Belderiver Posted June 10, 2015 Share Posted June 10, 2015 Medallion still invisible... Link to comment Share on other sites More sharing options...
Sapphic-Sandra Posted June 10, 2015 Share Posted June 10, 2015 Thank you for fixing issues and not hanging Tonkor and Mesa to appease the torch and pitchfork wielding forums-folk. Link to comment Share on other sites More sharing options...
Sunny_Skies Posted June 10, 2015 Share Posted June 10, 2015 Nice update, only complaint is a can't fire the Daikyu any longer. Link to comment Share on other sites More sharing options...
TotallyLagging Posted June 10, 2015 Share Posted June 10, 2015 (edited) Kyroptera skins looks pretty cool, I like the new syandana. It's locked in a bundle tho. ;-; Oh well bought it anyway. Still no fix for Mesa's noble animation? https://forums.warframe.com/index.php?/topic/469989-attachment-on-saryn-w-mesa-animation-is-way-off/ https://forums.warframe.com/index.php?/topic/353961-mesa-noble-and-agile-animation-set-bug/ Edited June 10, 2015 by TotallyLagging Link to comment Share on other sites More sharing options...
SilverZs Posted June 10, 2015 Share Posted June 10, 2015 Update 16.8 has broken Radiant Blind Augment- Radiant Finish You are unable to do frontal finishers on any enemy type. https://forums.warframe.com/index.php?/topic/473073-u168-excalibur-radiant-finish-bugged-no-frontal-finishers-available/ Link to comment Share on other sites More sharing options...
Monsterwithin Posted June 10, 2015 Share Posted June 10, 2015 Thanks! Link to comment Share on other sites More sharing options...
Dragon.gov Posted June 11, 2015 Share Posted June 11, 2015 Still no fix for syndicate medallions being invisible. Link to comment Share on other sites More sharing options...
-Time- Posted June 11, 2015 Share Posted June 11, 2015 Yep, Daikyu wont let go and Opticor wont fire the 50%~ shot. Link to comment Share on other sites More sharing options...
Dragongodcarnage Posted June 11, 2015 Share Posted June 11, 2015 is there any ETA on a hotfix to fix arrows and other charge/primaries not firing the way they should Link to comment Share on other sites More sharing options...
SolBladeLeo Posted June 11, 2015 Share Posted June 11, 2015 found a bug, the Rakta Ballistica does not charge fire Link to comment Share on other sites More sharing options...
UrbanHermit Posted June 11, 2015 Share Posted June 11, 2015 i tried using my daikyu but all it does now is charge and nothing else yep all charge no fire Link to comment Share on other sites More sharing options...
Meenmu Posted June 11, 2015 Share Posted June 11, 2015 Yay, twintails in syandana form! Gonna go put this right onto my nova now. Link to comment Share on other sites More sharing options...
teporati Posted June 11, 2015 Share Posted June 11, 2015 Yep, Daikyu wont let go and Opticor wont fire the 50%~ shot. yep all charge no fire same here will charge but not fire Link to comment Share on other sites More sharing options...
Gnude Posted June 11, 2015 Share Posted June 11, 2015 (edited) Edited June 11, 2015 by Gnude Link to comment Share on other sites More sharing options...
LeeAmatsu Posted June 11, 2015 Share Posted June 11, 2015 (edited) Fixed Mesa’s Regulator pistols not being holstered when viewed in the Archwing Arsenal Noooooo! Gimme back! D: (LOL) EDIT: Buff the SUPRA! :D Edited June 11, 2015 by LeeAmatsu Link to comment Share on other sites More sharing options...
T3RT1UM Posted June 11, 2015 Share Posted June 11, 2015 I would like to be able to buy the Ormolu scarf separately since buying the set would mean 20-40 wasted platinum on bolto skin/s for bolto/s i do not possess anymore :/ please make this possible. TY I bought the set just for that syndana. Link to comment Share on other sites More sharing options...
