T3RT1UM Posted June 5, 2015 Share Posted June 5, 2015 (edited) Attachment (armor and syndana) on Saryn is way off when used with Mesa's noble animation. I've tried all other animation and they don't dont seem to have any problems. Saryn with NO animations: Saryn with Mesa's Noble Animation: Edited June 5, 2015 by T3RT1UM Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted June 5, 2015 Share Posted June 5, 2015 Can't really expect these sorta things to be perfect. I personally never mess with throwing some frames animations on other frames. Not due to lack of interest, but with the variance in the frame's character meshes it's bound to cause all sorts of problems. Link to comment Share on other sites More sharing options...
TotallyLagging Posted June 7, 2015 Share Posted June 7, 2015 Yeah, Mesa's noble animation is broken on every frame. Kind of a shame really, I loved her animation set... Link to comment Share on other sites More sharing options...
SysteMachine Posted June 12, 2015 Share Posted June 12, 2015 (edited) The pictures are self-explanatory. I hope this will be fixed soon. Edited June 12, 2015 by SysteMachine Link to comment Share on other sites More sharing options...
5h1n0k4m1 Posted June 12, 2015 Share Posted June 12, 2015 oh yea, quite awful :''( Link to comment Share on other sites More sharing options...
TotallyLagging Posted June 14, 2015 Share Posted June 14, 2015 It's been 6 months now. Also, question, is bumping allowed in this forums? Creating another thread of the same problem doesn't seem to be a good idea... Link to comment Share on other sites More sharing options...
Privateer Posted June 14, 2015 Share Posted June 14, 2015 Same bug. Valkyr in Mesa stance with accessories is broken. Link to comment Share on other sites More sharing options...
KaraBerry Posted June 15, 2015 Share Posted June 15, 2015 They talked about this in a devstream once; Basically, the animations other than the ones default to that frame are Use at your own risk. They're not meant to be on that frame, and going through and making two animation sets from every frame compatible with every other frame would be a huge task. They would also have to add two more animations for every new frame added to every existing frame. Basically, don't expect this to be fixed, and if you don't like it you don't have to use it. I personally love my floating Eos Prime shoulders~ Link to comment Share on other sites More sharing options...
KaraBerry Posted June 15, 2015 Share Posted June 15, 2015 Animations other than the ones default to that frame are "Use at your own risk". DE even talked about it during a devstream if I recall. Basically, they would have to make the two animation sets of EVERY warframe compatible with every other warframe, and that's a whole lot of work. Not only that, but they would have to go and revisit every frame and create two new animations every time a new frame came out. I reiterate; it's a massive load of work. There's also no reason to fix it, since they ARE use at your own risk cosmetics that are totally optional. I wouldn't expect a fix any time soon, and if you don't like the way it looks then don't wear it. Link to comment Share on other sites More sharing options...
KaraBerry Posted June 15, 2015 Share Posted June 15, 2015 The animation set isn't broken. It's just not made for anyone other than Mesa. The animation sets are Use At Your Own Risk, not intended for use with other frames. They were made available because people wanted it, but the amount of work it would take to recreate every animation set on every frame is ridiculous, and we can't expect this to be changed any time soon. Besides that, it's a cosmetic, and is totally optional. Don't like it? Don't use it. Link to comment Share on other sites More sharing options...
KaraBerry Posted June 15, 2015 Share Posted June 15, 2015 Not easily fixed, not really, and they would have to do at minimum two animation sets per frame, for every frame, and that would result in a whole load of work. They're not really intended to fit on other frames, so they're use at your own risk. Don't like it? Don't wear it. I personally like it. =P Link to comment Share on other sites More sharing options...
TotallyLagging Posted June 23, 2015 Share Posted June 23, 2015 They talked about this in a devstream once; Basically, the animations other than the ones default to that frame are Use at your own risk. They're not meant to be on that frame, and going through and making two animation sets from every frame compatible with every other frame would be a huge task. They would also have to add two more animations for every new frame added to every existing frame. Basically, don't expect this to be fixed, and if you don't like it you don't have to use it. I personally love my floating Eos Prime shoulders~ I really don't think that's a good excuse considering that they got almost everything right. Even Chroma's, which I kind of expected to be a mess because he's really big. Hell, I tested every animation on my Nyx and everything ( Including Mesa's agile ) is working correctly. Link to comment Share on other sites More sharing options...
NoggDog117 Posted June 25, 2015 Share Posted June 25, 2015 As the title suggests, the picture shows! http://imgur.com/v6h6dy9 Link to comment Share on other sites More sharing options...
PhoenixElite Posted June 25, 2015 Share Posted June 25, 2015 Don't forget the shoulder and chest armor that protrude out of their place for a good couple inches. Link to comment Share on other sites More sharing options...
kajiss1 Posted June 25, 2015 Share Posted June 25, 2015 Same problem with valkir and other female frames Link to comment Share on other sites More sharing options...
Rubbertubtub01 Posted July 5, 2015 Share Posted July 5, 2015 Doesn't this armour look great on Nova prime with mesa's noble stance.... Wow, this may need fixing. Link to comment Share on other sites More sharing options...
Alan Posted July 5, 2015 Share Posted July 5, 2015 (edited) Wow... Although if you squint your eyes it does look sort of good....... the upper part Edited July 5, 2015 by AIan Link to comment Share on other sites More sharing options...
5h1n0k4m1 Posted July 5, 2015 Share Posted July 5, 2015 (edited) Doesn't this armour look great on Nova prime with mesa's noble stance.... Wow, this may need fixing. ...i would have used "must" instead of may hahaha :) ps: is your monitor able to display at such rate ? Edited July 5, 2015 by 5h1n0k4m1 Link to comment Share on other sites More sharing options...
watervapour Posted July 5, 2015 Share Posted July 5, 2015 Just to remind you, some people like to cover how much plat they have. Link to comment Share on other sites More sharing options...
OoZE_23147 Posted July 6, 2015 Share Posted July 6, 2015 (edited) The Mesa Stance on nova cause all the shoulder and leg attachments to float about half a foot away from nova. I am getting the same error. Edited July 6, 2015 by OoZE_23147 Link to comment Share on other sites More sharing options...
Kuva_Kebab Posted July 7, 2015 Share Posted July 7, 2015 Yeah it's... ALL the shoulder pads with Mesa noble on Nova. Link to comment Share on other sites More sharing options...
litehound Posted July 13, 2015 Share Posted July 13, 2015 When the animations are on any frame but Mesa, armor either clips into limbs or juts out, and chestplates get placed at a strange angle. Link to comment Share on other sites More sharing options...
3kko Posted July 20, 2015 Share Posted July 20, 2015 Different cosmetics do not fixate on certain animation whrere the utilized warframe have diferent body shapes. Exemple 1 : Nyx (prime) using EOS primed shoulder plate and Mesa noble animation Note: The same thing happend with Valkyr, Nova but not with Mesa him self. Exemple 2 The same but with Limbo agile animation in this time. Link to comment Share on other sites More sharing options...
Kestral9999 Posted July 20, 2015 Share Posted July 20, 2015 This is a very well known and old bug. Link to comment Share on other sites More sharing options...
3kko Posted July 20, 2015 Share Posted July 20, 2015 This is a very well known and old bug. Seriously they persist ? I thought it was only with Eos armor and it did not notice the other shoulder cosmetics. Well ... Thanks for the quick reply. Link to comment Share on other sites More sharing options...
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