TheBrsrkr Posted October 6, 2015 Share Posted October 6, 2015 >asks for constructive criticism and no flaming >assumes that is a stealth nerf >cites shoiting at enemies as a problem Link to comment Share on other sites More sharing options...
tocorro Posted October 6, 2015 Share Posted October 6, 2015 Not only Frost suffers from this. Played Atlas today. When I enterd the bubble of Nullifier to finish him of, the wall that I left behind me vanished instantly. I can assume that with Volt's shield it will be the same. Link to comment Share on other sites More sharing options...
jinxeverything Posted October 6, 2015 Share Posted October 6, 2015 You are not the only this a happened to my friend, it happened to me as well, this is not a bug it seems D: Link to comment Share on other sites More sharing options...
(NSW)BlaineKodos Posted October 6, 2015 Share Posted October 6, 2015 Don't run into the bubble. There are enough tools at our disposal to take out a nullifier bubble that it shouldn't be that big a deal. A thrown secondary with Concealed Explosives or the new Sonicor will do the trick just fine. Link to comment Share on other sites More sharing options...
BluelitHalo Posted October 6, 2015 Share Posted October 6, 2015 (edited) It's more of an unlisted bug fix than a stealth nerf. If any player goes inside the Nullifier bubble, then it is to be expected that ALL abilities get disabled. Snow Globe was never supposed to be an exception to this rule.That being said, I still think this enemy has the worst design in the game. You're given only two options to counter it: (1) be pre-equipped with an automatic weapon to spray the bubble down, and (2) rush into the bubble for a faster kill, forsaking any active buff on you. Nullifiers are unfair; they reduce player choice, which is, was, and will never be good for any game, ever. Edited October 6, 2015 by AzureEmulation Link to comment Share on other sites More sharing options...
Dillon_J Posted October 6, 2015 Share Posted October 6, 2015 could be a bug or simply something they forgot to list in a hotfix. i dont use frost so wouldnt know how it usually is. Don't run into the bubble. There are enough tools at our disposal to take out a nullifier bubble that it shouldn't be that big a deal. A thrown secondary with Concealed Explosives or the new Sonicor will do the trick just fine. thats not really a fair thing to say since maybe all he had to viably kill them was running into the bubble(weapons with low fire rate) Link to comment Share on other sites More sharing options...
duhadventure Posted October 6, 2015 Share Posted October 6, 2015 The problem is you have to use specific weapons to pierce the bubble at range. Also the Bubble/Shield/Rock Wall are already deployed and are not linked to your warframe anymore, so it would be more realistic for the Nullifiers to destroy the bubble by hitting it with their bubble, not the frame. Link to comment Share on other sites More sharing options...
Khormalys Posted October 6, 2015 Share Posted October 6, 2015 At least nullifiers are visible from afar, new corpus enemies aren't so when they disabled my vex armor when i run melee only with chroma im really sad. I think new corpus should prevent you from using abilities but not disable them. Link to comment Share on other sites More sharing options...
duhadventure Posted October 6, 2015 Share Posted October 6, 2015 (edited) At least nullifiers are visible from afar, new corpus enemies aren't so when they disabled my vex armor when i run melee only with chroma im really sad. I think new corpus should prevent you from using abilities but not disable them. The have a distinct pinging sound when they get close. Edited October 6, 2015 by duhadventure Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted October 6, 2015 Share Posted October 6, 2015 It's a bit S#&$. Link to comment Share on other sites More sharing options...
duhadventure Posted October 6, 2015 Share Posted October 6, 2015 Also there is the issue of in squads the frost having to stay in the bubble because the teammates don't want the bubble to go down, which makes frost a stationary frame instead of the tank he is. Link to comment Share on other sites More sharing options...
Pillagius Posted October 6, 2015 Share Posted October 6, 2015 (edited) Well, that "rework" of nulifiers bubble is kinda stupid... at very least. You cast something - that something applies a certain effect, that can be canceled at any given time as soon as you walk into the damn bubble, even if the object or whatever affected by your ability is nowhere near that nulifier field nor dirrectly connected to the warframe! This is a level of logic similar to: someone, per say, has lit the fuse on a bomb - you extinguish the match used to lit the fuse and the fuse magically gets extinguished too... Bravo!.. Edit: Removed a few offensive lines. Generally I'm trying to be a nice person, but as soon I have to deal with something that's stupid/broken or whatever for hours - I can get a little frustrated. Juuust a little bit... Edited October 6, 2015 by BitterPill Link to comment Share on other sites More sharing options...
jinxeverything Posted October 6, 2015 Share Posted October 6, 2015 It's more of an unlisted bug fix than a stealth nerf. If any player goes inside the Nullifier bubble, then it is to be expected that ALL abilities get disabled. Snow Globe was never supposed to be an exception to this rule. That being said, I still think this enemy has the worst design in the game. You're given only two options to counter it: (1) be pre-equipped with an automatic weapon to spray the bubble down, and (2) rush into the bubble for a faster kill, forsaking any active buff on you. Nullifiers are unfair; they reduce player choice, which is, was, and will never be good for any game, ever. Ancients and Nullifiers are meant to be a threat and they are fulfilling their role very well but the thing is they appear ALOT more often than they should to the point it seems unfair to those that aren't equipped with "god" tier gears like most of us :< DE need to address this issue. Link to comment Share on other sites More sharing options...
