egregiousRac Posted September 9, 2015 Share Posted September 9, 2015 (edited) Hmhm, with Primed Reach being my the Primed mod I'm most dedicated to, this will certainly make it even more worthy of upgrading mechanic wise. I await said changes eagerly. Though, I do wonder if the team has looked at each specific weapon category to make the mod work because weapons with both side usage (staves, polearms, etc). Wondering if the range on both ends of the weapon would be split evenly like it is now or a maxed Primed Reach with 165% bonus range would extend both sides by 165%. I know Orthos Prime actually gets (or did last time I checked) the boost listed on the card (both directions get +60/+165% range), but every other weapon I tested only got half the advertised range. Basically, one of the few weapons where it would make sense to be cut in half actually is the only one that isn't. This is why the Orthos Prime is a massive joke when using the reach mods, while everything else seems to only get a small boost. Edited September 9, 2015 by egregiousRac Link to comment Share on other sites More sharing options...
RyanGo Posted September 10, 2015 Share Posted September 10, 2015 so did it work? Link to comment Share on other sites More sharing options...
Emeraudes Posted September 10, 2015 Share Posted September 10, 2015 It seems to have worked, I effectively strike with the range of my blade + an extra length of it now compared to the slight extension when using primed reach at max Link to comment Share on other sites More sharing options...
KingTaro Posted September 10, 2015 Author Share Posted September 10, 2015 (edited) so did it work? With maxed Primed Reach on Dragon Nikana, this is the approximate distance at which I managed to break the container that you see in this picture: Looking at the picture, I'd say the mod increased the weapon reach by at least 2 times the size of the blade. I'll need to do precise testings to find out how much exactly the range got increased. Edited September 10, 2015 by KingTaro Link to comment Share on other sites More sharing options...
(PSN)NeroRedgrave Posted September 10, 2015 Share Posted September 10, 2015 Can anyone pls test this with the Galatine equipped with a maxed Primed Reach? Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted September 10, 2015 Share Posted September 10, 2015 (edited) Can anyone pls test this with the Galatine equipped with a maxed Primed Reach? Tested both with and without Primed Reach. The Galatine and maybe others are still not working properly. Without Primed Reach, only half of the blade basically makes contact, the other half from the tip being a phantom model. Barely with Primed Reach on, it has a reach corresponding with its model. Edited September 10, 2015 by -BM-StormVanguard Link to comment Share on other sites More sharing options...
egregiousRac Posted September 10, 2015 Share Posted September 10, 2015 Tested both with and without Primed Reach. The Galatine and maybe others are still not working properly. Without Primed Reach, only half of the blade basically makes contact, the other half from the tip being a phantom model. Barely with Primed Reach on, it has a reach corresponding with its model. Then the Reach bug sounds like it is fixed. This bug has nothing to do with weapons having bad hitboxes in the first place. Link to comment Share on other sites More sharing options...
KingTaro Posted September 10, 2015 Author Share Posted September 10, 2015 Can anyone pls test this with the Galatine equipped with a maxed Primed Reach? I've tested the Galatine with maxed Primed Reach. Maxed Primed Reach increases the range by 165%, meaning by a factor of x2.65. So I think that the range is still not properly being scaled. Anyway, here is the conducted test: Link to comment Share on other sites More sharing options...
Gilmaesh Posted September 10, 2015 Share Posted September 10, 2015 I remember DErebecca saying that some visual of reach was being tested by dev. It would be easier to see what we get. Link to comment Share on other sites More sharing options...
KingTaro Posted September 10, 2015 Author Share Posted September 10, 2015 I remember DErebecca saying that some visual of reach was being tested by dev. It would be easier to see what we get. Oh that would help! Anyway, on Reddit, someone said that the Galatine collision mesh is shorter than the visual blade itself. That's probably why it felt like the Primed Reach didn't affect the Galatine that much. Pretty curious to know what exactly was fixed with the U17.4.0. Link to comment Share on other sites More sharing options...
egregiousRac Posted September 10, 2015 Share Posted September 10, 2015 Testing with my Jat, I find that without mods the range is somewhere around 2.5M. With a rank 9 PReach (+150%) it ends up between 6m and 7m. This is right where I would expect it to be. It is also significantly longer than it was previously. I would say that the bug with the mods is fixed. Some weapons still have bad hitboxes, but that is a separate issue. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted September 11, 2015 Share Posted September 11, 2015 Testing with my Jat, I find that without mods the range is somewhere around 2.5M. With a rank 9 PReach (+150%) it ends up between 6m and 7m. This is right where I would expect it to be. It is also significantly longer than it was previously. I would say that the bug with the mods is fixed. Some weapons still have bad hitboxes, but that is a separate issue. No, that doesn't seem longer to me at all. I tested Jat before this patch and my first impression was that it's reach is almost as long as Orthros P (aka identical to your description). So no changes at all with Jat Kittag either. The only changes I noticed was with Dakra P. Link to comment Share on other sites More sharing options...
RyanGo Posted September 12, 2015 Share Posted September 12, 2015 I wanna see primed reach on Whip. Can it clear rooms? Link to comment Share on other sites More sharing options...
Voldromek Posted September 17, 2015 Share Posted September 17, 2015 I'm really hoping we get a fix on Galatines base range so it feels like it actually benefits from this. Link to comment Share on other sites More sharing options...
KingTaro Posted September 21, 2015 Author Share Posted September 21, 2015 (edited) The base reach aside on some weapons (e.g. Galatine), I have to say that DE really did fix and improve the melee hitbox. Since that hotfix, I noticed a drastic improvement when you're trying to hit units that aren't at your exact height level. So flying units, units on stairs, crowlers, etc... It's so much easier to even smash the enemies in the air after you bullet jump. Thought I should mention what has been fixed, in case there are still people wondering what this fix actually did. Edited September 21, 2015 by KingTaro Link to comment Share on other sites More sharing options...
tinyranitar Posted September 21, 2015 Share Posted September 21, 2015 So which weapon works best with Primed Reach now? Link to comment Share on other sites More sharing options...
KingTaro Posted September 21, 2015 Author Share Posted September 21, 2015 So which weapon works best with Primed Reach now? Polearms and whips. Other weapons, like the staffs, nikanas, nunchucks and heavy blade, benefit alot from maxed Primed Reach as well. Still need to test the rest of the weapons. Link to comment Share on other sites More sharing options...
(PSN)Crixus044 Posted January 20, 2016 Share Posted January 20, 2016 I apologize for my late post on this thread, but I would like a confirmation on whether the hitbox on the galatine has been fixed to actually fit the design and not be half the length of the visual blade. I have primed reach on my galatine, but if it doesn't work as well as I thought it would, I might as well take it off. Link to comment Share on other sites More sharing options...
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