Twistedsparkle Posted July 24, 2015 Share Posted July 24, 2015 why is this the only defensive procedure with grineer and corpus?I feel a vein in my forehead pops out every time this happens :DDI think it would cool instead of locking doors infront of you (which is just a minor inconvenience anyway)the enemy could instead activate defensive protocols activating all sorts of traps and possibly double or triple enemy units in some areasor something like that?whaddya guys think about this? Link to comment Share on other sites More sharing options...
Eggzodiya Posted July 24, 2015 Share Posted July 24, 2015 This has been on my mind for a while; I think a bit of security protocol update isn't too much to ask for. My suggestion would be to have hidden turrets appear and waste the Tenno, or maybe flamethrowers with a 100% chance to proc a burn status. Locking doors just delays the inevitable. At least this way, things shooting at us would make us panic a bit while trying to hack the control panel... unless the player brought the hacking tool thing (I forgot what it's called). Link to comment Share on other sites More sharing options...
Coolbeans1 Posted July 24, 2015 Share Posted July 24, 2015 Yea, locking doors is only a useful tactic if an assassin has spawned to trap your team mate, otherwise it's just a bother. Link to comment Share on other sites More sharing options...
Scar.Heart Posted July 24, 2015 Share Posted July 24, 2015 (edited) We need a self-destruct mechanism for the enemies. Assuming all these countless ships are carrying anything at all of vital importance, it's sometimes better to take out the entire ship than to just try and delete data or defend a control module against a pack of gods. Edited July 24, 2015 by MagnusFury Link to comment Share on other sites More sharing options...
Stratego89 Posted July 24, 2015 Share Posted July 24, 2015 We need a self-destruct mechanism for the enemies. Assuming all these countless ships are carrying anything at all of vital importance, it's sometimes better to take out the entire ship than to just try and delete data or defend a control module against a pack of gods. Corpus would never do this. They're all about #Profit. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted July 24, 2015 Share Posted July 24, 2015 Honestly, better security would benefit a LOT of missions. All the non-endless types, at least. But imagine turrets unfolding from the ground in an Intercept where you're doing just a little too well, for instance. Link to comment Share on other sites More sharing options...
McBonY Posted July 24, 2015 Share Posted July 24, 2015 Lockdown is not designed as a way to make things more difficult. It's a safety net for people who are not that well equipped and could easily get overwhelmed by additional spawns during alarms. Lockdown stops the spawns and gives them time to catch a breath and rethink their strategy ;] So yeah, if the mission is already too easy for you, lockdowns are annoying, but if you struggle, they can be a life saver. Link to comment Share on other sites More sharing options...
HunterHog Posted July 24, 2015 Share Posted July 24, 2015 They should be able to plant tripwire mines in long corridors, for traps-sake, with guaranteed Knockdown if you trip them. Then the Corpus/Grineer would pop out and take advantage. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted July 24, 2015 Share Posted July 24, 2015 Lockdown is not designed as a way to make things more difficult. It's a safety net for people who are not that well equipped and could easily get overwhelmed by additional spawns during alarms. Lockdown stops the spawns and gives them time to catch a breath and rethink their strategy ;] So yeah, if the mission is already too easy for you, lockdowns are annoying, but if you struggle, they can be a life saver. Ah, that's an interesting point. Maybe they could be more prevalent in lower level missions, and more diverse traps in higher level ones? Link to comment Share on other sites More sharing options...
kubbi Posted July 24, 2015 Share Posted July 24, 2015 I too fail to see the purpose of the lockdowns. However I don't think it should be replaced by something else like traps. Lockdowns I see as a hindrance and think they should simply be removed. Warframe is supposed to be fast paced and getting slowed down by the lockdowns defeats that purpose. Link to comment Share on other sites More sharing options...
weezedog Posted July 24, 2015 Share Posted July 24, 2015 (edited) Why you got to activate the alarms or lock the place down for a desert skate or wild drahk? After a lockdown, why do I have to hack the alarms twice in a row to get back down to normal un-alarmed status? Edited July 24, 2015 by weezedog Link to comment Share on other sites More sharing options...