BloodCarnival Posted June 11, 2015 Share Posted June 11, 2015 Mmmmm, Oberon Augmod. I like. 2 Abilities in one. Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted June 11, 2015 Share Posted June 11, 2015 Awesome!! Thank you DE! Sounds like a great patch! "Dusts his Lanka off" Link to comment Share on other sites More sharing options...
HeavenDog2014 Posted June 11, 2015 Share Posted June 11, 2015 Looks great!!! Downside is after this update my daikyu will charge, but not shoot :( but things look nice :D Link to comment Share on other sites More sharing options...
SilentFate Posted June 11, 2015 Share Posted June 11, 2015 I just bought the new Syandana for 50p and now i cant get the alternative skin. I only wanted the alternative skin for the Syandana, not the Akbolto, Tipedo or Daikyu... so now i'm mad that i spent 50p for the Syandana and i don't even have enough plat anymore to buy the bundle. DE please fix this or at least give me a refund so i can get the bundle. Link to comment Share on other sites More sharing options...
sedu13 Posted June 11, 2015 Share Posted June 11, 2015 Nunchaku pls Link to comment Share on other sites More sharing options...
WOLFtv Posted June 11, 2015 Share Posted June 11, 2015 Ty for all the fixes Link to comment Share on other sites More sharing options...
ZechsX18999 Posted June 11, 2015 Share Posted June 11, 2015 Thanks for the Interception fixes, it was disheartening to have to abort the mission after completing several rounds. Link to comment Share on other sites More sharing options...
KillaBoy6677 Posted June 11, 2015 Share Posted June 11, 2015 TENNO REINFORCEMENTS KYROPTERA SYANDANA, ORMOLU SKIN BUNDLE and New Augment Mods available now! Tenno, give your Warframe honorable style with the new Kyroptera Syandana! Complement the look with the Ormolu Weapon Skin Bundle, including a Skin for the Kyroptera. Add power to your Warframe with new Ability Augment Mods! KYROPTERA SYANDANA Add the Kyroptera version of the traditional Tenno Syandana to your Warframe. Forged by Tenno artisans, its design is inspired by winged night creatures. ORMOLU SKIN BUNDLE Ormolu Skins for your Daikyu, Akbolto, Bolto and Tipedo Weapons as well as the Ormolu Kyroptera Syandana will add an honorable brass and gold finish. New Augment Mods Mesa: Staggering Shield: Reflected bullets have a 50% chance to stumble enemies. Oberon: Hallowed Reckoning: Enemies killed by Reckoning create small areas of Hallowed Ground for 10 seconds. Enemies standing in the Hallowed Ground take 150 damage per second, while allies gain 250 armor. Additions Clan Warlords now have permissions to Kick and Suspend for certain timeframes in Clan & Alliance chat channels. Warlords also have the ability to grant this Permission to other Clan members. Added a ‘Charge Rate’ stat to the Arsenal for charge based weapons (bows, etc). You now have a number to associate your weapon Charge rate with - it will show how it is affected by the Fire Rate mods that you have equipped! Conclave Changes The first map will now be selected randomly in all Conclave game types. Players will no longer spawn in waves in Team Annihilation. Host Migration can now occur during Team Select screen. Changes The Excavation Scanner has been removed from the Codex. Players can now control the camera when using the Dojo Pigment preview. Adjusted the Ancient Healers healing pulse to be similar to a Small Team Health Restore with decreased frequency and a slightly shorter radius to match the Aura. Mirage’s Hall of Mirror clones will no longer show cosmetic attachments for clients, or if your particle quality is set to low. This change is in an attempt to resolve reports of Performance/crash reports related to Mirage. Simulacrum missions no longer count towards Mission Failed or Mission Quit statistics. Users who are playing with UI/HUD off will no longer see outlines of their Squad allies through walls. This should help with Machinima/Content Creators needing cleaner scenes! Fixes Fixed an error that would occur in Interception when Rounds would not progress after killing the remaining enemies. Fixed Lieutenant Lech Kril being unkillable due to players not being able to properly hit him with ranged weapons. Fixed Syndicate Spy missions not giving Vault rewards. Fixed Shotgun Mods not being included in the Conclave EOM rewards. Fixed all types of Ancient Healers not having the same Aura and healing pulse. Fixed incorrect color on the Elytron’s Thumper ability. Fixed Castana explosions not using the proper energy color as per: https://forums.warframe.com/index.php?