Sannidor Posted January 14, 2016 Share Posted January 14, 2016 ...I'll ask again - is the initial swing before charge attack absolutely necessary? I see how thrown now weapons use launching backhand after opening forehand slash... Why Redeemer and any possible future gunblade need this gimmick? I'd love to read an explanation from DE, what aesthetic or stylistic sense does it make because I find it useless. Please consider removing first attack from charge animations for all melee or at least create a stab/slash animation for gunblade that would link more fluidly to charged shot. Link to comment Share on other sites More sharing options...
RawGritz Posted January 14, 2016 Share Posted January 14, 2016 ...I'll ask again - is the initial swing before charge attack absolutely necessary? I see how thrown now weapons use launching backhand after opening forehand slash... Why Redeemer and any possible future gunblade need this gimmick? I'd love to read an explanation from DE, what aesthetic or stylistic sense does it make because I find it useless. Please consider removing first attack from charge animations for all melee or at least create a stab/slash animation for gunblade that would link more fluidly to charged shot. don't want the paired animation for thrown weapons either. It's fine to have it on quick melee thrown attacks but when the melee weapons is equipped I would hope we could go straight to the charge attack. Link to comment Share on other sites More sharing options...
Sannidor Posted January 14, 2016 Author Share Posted January 14, 2016 don't want the paired animation for thrown weapons either. It's fine to have it on quick melee thrown attacks but when the melee weapons is equipped I would hope we could go straight to the charge attack. It used to work exactly like this at one point, then I assumed the glitch took over... At least this mechanics are changed often enough to hope for more attention and better final solution :) Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted January 14, 2016 Share Posted January 14, 2016 I guess charge attack mechanics will be fixed, if I´m not wrong Link to comment Share on other sites More sharing options...
DoomFruit Posted January 14, 2016 Share Posted January 14, 2016 Fixed, but when? The best solution is to just remove the broken, half-arsed current implementation (thus repairing the existing charge weapons) and then leave it out until it actually works. Link to comment Share on other sites More sharing options...
KotoKuraken Posted January 14, 2016 Share Posted January 14, 2016 The Redeemer has always been in an odd place. Probably always will Link to comment Share on other sites More sharing options...
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