(PSN)Shiney_Piney Posted July 24, 2015 Share Posted July 24, 2015 (edited) the game does seem to have a lot of speed bumps, especially in grineer tileset. maybe we could increase traps in some modes and decrease in others, that way everyone can get their way Edited July 24, 2015 by (PS4)Shiney_Piney Link to comment Share on other sites More sharing options...
(PSN)teh1tank Posted July 24, 2015 Share Posted July 24, 2015 I think it would cool instead of locking doors infront of you (which is just a minor inconvenience anyway) the enemy could instead activate defensive protocols activating all sorts of traps and possibly double or triple enemy units in some areas That would actually require DE to put in work into improving the game, rather than just churn out more frames and items that make them money. So I doubt anything would happen, especially since they're all pretty busy getting Warframe ready for China so actually improving the core game isn't going to happen anytime soon. Link to comment Share on other sites More sharing options...
Hammahness808 Posted July 24, 2015 Share Posted July 24, 2015 I'm always confused as to why they'd lock themselves into the same room with me >:) Link to comment Share on other sites More sharing options...
SgtFlex Posted July 24, 2015 Share Posted July 24, 2015 Lockdowns need to make more sense and make things more difficult, not easier or just be a bother. Deploy traps, fill the room with toxin gas, activate turrets, flood the room with enemies, etc. Link to comment Share on other sites More sharing options...
(PSN)shadowraith_666 Posted July 25, 2015 Share Posted July 25, 2015 i'm always getting caught out by lockdowns during crossfire missions, you can never tell if it's due to you getting spotted or due to the invading platoon on whatever side of the map your on. Link to comment Share on other sites More sharing options...
Lancars Posted July 25, 2015 Share Posted July 25, 2015 Lockdown is not designed as a way to make things more difficult. It's a safety net for people who are not that well equipped and could easily get overwhelmed by additional spawns during alarms. Lockdown stops the spawns and gives them time to catch a breath and rethink their strategy ;] So yeah, if the mission is already too easy for you, lockdowns are annoying, but if you struggle, they can be a life saver. Yet the enemy can still open the doors. Its only stopping us not them. Link to comment Share on other sites More sharing options...
superbot34 Posted July 25, 2015 Share Posted July 25, 2015 or just make the lotus's dialogue more convincing. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted July 26, 2015 Share Posted July 26, 2015 Why you got to activate the alarms or lock the place down for a desert skate or wild drahk? After a lockdown, why do I have to hack the alarms twice in a row to get back down to normal un-alarmed status? Because those desert skates might be Tenno spies. You can never be too careful. I mean, those Tenno have kubrows, so it makes sense, right? Link to comment Share on other sites More sharing options...
Me.Greedy Posted July 26, 2015 Share Posted July 26, 2015 alarms 2.0 needs to be a thing for sure. Link to comment Share on other sites More sharing options...
Viedra_Lavinova Posted July 26, 2015 Share Posted July 26, 2015 Some of the corpus rooms, in Spy and Rescue I think mostly, if you get locked out you have turrets firing at you/ your back. It's a step in the right direction I think, but make it only appear on higher level missions. (So the noobs don't get creamed by them you know?) Link to comment Share on other sites More sharing options...
Volume Posted July 26, 2015 Share Posted July 26, 2015 (edited) What we should really have is like GTA-style "wanted level" and when the alert level is at maximum, have all kinds of awesome blockades and heavier units spawned and in formation waiting for us behind fortifications set up in the areas in front of us. Edited July 26, 2015 by Volume Link to comment Share on other sites More sharing options...
AlphaHorseman Posted July 26, 2015 Share Posted July 26, 2015 Yet the enemy can still open the doors. Its only stopping us not them. ...isn't that the point of a defense system? Stop the bad guys? Link to comment Share on other sites More sharing options...
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