/topic/456501-sancti-castanas-using-default-explosion-color-only/ Fixed Frost’s Snowglobe giving two visual effects for Clients. Fixed thrown weapons not showing the proper energy trails as per: https://forums.warframe.com/index.php?/topic/469235-hikou-prime-energy-color-doesnt-corresponds-w-chosen-color/ Fixed spawning issue on Corpus Gas City tileset that would cause players to spawn inside of walls. Fixed Mesa’s Regulator pistols appearing when previewing other Warframes. Fixed two copies of Oberon’s Reckoning FX showing on cast. Fixed decorative Lotus symbols on challenge icons spinning sideways. Fixed the minimap in Tutorial Missions not properly displaying the outline of the level. Fixed Captain Vor not properly using his abilities or attacks in the Tutorial Missions. Fixed several broken energy color effects as per: https://forums.warframe.com/index.php?/topic/470549-several-energy-colour-based-effects-still-broken-since-165/ Fixed Tonkor grenades bouncing off Boss weak points. Fixed radial damage not properly working against Lephantis. Fixed Mesa’s Regulator pistols not being holstered when viewed in the Archwing Arsenal. Fixed Zephyr’s Turbulence affecting enemies outside of its range. Fixed bullet deflection effects not playing on Mesa’s Shatter Shield. Fixed the Daikyu having no charge limit in Conclave. Fixed visual issues on Orokin-Corrupted Corpus firing animations. Fixed the Lanka’s fire rate not properly updating with fire rate Mods. Fixed Zanuka becoming stuck on crates in various tilesets. Fixed some visual issues on the Capture Target previewed in Simaris’ Library. Fixed an issue allowing players to take damage from Elytron’s Warhead. Fixed the Attica not firing as a silent weapon - the weapon is now functioning as a Silent weapon by design. Fixed some alt-helmets not sitting properly on Prime Warframes. Fixed the Gear menu not opening when players have their UI disabled. Fixed Sentinels and Kubrow having shields in no-shields Nightmare Missions. Fixed the Loadout selection menu buttons appearing on screen when accessing the pause menu from the Conclave Mode selection menu. Fixed players fast switching Arsenal loadouts causing Archwing to appear in the PvE loadout. Fixed a freeze that would occur when trying to view the Darvo Deal menu. Fixed Clan type and total number of members not properly displaying in the Clan menu under Communication. Fixed an issue that would occur when viewing End of Mission results in the Liset after completing a Conclave match. Fixed the Lucky Shot/Blind Shot Conclave Mod adding accuracy instead of decreasing it. Fixed NPCs getting stuck in cover and ignoring the player. Fixed being able to spawn two of the same type of Specters if you have two different types of Specters equipped. The intention of Specters is to have only one instance for each type of Specter summoned. Fixed Tonkor’s iron sights not closing when quick meleeing. Fixed Grineer on Earth tilesets falling under the level; making them unkillable. Fixed Mirage’s Hall of Mirrors causing a crash if you had no customizations on your Warframe or Melee weapon. Fixed Syndicate Medallions being invisible as per : https://forums.warframe.com/index.php?/topic/473021-invisible-syndicate-medallions/ Fixed various localization issues. eat sleep troll Link to comment Share on other sites More sharing options...
Xpyder Posted June 11, 2015 Share Posted June 11, 2015 I feel the need to point ou that cosmetics are not and should not be considered reinforcements. Link to comment Share on other sites More sharing options...
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