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Devstream #59 Overview


AM-Bunny
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Kinda dreading the multishot change. Hope they buff all pistols since they can have up to 280% multishot.

This is incredibly important. Their damage is hugely dependent on multishot, and in most cases, they have very small magazines. Unless they are properly balanced, My vasto prime will be reduced to either a peashooter or a two-shot shotgun.

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So easy for DE to claim something is a bug and use that as reasoning for nerfs. And adding ammo consumption to multishot can only be considered a nerf.

 

While coptering was never intended there is no way multishot wasn't intended to work as it is right now. Because it is working more or less the same way it has since the earliest betas.

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So easy for DE to claim something is a bug and use that as reasoning for nerfs. And adding ammo consumption to multishot can only be considered a nerf.

 

While coptering was never intended there is no way multishot wasn't intended to work as it is right now. Because it is working more or less the same way it has since the earliest betas.

 

Well, supposedly it was a bug initially, and they simply chose to 'let it slide' all this time since it was interesting.

 

Honestly, I've contemplated this exact change in the past... I thought it would be more interesting from a balancing perspective, and would also make more sense logically; I mean, how exactly are we making this magical second bullet?

 

Then I gave it some more thought, and realized the names of the mods Barrel Diffusion and Split Chamber. Those names seem to imply that the barrel of the weapon itself has some kind of divider that splits each round in half, and that's what the magical extra round is. That made a lot of sense to me. So yeah, I agree with you that the original function seems in line with the names of the mods.

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yMZCoyw.png

Kubrow Pack Tactics

• A mod (or possibly consumable gear item) that causes the Kubrow to howl, and all Kubrows in the mission go into different frenzies depending on the breed

• Possibly something along the lines of the Kubrows rushing to revive all downed players, or going into a frenzy of collecting all drops

Corpus Cape

• Corpus cape made out of credits!

a8adadfbe3bf2537c1a7886a52995700.png29d44b0e1666d36a678e82e05c8b74ed.png

Return of Charge Attacks

• Was hoping for them to make it into U17, but it didn't happen due to Parkour 2.0

• Will definitely make it in for U18

• The current plan is that Charge attacks will be performable regardless of whether melee is drawn

• The current plan is to have two different charge attacks per weapon

Mastery Rank Changes

• There will be large shifts in Mastery Rank requirements based on weapon power

• Don't expect Boltor Prime to be Mastery Ranks 2 any longer! (jokes about it being MR 15)

• The current Mastery Rank Requirements were based on previous obtainable ranks, and didn't get updated as the maximum rank has increased

• If you have the weapon now, you will be grandfathered in - you don't have to worry about losing proficiency with a weapon you own

• You will still be able to obtain parts of Primed parts from the Void even if you can't use them at your current Mastery Rank

• You will not be able to trade for Primed parts if you can't use them at your Mastery Rank to prevent trolling

6f4ff062852edf8501a7688730f353dd.png

Sniper Re-Work

• Confirmed for U18

• There will be controllable zoom on scopes

• There will be more interactive UI elements, like perhaps a reticle that changes colour upon target acquisition

Focus System

• It is still being worked on!

• This will be worked into a Quest (the cinematic Quest in U18)

• It will have roots in the lore of the new Quest

Multishot Changes

• Multishot will increase ammo consumption in an attempt to add more complexity to its use, rather than a mandatory mod

• Apparently this was the original intent - having it not increase ammo consumption has been a two year bug, like coptoring

• This was part of the thought process involved with the Vaykor Hek's release

• There will be many guns that will be tweaked in response to this change - particularly ammo-hungry weapons may get ammo buffs, for instance

Nunchaku (Ninkondi)

• Release ETA: Next week!

• Base damage is 45 Electrical Damage

• Dual Ninkondi is not something being worked on currently

• Click

to see the Ninkondi animations

• Click

to see Sheldon and Rebecca use the Ninkondi in Conclave

kJIzVqH.gifsFWIHdm.gifLVO9XhA.gifQxPPRZw.gifpNzcLrN.gif

Pre-Corpus Valkyr Skin

• Release Date is 17.5

• It will (along with the other deluxe skins) most likely be released within a limited time window, like Proto Excalibur

• Geoff is relatively sure that Pre-Corpus Valkyr will be able to use Valkyr's Bonds

Update 18

• Projected release is before the end of 2015

• Will include player Kavats (Feral Kavat will be sometime before)

• The cinematic quest will involve Stalker

• Syndicates may expand with solar map 2.0 - Steve wants to give them specific homes and areas of influence

• Ability to downsize clans is within the U18 timeframe

• Will include the Tenno Rapier

• As mentioned, will include Sniper re-work and some incarnation of Focus system

Brawler Frame

• Release Date: 17.5!

• Next Devstream will demo him extensively

Other Stuff

• Trinity cloth physics are being worked on now - Frost will be updated later

• There has been some thought put into Syndicate-specific Quests hopefully with cutscenes (not this year though)

• Health will be displayed in a small bar directly above the player in Conclave rather than at the top of the screen

• The in-game voice chat will receive a huge quality increase next week

• Trading system re-vamp definitely needs to happen, but it probably won't this year

• U17.5 Will introduce a new Archwing mission type

• Boar will bre re-released before 17.5 - expect it to get touched up too

• Stealth finishers for MOAs are coming

Get well soon Steve!

