Valkyr Guide: New Player to Allpurpose/Endgame to Competative
I'm posting a full guide for my Eternal War Valkyr build (step-by-step on how to acquire it) and the different uses of each version. I see this guide as a work in progress, if you see anything that needs to be corrected or added in, post, and if I agree I will do so. If you want more info, or thing something is redundant, again, please say so.
OP’s Opinionated Note: If you do make it through this guide, and follow all the steps, you will end up with a top-tier warframe. This Valkyr build is insanely powerful and useful right now, I’ve played over 1000 hours (well over) and it’s my favorite build in the game, hands down. I would personally argue that it’s as good as anything else out there, and superior to most of it
The below video shows off an eternal war/hysteria valkyr build. Its a little outdated but its the best I can find, and the gameplay is similar to the way my build plays, just without the supportive playstyle.
If you want to see a bit more on playstyle for any of my builds, feel free to click on the link and read the description (this post is long enough without all that stuff lol).
[u17.6] Eternal War Valkyr (New Player/Accessible Version)Guide
[u17.6] Eternal War Valkyr (New Player/Accessible Version): http://goo.gl/inYZb5
This build is the new player friendly version of the build, although some of the mods are still kind of rare, they're nothing that you can't get your hands on. The guide is step-by-step, but ideally you’re working on several steps at once (ex: its possible to forma a frame and farm fusion cores at the same time).
1. Apply Orkokin Reactor ASAP- These will drop in alerts (often after a devstream, which happens once every two weeks) or you have to buy them for 20 plt, sometimes they drop in limited-time events. If you’re using a Warframe or a weapon seriously, and plan to continue doing so for a long time, you want it to have a reactor/catalyst installed on it (this doubles mod capacity).
2.Acquire the Mods
A. Vitality, Rush and Steel Fiber-If these haven't dropped for you by the time you finished Venus (maybe even Mercury), you're having bad luck. You can easily remedy that with the trade channel, or by joining a friendly clan (these mods are common enough that most veterans would probably be willing to give away a copy for free to a clan-mate). If you need a friendly clan/alliance, feel free to message me.
B. Intensify/Continuity/Streamline- Though technically they're listed as rare mods, most veteran players have probably had dozen's pass through their inventory (I give away my spares/sell them for credits). Again, a friendly clan member would probably help you out with these, if not you could farm prime parts in void and trade for one of them or just pay 5-10 plt (again, even if you won't get charity, in a large, friendly clan/alliance, you should at least be able to find someone who will cut you a deal).
C. Rage- This ones a little more rare. It costs 10-20 plt, and while you may find a friendly clan member who'll give you one, its more likely that you will have to trade (or farm grineer napalms in grineer survival, but that'll get tedious. Unfortunately this is an essential mod for my build to function as intended, you could swap it out for flow if you had to, but that would severely impact the playstyle.
D. Steel Charge- This one only drops from alerts, I recommend keeping an eye out for it. You could also look for something of roughly equivalent value (enemy radar, loot detector, energy siphon, rifle amp) and then trade them for it (if you buy it, it'll be 5-15 plt). Corrosive Projection is a viable alternative, in some circumstances its even superior.
E. Eternal War- This one’s not easy to get, but in case the name of the build didn’t give it away, this one’s essential. It’s a faction mod, so you’ll have to join a Syndicate (The Perrin Sequence and/or New Loka) and rank up to aquire it. If you can’t do this/don’t want to, you can easily trade another faction-specific mod for it, or you can buy it with plt (It’ll probably cost from 20-35 plt). You could also farm prime parts, hope you get a good drop, and trade one of those.
F. Constitution- This one’s a nightmare mod, and they can be tricky to farm for new players (you have to complete all the nodes in a system, then wait for the system to have nightmare missions (which can be difficult) run them, and hope it drops). Rather than do that, farm something else and trade for it, or buy it (10-20 plt).
3. Ranking up Mods- To do this, you're going to need fusion cores and credits. I recommend running Void missions for these (speed-run captures for credits, endless modes (I recommend defense) for 4 reward cycles/20 waves. You want to run as high-level void missions as you can for these, so long as you can complete them without much difficulty, however at this point, you likely won’t be able to do more than t1/t2. For t3/t4 captures, you may find a clan mate who will let you tag along, you’ll get a ton of credits, cores, and rare stuff.
4. Apply Forma- Forma BPs drop like candy in void (especially on higher difficulties), getting them shouldn’t be a problem (or fully-built goes for 20 plt in the market). To build forma you need resources and credits, if you don’t have them, farm Lua, Earth excavation for Neurodes, Sargas Ruk at Tethys, Saturn for Orokin Cells, Alad V at Themisto, Jupiter for Neural Sensors, and The Sergeant at War, Mars for Morphics.
