Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×

You Wake Up And Find Out Damage 3.0 Has Released


xFrostKnightx
 Share

Recommended Posts

How would you feel if these changes were rolled out?

What issues can you see arising from these changes?

What would you change?

If serration mods were changed to instead ignore % resist.

Split chamber consumes ammo for the extra projectiles (from ammo reserve) but deals % more damage (on extra projectiles only)

Elemental mods didn't auto combined based off slot order and instead could be used for multiple combos with a -25% mod effectiveness with each combo it was part of.

Eg.

100 dmg weapon , 100% elemental

Fire would only give 75dmg split between two combos. 100 dmg with 1 combo.

Ammo Mutation mods dont consume the ammo drop they were converting. (Can't receive ammo from the same drop twice)

- Mutated ammo deals % more damage and is consumed before normal ammo (mutated ammo would be a yellow number above ammo count)

Aiming down sights gave you a tiny % damage resist, double/Tripple effect with snipers.

An option which when enabled gives you more visual gore.

Edited by xFrostKnightx
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...