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yMZCoyw.png

Kubrow Pack Tactics

• A mod (or possibly consumable gear item) that causes the Kubrow to howl, and all Kubrows in the mission go into different frenzies depending on the breed

• Possibly something along the lines of the Kubrows rushing to revive all downed players, or going into a frenzy of collecting all drops

Corpus Cape

• Corpus cape made out of credits!

a8adadfbe3bf2537c1a7886a52995700.png29d44b0e1666d36a678e82e05c8b74ed.png

Return of Charge Attacks

• Was hoping for them to make it into U17, but it didn't happen due to Parkour 2.0

• Will definitely make it in for U18

• The current plan is that Charge attacks will be performable regardless of whether melee is drawn

• The current plan is to have two different charge attacks per weapon

Mastery Rank Changes

• There will be large shifts in Mastery Rank requirements based on weapon power

• Don't expect Boltor Prime to be Mastery Ranks 2 any longer! (jokes about it being MR 15)

• The current Mastery Rank Requirements were based on previous obtainable ranks, and didn't get updated as the maximum rank has increased

• If you have the weapon now, you will be grandfathered in - you don't have to worry about losing proficiency with a weapon you own

• You will still be able to obtain parts of Primed parts from the Void even if you can't use them at your current Mastery Rank

• You will not be able to trade for Primed parts if you can't use them at your Mastery Rank to prevent trolling

6f4ff062852edf8501a7688730f353dd.png

Sniper Re-Work

• Confirmed for U18

• There will be controllable zoom on scopes

• There will be more interactive UI elements, like perhaps a reticle that changes colour upon target acquisition

Focus System

• It is still being worked on!

• This will be worked into a Quest (the cinematic Quest in U18)

• It will have roots in the lore of the new Quest

Multishot Changes

• Multishot will increase ammo consumption in an attempt to add more complexity to its use, rather than a mandatory mod

• Apparently this was the original intent - having it not increase ammo consumption has been a two year bug, like coptoring

• This was part of the thought process involved with the Vaykor Hek's release

• There will be many guns that will be tweaked in response to this change - particularly ammo-hungry weapons may get ammo buffs, for instance

Nunchaku (Ninkondi)

• Release ETA: Next week!

• Base damage is 45 Electrical Damage

• Dual Ninkondi is not something being worked on currently

• Click

to see the Ninkondi animations

• Click

to see Sheldon and Rebecca use the Ninkondi in Conclave

kJIzVqH.gifsFWIHdm.gifLVO9XhA.gifQxPPRZw.gifpNzcLrN.gif

Pre-Corpus Valkyr Skin

• Release Date is 17.5

• It will (along with the other deluxe skins) most likely be released within a limited time window, like Proto Excalibur

• Geoff is relatively sure that Pre-Corpus Valkyr will be able to use Valkyr's Bonds

Update 18

• Projected release is before the end of 2015

• Will include player Kavats (Feral Kavat will be sometime before)

• The cinematic quest will involve Stalker

• Syndicates may expand with solar map 2.0 - Steve wants to give them specific homes and areas of influence

• Ability to downsize clans is within the U18 timeframe

• Will include the Tenno Rapier

• As mentioned, will include Sniper re-work and some incarnation of Focus system

Brawler Frame

• Release Date: 17.5!

• Next Devstream will demo him extensively

Other Stuff

• Trinity cloth physics are being worked on now - Frost will be updated later

• There has been some thought put into Syndicate-specific Quests hopefully with cutscenes (not this year though)

• Health will be displayed in a small bar directly above the player in Conclave rather than at the top of the screen

• The in-game voice chat will receive a huge quality increase next week

• Trading system re-vamp definitely needs to happen, but it probably won't this year

• U17.5 Will introduce a new Archwing mission type

• Boar will bre re-released before 17.5 - expect it to get touched up too

• Stealth finishers for MOAs are coming

Get well soon Steve!

The most exciting thing is the new cinematic quest which include stalker about the lore making me hype damn and I've been thinking of a new frame which is a timer frame that can reverse time enemy spawn
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Well...how about we get more ammo from fallen enemies (not drops,the amount ammo of each drop)?......more max ammo won't realy *buff* ammo hungry weapons..as they will propably drain that too fast(swiching around weapons might help getting back more of the lost ammo)but is it gona be enough? guess we will see soon

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Multishot Changes 

• Multishot will increase ammo consumption in an attempt to add more complexity to its use, rather than a mandatory mod
• Apparently this was the original intent - having it not increase ammo consumption has been a two year bug, like coptoring
• This was part of the thought process involved with the Vaykor Hek's release
• There will be many guns that will be tweaked in response to this change - particularly ammo-hungry weapons may get ammo buffs, for instance

 

WELCOME TO THE "QUALITY OF LIFE 2.0" UPDATE KIDDIES!!!!

Edited by DKKenny
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Personally, I think it would have been better if they made it so multishot divides the damage between the original and extra projectile just like weapons with innate multishot such as: Akjagara, Brakk, Detron and every shotgun.

 

 

But then it might as well just be a +status chance mod. Which we actually need, since pure status mods are so completely worthless atm, but surely it would be better to just buff them?

 

Honestly, while I think this change is sort of a step in the right direction, I can't really see it working out well. An obligatory mod doesn't stop being obligatory just because it's massively inconvenient and annoying to use. On the other hand, if it leads them fixing enemy armour scaling and/or buffing reload speed and mag capacity mods then I'm all for it.

 

Also i can allready see whole bunch game breaking bugs coming along this change when game you were supposed to use 2 shot from mag but whole weapon has only one shot in mag. Heck probably each bow draw has 90% chance cause game crash or breaking to game.

 

 

This is just silly. DE may be occasionally mad but they're not completely incompetent.

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