5. Level Your Warframe- T1-2 Defense runs are great for getting experience for your warframe/weapons (and cores for the above steps) so I recommend running them. It’s easy to find someone running them in the recruiting chat, so you won’t need to farm keys yourself. Always bring at least 1 max rank weapon with you, and if you’re leveling your Warframe, leave behind as many weapons as possible (the less weapons you bring, the more xp your frame gets).
5. Sidenote- While you’re running void missions, you’ll be getting prime parts. If you are having trouble trading for any of the aforementioned mods, you can try trading the prime parts for them/selling prime parts for plt and then buying the mods.
This melee build is meant to be used with all versions of this Valkyr. The melee mods on this build are fairly essential as they buf Valkyr's Hysteria, but the weapon itself no longer has any effect on hysteria. Technically this means that you can use whatever weapon you want, however I still recommend this one, as it works very well with the listed mods. For newer players looking for something easy to acquire, any decent melee with a good crit chance/damage will work (Prisma Skana, Dual Cleavers (prisma to), Atterax, Dual Ichor, Galatine, etc.) If you’re just looking to use your melee to take out nullifiers, using the glaive prime for the channeling explosion is also a viable option.
1. Apply Orokin Catalyst- This is entirely the same as with my last step
2. Acquire the Mods
A. Berserker- If you want to farm this one, it’s a rare drop from corrupted in void, but farmable. Otherwise trade a rare mod for it/buy it for like 10-15 plt.
B. Shocking Touch, Fury, Organ Shatter, Pressure Point, and True Steel- Common drops, and if you don’t get them from a drop, they’re easy to trade for (again, especially easy with a friendly Clan/Alliance). Worth no more than 5 plt apiece.
C. Primed Reach- This one’s tricky to get, see the upcoming description for Primed Continuity (its upcoming) and cut the price in half (approximately). I recommend waiting until void trader/Baro Ki’Teer sells this one again, and using reach in the meantime (really easy to find).
D. Spoiled Strike- This one is a possible (but not recommended) alternative to fury. See the upcoming explanation for Transient Fortitude/Narrow Minded/Blind Rage (corrupted mods). If a spoiled strike doesn’t drop while you’re farming them, don’t worry, its pretty common. Figure it costs 5-10 plt, and you can trade most rare mods/decent prime parts for it.
E. Fever Strike- Ideally you’d have this mod (corrosive damage is awesome) but its difficult to farm, and I can’t recommend trying. Instead, farm something else that’s worth money (prime parts or corrupted mods) and trade for it, or buy it with 10-25 plt. In the meantime, feel free to use any other elemental damage mod in its place.
F. Smite XXX- If you’re up against a specific faction, the various smite mods will actually provide more dps than fury, so feel free to swap them in and out (I’d recommend not doing so against corpus however, you want that attack speed for messing up nullifiers).
Note on Using Fury: Fury, used in combination with several other attack-speed buffs mentioned in this guide (arcane strike/berserker/127% attack speed warcry buff) may make several weapons difficult to use, and certain combos impossible to pull off. I was using Dual Ichor at one point, and couldn't press the melee button fast enough to perform even the most basic combo (literally I couldn't press melee fast enough). There are two ways around this, use a mod other than fury (life-strike, smite grineer/corpus/infested, spoiled strike) or use a macro (I found that, for dual Ichor, I was able to make 2 of 3 combos work with a macro, the macro I used let me hold down a button to make it register a melee press every .025 seconds). I know not everyone likes macros, but for me, it has been fun and makes builds viable which otherwise would not be so.
A. Raksa Kubrow- You need to run missions on Earth, repeatedly, until you get a Kubrow egg (you need to destroy feral kubrow dens to find one). Hatch the egg in your incubator, if it’s a Raksa, great, if not, make imprints of it and trade them for a Raksa (or keep farming and hope the next one is a Raksa, there’s a 20% chance for each egg to be Raksa).
B. Mods: Maul, Animal Instinct, Loyal Companion, Bite, Link Armor, Shelter, Link Health, Pack Leader- These may drop in any grineer mission where drahks (grineer kubrows) spawn as enemies, also feral kubrows drop them on earth (you should find several while you’re farming that egg. For any that you don’t find, I recommend trading for them (most are cheap, around 3-5 plt, the rare ones shouldn’t cost over 15, except maybe bite for around 20).
