BabyBomi Posted January 26, 2016 Share Posted January 26, 2016 (edited) Are any of those even good? (worth the time farming accolytes) I've gotten 8 catalyzer from mania and I'm about to flip my table. Think it would be wiser if I core/credit/ducats/resource farm which I need more right now? Edited January 26, 2016 by BabyBomi Link to comment Share on other sites More sharing options...
0 Trichouette Posted January 26, 2016 Share Posted January 26, 2016 Unless for the "get more status chance on power use" the others are pretty neat. Link to comment Share on other sites More sharing options...
0 Grobbus Posted January 26, 2016 Share Posted January 26, 2016 Some are actually good... if we had a free slot ^_^ Link to comment Share on other sites More sharing options...
0 Trichouette Posted January 26, 2016 Share Posted January 26, 2016 Some are actually good... if we had a free slot ^_^ Many people believe that's how they'll remove/change the damage mod / multishot. By giving us mods based on headshot / kill / combo multiplier. It would be amazing, and removing multishot/damage mods of builds would make space for these mods. Link to comment Share on other sites More sharing options...
0 ZirilanOfTheClaw Posted January 26, 2016 Share Posted January 26, 2016 The Body Count one are really awesome for me and Naramon users, I loved it Link to comment Share on other sites More sharing options...
0 leocww Posted January 26, 2016 Share Posted January 26, 2016 All of them are actually pretty good IMO. But trying to grab a set will be a huge pain. Only got 7 out of 12 on current 3 acolytes. Link to comment Share on other sites More sharing options...
0 Sir_Alex_Traffo Posted January 26, 2016 Share Posted January 26, 2016 The Body Count one are really awesome for me and Naramon users, I loved it If it only affected Exalted Blade :( Link to comment Share on other sites More sharing options...
0 -CdG-Zilchy Posted January 26, 2016 Share Posted January 26, 2016 (edited) I'm just looking at that "melee 90% chance of critical hit from slide attack" and wondering if it'll work in Hysteria... Also looking forward to trying out Argon Scope on my Dread, it might even make the Soma Prime a beast, 200 rounds of red crits.. Got 10/12 so far. Edit, got the lot now. Edited January 26, 2016 by Zilchy Link to comment Share on other sites More sharing options...
0 KIREEK Posted January 26, 2016 Share Posted January 26, 2016 It's mostly meant for those builds where you have few elements like a pure electrical build or a pure fire build. Instead of adding more damage with other elements, the new mods alow you to make them more powerfull, altough there were mods for that already, but these new ones add more variety. Link to comment Share on other sites More sharing options...
0 Sly_Shadows Posted January 26, 2016 Share Posted January 26, 2016 Alot are handy but they are currently a pain to farm out until the Defense phase of the event. In which DE have stated all mods will be aquirable there from the single mission. Link to comment Share on other sites More sharing options...
0 The_Mustachio Posted January 26, 2016 Share Posted January 26, 2016 Many people believe that's how they'll remove/change the damage mod / multishot. By giving us mods based on headshot / kill / combo multiplier. It would be amazing, and removing multishot/damage mods of builds would make space for these mods. If this idea is true, I hope DE won't lock these mods behind an event like they have with other mods. It would upsetting for future players. Granted, they would sell nicely on the open market, but that would just increase their rarity. And yes, I realize the previous event mods aren't necessary, but it keeps collectors out of the loop. Not to mention decreases the variety of the game. Who knows, may be I'm just an old gamer complaining about nothing to no-one :p Link to comment Share on other sites More sharing options...
0 srlhama Posted January 26, 2016 Share Posted January 26, 2016 My Daikyu smiled when saw Spring-Loaded Chamber. These mods are going to replace fire rate, critical chance, critical damage and statis chance mods on every build. Link to comment Share on other sites More sharing options...
0 Trichouette Posted January 26, 2016 Share Posted January 26, 2016 If this idea is true, I hope DE won't lock these mods behind an event like they have with other mods. It would upsetting for future players. Granted, they would sell nicely on the open market, but that would just increase their rarity. And yes, I realize the previous event mods aren't necessary, but it keeps collectors out of the loop. Not to mention decreases the variety of the game. Who knows, may be I'm just an old gamer complaining about nothing to no-one :p Event locked mods are usually all rare... these are common and unco, i doubt they'll be locked. Plus we have no idea if acolytes will only be present in this event. Remember, DE often make event to introduce future game mods & features. Link to comment Share on other sites More sharing options...
0 FallingHeaven Posted January 26, 2016 Share Posted January 26, 2016 Only got three different mods so far. Link to comment Share on other sites More sharing options...
Question
BabyBomi
Are any of those even good? (worth the time farming accolytes)
I've gotten 8 catalyzer from mania and I'm about to flip my table.
Think it would be wiser if I core/credit/ducats/resource farm which I need more right now?
Edited by BabyBomiLink to comment
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