Crazyman112 Posted April 23, 2015 Share Posted April 23, 2015 Will Tyl Regor's 'sword and board' or even his 'fists' be made available as weapons to us Tenno ? On an unrelated note: Any updates on the Mios weapon ? Link to comment Share on other sites More sharing options...
Banansa47 Posted April 23, 2015 Share Posted April 23, 2015 When will ambulance get a rework? will he be a blade themed moa? or are you guys going to make him a new type of corpus automaton? Link to comment Share on other sites More sharing options...
Morec0 Posted April 23, 2015 Share Posted April 23, 2015 I honestly find the boss updates more interesting than anything. Link to comment Share on other sites More sharing options...
BETAOPTICS Posted April 23, 2015 Share Posted April 23, 2015 Will Syndicates get new ranks to progress? If so, are there any plans to give a reward that is worth using medallions for? I am currently maxed and nearly 700 000 extra standing as medallions stored. Link to comment Share on other sites More sharing options...
Shrapnel110 Posted April 23, 2015 Share Posted April 23, 2015 With new Archwing content (underwater combat, J3 golem) will we be seeing any new or tweaked gameplay mechanics for them? Will there be an entirely new Archwing? Link to comment Share on other sites More sharing options...
Rapid Posted April 23, 2015 Share Posted April 23, 2015 Any info about Quest rework, is the plan still on making quests replay-able? Link to comment Share on other sites More sharing options...
Ktroys Posted April 23, 2015 Share Posted April 23, 2015 Whatever happened to Derf Anyo? I thought he was going to be a part of Nef Anyo's fight. Also, why is John Prodman not an end game boss yet? Link to comment Share on other sites More sharing options...
borgender Posted April 23, 2015 Share Posted April 23, 2015 Are we getting more verietys of augment mods related to warframes? Getting the same augment from two syndicates is ok but I would to see some choices in augment mods.Concerning augment mods. Can we get a rework for augments that dont require mod slots? I dont like losing a slot to just give frost a slow wall on his 2 atttack. Link to comment Share on other sites More sharing options...
VoidKnight Posted April 23, 2015 Share Posted April 23, 2015 Dear Steve and Scott, Can you guys make the hush and supress mods to actually dim the weapons noise? it kinda kills the mood when you are all stealth and your gun goes BAAAAANG but any enemy hear it. And... Have you ever consider to add a MOBA like map on game? it would be awesome to play a Moba where the heroes or characters are warframes :D that also could be a nice entrance to esports for waframe! ty guys, love you all.. best Dev Team evaaa here a kitten for Rebecca =(^.^)= so she wont be mad at me for asking off topic stuff xD Link to comment Share on other sites More sharing options...
Jorak_Falconstar Posted April 23, 2015 Share Posted April 23, 2015 Will we ever see something like a Fomorian Class ship as a Boss? Link to comment Share on other sites More sharing options...
(PSN)SuperShadic445 Posted April 23, 2015 Share Posted April 23, 2015 Are infested Waframe bosses going to be a thing from now on? Also is there any possible chance that we'll be able to get a Zanuka Hunter proxy as a companion or something? Link to comment Share on other sites More sharing options...
jeb_039 Posted April 23, 2015 Share Posted April 23, 2015 will we be getting more alternate helmets soon? Link to comment Share on other sites More sharing options...
Phyrosite Posted April 23, 2015 Share Posted April 23, 2015 more news on Nef Anyo??? fantastic, hopefully Derf wasnt just a ruse :D cant wait to see whats in the works, Tyl Regor looked pretty silly last time haha, but fun regardless. cant wait for 16.5 Link to comment Share on other sites More sharing options...
Xiusa Posted April 23, 2015 Share Posted April 23, 2015 Any plans on more stealth oriented mission types? Link to comment Share on other sites More sharing options...