C. Mods: Animal Instinct- Another Nightmare mode mod, best to trade for it/buy with plt (shouldn’t cost more than 15 plt).
2.Apply Orokin Reactor
3. Forma 6 Times (I know, I know, it’s a lot… you can settle for less, but it won’t be as good. If you want what I see as the optimal build, it takes 6 forma).
4. Get The Kavasa Prime Collar This isn’t at all essential, but it looks cool and will increase your Kubrow’s armor by another 100. At this point, it’ll provide very little benefit, but for min/maxers like myself, you won’t be able to resist. This is prime gear, and as such its parts drop in void.
If anyone’s interested, this is how its armor looks numerically (thanks Darzk): 600*(1+1.1+1.27)=2022*1.6=3235*1.1=3558.5+50*(1+1.27)=3672+100=3772 armor for 92.6% damage reduction
[u17.6] Eternal War Valkyr (perma-warcry, +127% attack speed)Main Build
[u17.6] Eternal War Valkyr (perma-warcry, +127% attack speed): http://goo.gl/ppzGA2
If you’ve read everything and made it this far, then congratulations, you’ve made it over the hump. These mods are more tricky to acquire, but by now you know how to forma, farm, trade, forma and rank up mods, so you should be ready for it.
This is an all-purpose build, and what I use most of the time. For your average runs, this is the most effective build of my 3 builds.
1. Acquire these Mods
A. Transient Fortitude/Narrow Minded/Blind Rage- These are all corrupted mods, this means they improve one stat and harm another. I recommend adding transient fortitude last, as without Narrow minded and/or Primed Continuity (this mod will be explained later) it’ll harm more than it helps. Transient Fortitude replaces Streamline, Blind Rage replaces Intensify, and Narrow Minded replaces Constitution (unless you don’t have Primed Continuity, in which case it replaces Continuity, as Constitution is better than Continuity). To get these, you need to run Orokin Exterminate missions (these are actually fairly easy to farm). If you get multiple copies of one, you can trade it another that you don’t have. If you get Fleeting Expertise, Overextended, or Heavy Caliber you can also trade them for one of the above mods (these cost ~15-30 plt each if you’d rather just buy them).
B. Primed Continuity- This one is the most difficult mod to get in the whole build. It’s price ranges dramatically (100-400 plt for unranked, 600 to 1000 plt for max ranked depending on when you buy it). Baro Ki’Teer (the void trader) will occasionally sell it, but he only shows up once every two weeks, and its anyone’s guess if he’s going to bring it. Despite that, its my recommendation that you save up credits and ducats (you get these by turning in prime parts at relays) and wait for Baro Ki’Teer to show, as the price of Primed Continuity is typically more expensive than everything else this build uses combined, and while it’s great to have, the build will work mostly as intended without it (not gunna lie though, those extra few seconds on WarCry/extra efficiency on hysteria really helps).
C. Toxic Flight- This is the least essential mod for the build, rush works just fine in place of it (I almost like it better). That said, if you want it, it drops from Drekar Ballista or on Sabotage Uranus (lol), and is worth ~10-15 plt. Mobilize is easier to find, easier to rank up, uses less mod points, and provides virtually the same benefit, so feel free to use that in place of this one (technically toxic flight is better though, and if you’re like me, you want the best regardless).
2. Forma- for this build to work as intended, you need at least 4 forma. The same method as described in the first build works here, so I recommend following that.
3. Level Your Warframe- Use the same method as described earlier (t1-2 def).
4. Arcanes- You get arcanes from the raid (or by trading) and apply them to a helmet/syndana for a stat boost (they are reusable, but you need a stack of 10 to get the max benefit). 3 types of arcane work especially well on Valkyr for this build, Arcane Grace, Arcane Guardian, and Arcane Strike. I personally recommend using Arcane Strike on the Helmet (for melee speed, this one works during Hysteria), and Arcane Guardian on the Syndana (for Armor). If you need to heal, you can just use Hysteria, so I recommend against Arcane Grace as I feel the armor will provide greater benefit.
[u17.6] Eternal War Valkyr (Competitive/Leaderboard Version)
[u17.6] Eternal War Valkyr (Competitive/Leaderboard Version): http://goo.gl/i1ymlZ
1. Explanation- If you’re attempting something where you feel you need this build over the one I have listed, you don’t really need my help (you know how to get mods and use forma) so this guide will be very brief (the fact that I’m at 2000 words, have been typing for hours, and have a stiff back has nothing to do with it lol).
2. Sidenote- It is possible to forma your Valkyr so that you can use this build and my competitive one, with 8 forma. You’ll need a dash for the aura and the exilus, 4 D polarities, a v polarity, and a syndicate mod polarity lol (if there is any demand for it, I can post the configuration lol).