Demon.King Posted October 6, 2015 Share Posted October 6, 2015 (edited) People have been asking for Nullifier changes since forever since they are totally broken vs low fire rate weapons. DE has ignored this and instead keep buffing nullifiers every mayor patch. This makes no sense... When going T3/4 void I am FORCED to run an ammo efficient med/high fire rate weapon simply because of nullifiers and their high spawns (I have 3/4 at once in one room pretty much every match). Whenever I try using high power low fire rate weapons I need an entire mag to take it down. This really needs to change. As for the abilities change itself, It's a contradiction. They want players to be more diverse and interact more with environment/enemy, then they include a mission death sentence the moment you do so. really? Edited October 6, 2015 by Demon.King Link to comment Share on other sites More sharing options...
SoanoS Posted October 6, 2015 Share Posted October 6, 2015 So much for not wanting the player to afk in one spot. Now Frost can never leave the pod or the mission will fail... ^this Sounds like that from now on, Frost isn't allowed to loot between the defense waves, because Frost isn't the fastest frame, and the timer between waves is 5 seconds. Good luck trying to loot the whole area during that I thought DE wanted to reduce static gameplay, but now they force Frost players to stay inside the globe. and to add insult to injury, the sentinel goes inactive during first wave. Link to comment Share on other sites More sharing options...
duhadventure Posted October 6, 2015 Share Posted October 6, 2015 It would help if punch through worked on them like it does with glaives. Link to comment Share on other sites More sharing options...
Victorovich Posted October 6, 2015 Share Posted October 6, 2015 Also there is the issue of in squads the frost having to stay in the bubble because the teammates don't want the bubble to go down, which makes frost a stationary frame instead of the tank he is. Agreed. This change made frost nearly stationary frame cause buble is too important in high level missions. so it would be more realistic for the Nullifiers to destroy the bubble by hitting it with their bubble, not the frame. Considering that in alot of missions they may "jump" on a bubbled target this would be even worse. Atleast if bubble disappears it should have some visible effect not just turn into air. I still hope this change was unintended. Link to comment Share on other sites More sharing options...
DoomFruit Posted October 6, 2015 Share Posted October 6, 2015 At this point, I'm left to wonder when all the people who say "just melee them" are going to appear. Link to comment Share on other sites More sharing options...
Jinryusai Posted October 6, 2015 Share Posted October 6, 2015 People have been asking for Nullifier changes since forever since they are totally broken vs low fire rate weapons. DE has ignored this and instead keep buffing nullifiers every mayor patch. This makes no sense... When going T3/4 void I am FORCED to run an ammo efficient med/high fire rate weapon simply because of nullifiers and their high spawns (I have 3/4 at once in one room pretty much every match). Whenever I try using high power low fire rate weapons I need an entire mag to take it down. This really needs to change. As for the abilities change itself, It's a contradiction. They want players to be more diverse and interact more with environment/enemy, then they include a mission death sentence the moment you do so. really? IRONY: Copter: Limited weapon choice so they removed it. NULLIFIER: Limiting choice of weapon, but they do nothing to alter it. Link to comment Share on other sites More sharing options...
duhadventure Posted October 6, 2015 Share Posted October 6, 2015 Honestly the nullifier needs a rework, maybe just replace it with new enemies.... Link to comment Share on other sites More sharing options...
TheBrsrkr Posted October 6, 2015 Share Posted October 6, 2015 IRONY: Copter: Limited weapon choice so they removed it. NULLIFIER: Limiting choice of weapon, but they do nothing to alter it. Except coptering got replaced by an entirely new system, and creating an entire system for one enemy type is a waste of resources. Link to comment Share on other sites More sharing options...
Tsunero Posted October 6, 2015 Share Posted October 6, 2015 Nullifiers must go, they were a bad super fast bandaid solution for a trivial upsurge of some exploit for which they were responsible in the first place. Epic DE logic there, "we F'd up, let's punish the players, LOL!". Link to comment Share on other sites More sharing options...
duhadventure Posted October 6, 2015 Share Posted October 6, 2015 Try to avoid dev bashing. Nullifiers were a good idea in concept, they are just a tad bit overpowered. Their ability to kill is not that high (unless its mid to long range) but it is rather their ability to block abilities, and every update seems to buff them (be it accidental or intentional.) Link to comment Share on other sites More sharing options...
-CM-Rogusdra Posted October 7, 2015 Share Posted October 7, 2015 Sonicor is a really really good weapon paired with frost, why? because it can KILL the nullifier from outside, their bubble can't stop sound! Ha! (no but srly try it, it makes the defensive role of frost easier) Link to comment Share on other sites More sharing options...
Darrick-EGT- Posted October 7, 2015 Share Posted October 7, 2015 i hate this bug or intended change -> DE why such a ninja change? it is just annoying for us players Link to comment Share on other sites More sharing options...
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