Noabettiet Posted April 23, 2015 Share Posted April 23, 2015 (edited) So, how are you guys planning to deal with the phobos boss(es). It is been quite a while and honestly it doesn't make much sense lore wise that they are just there. It was interesting seeing a mix of boss monsters though, what other scenarios could these come back again? Maybe have invasions where we get a boss ally? Edited April 23, 2015 by akkerusia Link to comment Share on other sites More sharing options...
Sint1066 Posted April 23, 2015 Share Posted April 23, 2015 Will their be future reworks for other bosses such as Raptor and Ambulas who were not mentioned in the rework or are they staying the same? Link to comment Share on other sites More sharing options...
RTamis Posted April 23, 2015 Share Posted April 23, 2015 (edited) ran across a couple of interesting articles about boss design recently : http://gamedevelopment.tutsplus.com/tutorials/designing-a-boss-fight-lessons-learned-from-modern-games--gamedev-2373 http://www.giantbomb.com/bosses/3015-229/forums/good-boss-fights-from-fpss-565191/ http://www.neogaf.com/forum/showthread.php?t=1027465 I found some interesting content and ideas in these links which inspires my questions: 1.) Many of the present bosses exhibit a degree of 'combat savvy' which one would expect from military personnel. Alad V represents a variation on this being very passive in his engagement, using only defensive measures, while he relies on Zanuka and other constructs to protect him. Have you considered other bosses like this where, perhaps, they are intrinsically weak being a scientist of sorts, and the difficulty in the encounter is getting to them through a cadre of henchmen (side-bosses)? 2.) Presently, sniper rifles offer little benefit over semi-automatic weapons when it comes to everything except stealth. Removing damage thresholds on some bosses between their stages of invincibility would provide a pragmatic place for sniper rifles while cutting down on the irritation of waiting between boss in-vulnerabilities. By example, instead of Vay Hek's earth fight taking 7 or more invulnerability phases, what if you could bypass some by taking a good chunk of health off with a well placed sniper shot during one of his earlier encounters? 3.) As a way to incentivize killing of bosses, why not offer sporadic cut-scenes which offer insight into some of the mysteries of the Warframe universe? Presumably Vor, Kril, Kela, etc are all re-cloned like the dirty Grineer that they are, but what of Nef Anyo or Alad V? Perhaps a foreboding glimpse into the machinations of a clandestine Hyena production facility used as foreshadowing of the upcoming Hyena apocalypse? EDIT: Unrelated to Boss Question 4.) How do you all not buckle under all this pressure? I was just browsing some of the requests that people were making and I must say you have a lot of people breathing very VERY heavily down your necks... EDIT: Inspired by later question 5.) Have you considered metering damage as a means of pacing instead of invulnerability? Rather than damage caps or outright invulnerability, have a boss who can only take damage at a constant rate. It gives the satisfaction of whittling away at them, makes weaker players still able to kill them at an appreciable rate, and adds pacing to the actual fight. It may be completely terrible, but I feel like this is something which only experience will make clear. Edited April 23, 2015 by RTamis Link to comment Share on other sites More sharing options...