3. Kubrows- If you’re planning staying past an hour on t4 survival or something similar, I highly recommend not bringing a kubrow, even my linked one. Its probably gunna die at some point, likely when you stop punching stuff to res a teammate (If you’re very mobile and aggressive, you can generally keep it alive, but the moment you stop moving and life-stealing for it, your dogs in trouble).
4.Hyper-Lategame- If your goal is to stay over 2 hours, see the next build, it’ll probably work better.
[u17.8] Eternal War Valkyr Pure Hysteria (For Hyper-Lategame)
[u17.8] Eternal War Valkyr Pure Hysteria (For Hyper-Lategame): http://goo.gl/XJnbJB
Technically speaking, this build has the greatest survivability of all the linked builds (simply because you can stay in hysteria the longest). Generally speaking, it will become more effective than my competitive-leaderboard build around 1hr 30min (due to you needing to rely exclusively on hysteria around this point, and hysteria with this build just being better). However, the competitive-leaderboard build is still viable at this time, and it will function considerably better than this build up until that point. There may be some exceptions to this depending on squad comp (a good Trinity will make energy a non-issue and increase your survivability, and a good Nova or Loki will make it easier for you survive, the three together will allow my competitive build to last longer). That said, if you’re planning to stay in a t4 survival considerably longer than two hours, this is probably the build you want to bring. Enemy damage scaling gets to the point where being out of hysteria isn’t viable, and with this build, functioning while under hysteria is optimal. That said, this build has a weakness: nullifiers. You can still kill nullifiers while in hysteria, but it’s much more difficult to do.
Point-by-point instructions to killing nullifiers with this build:
1. Follow my recommended melee mods to the letter. Range, attack speed, and damage are what you want to take down nullifiers quickly. Primed Reach and Fury are your friends, Spoiled Strike is not. In the previous builds, if using a melee weapon with good range, nullifiers are relatively easy to deal with, however, with this build, there will always be a bit more risk due to hysteria claws’ small (but workable) range. As for arcanes, you’re pretty much giving up on any defensive stats, so arcane guardian and grace won’t be much help. Arcane strike is very helpful as it functions in hysteria, I recommend it most highly. I haven’t been able to try another arcane aside from these three, but in theory, arcane trickery seems useful (and you’re going to want those arcane revives for when you mess up with a nullifier, so best to have 2 full arcane sets, even if they’re not all that useful).
2. To kill nullifiers safely, you need to bring down their shields first. You will have to hit the shield repeatedly with melee until it is down while keeping yourself outside of the shield, and then kill the nullifier before the shield comes back. There are two good ways to do this under hysteria, 1) stand as far away from the nullifier as possible while rapidly meleeing, keeping a constant range so that you can hit the shield, but not get enveloped 2) rather than going straight towards the nullifier, strafing and targeting the sides of the bubble (this may be impossible in certain hallways though). The latter is my favored method, as with the madness combo, I’m hitting the shield and moving away from the nullifer’s path faster than he can move towards me (this is only viable in open spaces though, you need room to maneuver).
3. Rage and Madness are the best combos to use for taking down nullifiers shields (and coincidentally, the easiest combos to perform). Rage is your standard combo, performed by pressing melee as fast as you can, It doesn’t carry you forward much, so if you’re either backing away from a nullifier or going after it head-on, I recommend using this one to ensure that the shield goes down before it envelops you. Madness can be performed simply by holding down the right-mouse button while meleeing rapidly. Keep in mind that with the attack speed of this build (berserker, arcane strike, fury, and a high-strength warcry) you will melee extremely quickly. This means that your melee animations will happen very quickly, and they move you (on many weapons, with this amount of attack speed, combos will actually move you forward faster than running will). Normally this would be barely noticeable, but with the attack speed of this build, you will notice it (especially if you’re walking forward as you melee, which isn’t recommended against nullifiers unless you’re strafing the very outer edge of their shields. This is good for strafing the sides of a nullifier globe, but terrible for going straight at it (your momentum will carry you into the globe).
4. It is actually possible to enter a nullifiers shield and kill the nullifier (with hysteria and warcry active) before getting your powers canceled. However, my success with this method has been sporadic, it seems to be more reliable in some matches than others (sometimes my abilities stay active for over a full second, others they’re canceled almost immediately upon entering the nullifiers shield, perhaps it has to do with lag). To do this safely, you need to kill the nullifier in one strike (I recommend rushing them, sliding into shield, and killing the nullifier with a slide melee). This is easier to do outside of hysteria (which the previous builds would allow) but honestly that isn’t an option with this one (you have no tank outside of hysteria). I’ve found this method to be incredibly satisfying when it works (and for some matches it does this consistently) but for this build, I just can’t recommend it (it’s quite risky with hysteria claws). Even if you’re only 40 minutes in, if your powers get nullified, you will die (and due to shorter melee range, it’s easier to miss the nullifer on a slide-attack).
