 Yeah, i dont really see too much of a drawback from player side and from developer side. Maybe they wouldnt do it because it removes some of the risk of choice for the player. As a developer, they WANT us to make choices, so DE may not think this is too great of an idea. Link to comment Share on other sites More sharing options...
Rakshal Posted April 7, 2015 Share Posted April 7, 2015 We really don't need to be more powerful. :v Link to comment Share on other sites More sharing options...
Hypernaut1 Posted April 7, 2015 Share Posted April 7, 2015 Think carefully about it. While this may seem like a good idea, and one I'd truly appreciate, it even may make people start using their 300 foma bp's again. This takes out the whole "mod planning" now you can literally throw whatever you want on with no worries. While yes, it must be earned. It still doesn't help if the whole "thinking/planning" is entirely removed from the game. I can however say if we were capped to 1 slot being all polarities, it can still achieve what you ask for without making mods a brainless slap on and go process. Though I would hope if it were to be implemented that it would be difficult beyond "foma + lvl30" because ANY end game player can foma 50 times in 1 night. If this is added I want it to be something that is difficult to obtain, maybe not a foma but similar to how raid works, we Aquire a chance to get a piece which builds a new augment consumable just like foma but limited to 1 per weapon/frame the same way potatoes work. The rare double polarity forma! i like it. Link to comment Share on other sites More sharing options...
LordBeeBrain Posted April 7, 2015 Share Posted April 7, 2015 The rare double polarity forma! i like it. Forma PRIIIIIME Link to comment Share on other sites More sharing options...
Sidathe Posted April 7, 2015 Share Posted April 7, 2015 Now add consequences to this. Link to comment Share on other sites More sharing options...
saltygr33n Posted April 7, 2015 Share Posted April 7, 2015 As of now, I really don't see any downside to this at all, considering forma is so commonly rewarded in voids...... It would make me actually want to farm for the resources and actually build all the forma I have that are not built yet. Link to comment Share on other sites More sharing options...
dashashou Posted April 7, 2015 Author Share Posted April 7, 2015 Now add consequences to this. how about the needless leveling time , to forma every slot with every polarity ? ;) Link to comment Share on other sites More sharing options...
Genzaio Posted April 7, 2015 Share Posted April 7, 2015 (edited) As good as this sounds i dont see how it would work. Remember the wrong polarity slot doubles the mod's capacity instead of halving, so it would be conflicting. Edited April 7, 2015 by Genzaio Link to comment Share on other sites More sharing options...
Grom-84 Posted April 7, 2015 Share Posted April 7, 2015 Why not to ask for universal polarity instead of this crutches? Link to comment Share on other sites More sharing options...
TheBrsrkr Posted April 7, 2015 Share Posted April 7, 2015 Think carefully about it. While this may seem like a good idea, and one I'd truly appreciate, it even may make people start using their 300 foma bp's again. This takes out the whole "mod planning" now you can literally throw whatever you want on with no worries. While yes, it must be earned. It still doesn't help if the whole "thinking/planning" is entirely removed from the game. IT reduces the amount of builds we can use, so leave it in? Link to comment Share on other sites More sharing options...
Lumireaver Posted April 7, 2015 Share Posted April 7, 2015 (edited) Balance suggestion. To add a polarity, or to change the polarity of a single slot it would cost one forma. As normal. To add a polarity, or to change up to two polarities of a single slot it would cost three forma. To add a polarity, or to change up to three polarities of a single slot it would cost six forma. Costs are intended to ensure that super polarization is less economical compared to the polarization of multiple slots. (With the trade off being the improved degree of convenience.) edit: Corollary. As suggested by Grom-84; Why not to ask for universal polarity instead of this crutches? A universal polarity is probably a more elegant solution. We can allow our friend Baro Ki'Teer to handle distribution, which could take the form of Primed Forma blueprints. With respect to all of the aforementioned, it is my sincere belief that the current state of affairs is just fine and not presently in need of any fine tuning. Edited April 7, 2015 by Lumireaver Link to comment Share on other sites More sharing options...
xFrostKnightx Posted April 7, 2015 Share Posted April 7, 2015 (edited) . Edited April 7, 2015 by xFrostKnightx Link to comment Share on other sites More sharing options...
xFrostKnightx Posted April 7, 2015 Share Posted April 7, 2015 As good as this sounds i dont see how it would work. Remember the wrong polarity slot doubles the mod's capacity instead of halving, so it would be conflicting. I would assume I its done my way opposed to every slot (people like me have a stash of foma and potatoes and can max weapons I a day) That the bonus 50% is reduced to 25% Link to comment Share on other sites More sharing options...
J1ffyLub3 Posted April 7, 2015 Share Posted April 7, 2015 there really isn't a point. by the time you put on like 3-4 V's and 1-2 -'s (on a weapon) or 1-2 D's and 1-2 V's (on a warframe) you can afford pretty much any build you want so adding this is pointless imo Link to comment Share on other sites More sharing options...
Hypernaut1 Posted April 7, 2015 Share Posted April 7, 2015 there really isn't a point. by the time you put on like 3-4 V's and 1-2 -'s (on a weapon) or 1-2 D's and 1-2 V's (on a warframe) you can afford pretty much any build you want so adding this is pointless imo having more than 4 polarity slots on some weapons reduces flexibility Link to comment Share on other sites More sharing options...
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