Yiton Posted April 23, 2015 Share Posted April 23, 2015 (edited) A variety of things.THE SIMULACRUM:-Can DE add arsenal terminal on the simulacrum?-How can we complete enemies scans codex that only appears once and with the mission already complete? ABILITIES INFO. "wikia-data vs game-data":In devstream 39 we saw the new format of how abilities would be it in-game. in devs-picture we see from rank 2 to max rank. Is max rank value 3 or 4? (all my frames are lvl 30 and are in rank 3 long time ago...)Another thing is Volt 4th ability data and the relation with the wikia. Will there one day when we see the info of the wikia in-game? (the picture show a corrupted data...). Also more detail data would be perfect... OTHERS:-Could we see the damage that a enemy does on mind control?-Could we see the damage that clones of shadow of clones do?-Can add an option to see the energy channel over the frames while picking a color in the arsenal?-Well of life of trinity stun enemies and dont use to stop the animation. When energy vampire will work at same? (for now can be break the stun animation with impact damage or knocking the enemy)-Can change the mechanic of Soul Punch to do radial knockdown effect instead of projectile with enemy target as center? (this question goes direct to Scott)-Bad situations that happens since the augment mod of mag: "looters" players or trolls, that only collects resources without attack, and far from the fight areas -Can DE add information about simaris points in the liset? -In devstream 21 Geoff shows a continuos attack after jump attack and slice attack. will these melee still in develop?-In devstream 22 Steve talked about "beast" mode when tenno reach lvl 30. still in develop? any examples?-In devstream 31 wee saw carrier ship for liset. still on develop?-In devstream 50 Scott talked about redesign excalibur powers, specially super jump. what about...;...loki decoy?...rift companions of limbo?MY SUGGESTIONS for further frames:-GRAVITY element with a "separate body parts": -SAND element with melt body: -STEAM element with a gas mask and gas body in human shape: -TIME elements: All these concepts or pictures are not mineBUGS:-Missed button on clan view, unable to return to menu and forcing to restart warframe -Not equal Conclave value. wich is the real one? Edited April 23, 2015 by Yiton Link to comment Share on other sites More sharing options...
Xatheon Posted April 23, 2015 Share Posted April 23, 2015 Just checking if there are any details for the kela rework, as well as the grineer queens? Or revisiting of older Events/ Alerts/ Quests as mentioned in Devstream #43? Will focus uncannibalize features when it arrives? Such as removing augments from the Syndicates and reimplemented onto focus? Getting only 1 Arcane every 23 hours sounds a little too restricting when theres over 15 different arcanes, in which rarity also plays a large factor. Any plans to revise the Arcanes and their drop rate / Cool down timer? How is the Nightmare raid coming along? Does it have changes to the puzzles/ mini games or simply increased scaling? And if so, what are the expected rewards from it, do we get one additional Arcane to farm every 23 hours with separate cool down or something else? Any plans to look over Ambulas? Being a MOA sure has its limits. Link to comment Share on other sites More sharing options...
Larcetosus Posted April 23, 2015 Share Posted April 23, 2015 You've talked about the Manic possibly overshadowing the Stalker and how you might buff the Stalker to be more feared than the Manic itself. But personally I feel that the Harvester is probably THE WEAKEST of all the assassins. Is there any plans to buff the Harvester at all? Or maybe a rework on it? Link to comment Share on other sites More sharing options...
Firelight396 Posted April 23, 2015 Share Posted April 23, 2015 Question - Are there any plans to add any more bosses to the game? Whether that be by expanding the current solar systems chart or maybe even by adding in a new solar system and thus adding in more bosses that way. Link to comment Share on other sites More sharing options...
Shadowstalker9087 Posted April 23, 2015 Share Posted April 23, 2015 (edited) Question [DE] : 1.Who will be the new boss in eris? 2.Will there be a real lore in the codex? 3. will there be a solution to the directx update errors that some polayers are having problems with? 4.Will the Lotus show us wehat she really looks like ingame?(showing full body not only the upper body?) Edited April 23, 2015 by Shadowstalker9087 Link to comment Share on other sites More sharing options...
SadakiyoSatsu Posted April 23, 2015 Share Posted April 23, 2015 is there will be a new Regalia after defeating Sgt.Nef Anyo? Link to comment Share on other sites More sharing options...
Nikodemos Posted April 23, 2015 Share Posted April 23, 2015 (edited) Are we going to be seeing any Corpus boss reworks soon? Raptor, Ambulas and Nef Anyo fights have been the same boring droll for ages while nearly every single Grineer boss has received a rework so far and the rest of them are now getting reworked too. Edited April 23, 2015 by NikodemosTheMan Link to comment Share on other sites More sharing options...
(PSN)Pharen Posted April 23, 2015 Share Posted April 23, 2015 All I want to know are the statuses of the Boss reworks: Tyl regor, Nef anyo, J3 Golem, and Kela De Thayme. And the unreleased minibosses: Riot Moa, and Juggernaut. Link to comment Share on other sites More sharing options...
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