5. Again, the faster your attack speed is, the easier nullifiers will be to take down. I highly recommend using a macro, it will work wonders with your attack speed. I personally use a funny mouse with a thumb-grid on it (12 buttons). I have my 4 button rigged to a melee strike and my 5 button rigged to a macro, which registers 4 being pressed every .025 seconds. This makes a considerable difference in my attack speed (as each melee is triggered as soon as it possibly can be, there’s no delay between strikes because of my button-pressing being slow) but it also makes certain combos impossible to use (it’s a trade-off). Also, with the attack speed of all my builds, certain melee weapons will be impossible to use without a macro (such as the dual ichor, you just can’t press the melee fast enough to perform anything more than 1 or 2 hits in a combo) so it’d be a good thing to have, if you’re building for max attack speed.
6. If you have more than one nullifier aggro’d onto you, unless they are literally standing right on top of each other, don’t fight them. Trying to kill one nullifier with another coming at you from a different direction is too much risk (when using a melee weapon that has good range, my previous builds make fighting in this situation more viable).
Something else to be very wary of with this build: Energy Leech Extimuses. There have been events in the past with high spawn rates for energy leech enemies. If you have no energy in in this build, you will not have a good time (you aren’t at all tanky outside of hysteria, and, without rage, you have no way to rapidly restore energy with this particular build). If you see energy leech extimuses, focus them, if another event occurs with a lot of them (or similar energy restrictions, such as nightmare mode energy drain) then this build is a bad idea (although there may be ways to counteract this, like bringing 4 energy siphons and an ev trin).
In case any of you like all three of these builds, and want to run each of them situationally like I try to, this is how you need to forma your Valkyr so that you can do that. I left in the mods that are common to all three builds that I listed. 8 forma is maybe a little overkill, I know, but it'll let you use every build in this post (the real kick-in-the-nuts will come when Valkyr Prime come out, and the whole thing has to be redone (or whatever it ends up being, don't swarm me for saying Valkyr prime lol).
Word count for those interested: ~4200 XD
Well that’s everything. I’d be surprised if anyone read this far, but for those who want a powerful Valkyr, I figured I’d type this up. Any questions or suggestions, feel free to post, the help is appreciated.
Also, thank you very much to both Darzk and Ruby_Rose_ for their considerable help :D
Question
Valkyr-Umbra
Valkyr Guide: New Player to Allpurpose/Endgame to Competative
I'm posting a full guide for my Eternal War Valkyr build (step-by-step on how to acquire it) and the different uses of each version. I see this guide as a work in progress, if you see anything that needs to be corrected or added in, post, and if I agree I will do so. If you want more info, or thing something is redundant, again, please say so.
OP’s Opinionated Note: If you do make it through this guide, and follow all the steps, you will end up with a top-tier warframe. This Valkyr build is insanely powerful and useful right now, I’ve played over 1000 hours (well over) and it’s my favorite build in the game, hands down. I would personally argue that it’s as good as anything else out there, and superior to most of it
The below video shows off an eternal war/hysteria valkyr build. Its a little outdated but its the best I can find, and the gameplay is similar to the way my build plays, just without the supportive playstyle.
If you want to see a bit more on playstyle for any of my builds, feel free to click on the link and read the description (this post is long enough without all that stuff lol).
[u17.6] Eternal War Valkyr (New Player/Accessible Version) Guide
[update 17.6] Valkyr's Hysteria Scindo Prime
[u17.6] Valkyr’s Raksa Kubrow (Peak 3772 Armor/92.6% dmg Reduction)
[u17.6] Eternal War Valkyr (perma-warcry, +127% attack speed) Main Build
[u17.6] Eternal War Valkyr (Competitive/Leaderboard Version)
[u17.8] Eternal War Valkyr Pure Hysteria (For Hyper-Lategame)
Universal Polarity Guide for Valkyr
Word count for those interested: ~4200 XD
Well that’s everything. I’d be surprised if anyone read this far, but for those who want a powerful Valkyr, I figured I’d type this up. Any questions or suggestions, feel free to post, the help is appreciated.
Also, thank you very much to both Darzk and Ruby_Rose_ for their considerable help :D
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