So, recently, two of the last four void sabotage missions that I've gone on, I've failed to find the last cache, which is very frustrating since finding it gives me another roll on prime parts. This is kinda disturbing me, because I thought I knew all the secret rooms and nooks and crannies that the caches could be found, and in both cases I spent an hour going through the entire map tile by tile with a fine tooth comb (i.e. a companion with Animal Instinct) to no avail. While the random generation of these maps make it hard for others to help me where I went wrong, there are two things that I noticed that were in common with both missions:
The first one is that both had the room seen in the picture here: http://imgur.com/nx72Lpg , with the spinning Event Horizon knockoff the Orokin were big fans of in the middle, and a second level that hugged the side of the room this picture was taken from and the wall to my left that had a second set of doors on top of the ones on the ground level. I noticed this room because it's not a room I see very often. I'm thinking it's possible that there is a hidden room or door that I keep missing, one that leads to a room far enough away that my Animal Instinct wasn't picking up the cache or any other containers. Does anyone know of one, or is it's only unique feature outside of the spinning thing is that two of the four sides have a door on both levels?
Second is less "I'm at fault" and more "Is the map gen at fault?" Both of these maps had hallways, sometimes two tiles long, that ended before getting to a treasure room or one of those dead end rooms that you always see all around the Void. This struck me as fairly odd, because outside of those two times, I can't recall ever running into a red door on any tile that only had two possible exits (I've of course ran into several in rooms where there are three or more exits) Am I just being paranoid, or is there some logic to this?
Finally, two other questions I feel like I now have to ask as my cache finding skills seems to fail me:
1.) All Void caches always are in the Void itself, and are never found in whatever tileset that you warp to for the boss, right?
2.) Assuming #2 is correct, will aborting the mission before killing the boss still consume my key, or am I safe to start over the next time I spend an hour combing the map and still coming up a cache short?
Oh, and both of these times it was T2 Sabotage, if that helps.
Question
Foefaller
So, recently, two of the last four void sabotage missions that I've gone on, I've failed to find the last cache, which is very frustrating since finding it gives me another roll on prime parts. This is kinda disturbing me, because I thought I knew all the secret rooms and nooks and crannies that the caches could be found, and in both cases I spent an hour going through the entire map tile by tile with a fine tooth comb (i.e. a companion with Animal Instinct) to no avail. While the random generation of these maps make it hard for others to help me where I went wrong, there are two things that I noticed that were in common with both missions:
The first one is that both had the room seen in the picture here: http://imgur.com/nx72Lpg , with the spinning Event Horizon knockoff the Orokin were big fans of in the middle, and a second level that hugged the side of the room this picture was taken from and the wall to my left that had a second set of doors on top of the ones on the ground level. I noticed this room because it's not a room I see very often. I'm thinking it's possible that there is a hidden room or door that I keep missing, one that leads to a room far enough away that my Animal Instinct wasn't picking up the cache or any other containers. Does anyone know of one, or is it's only unique feature outside of the spinning thing is that two of the four sides have a door on both levels?
Second is less "I'm at fault" and more "Is the map gen at fault?" Both of these maps had hallways, sometimes two tiles long, that ended before getting to a treasure room or one of those dead end rooms that you always see all around the Void. This struck me as fairly odd, because outside of those two times, I can't recall ever running into a red door on any tile that only had two possible exits (I've of course ran into several in rooms where there are three or more exits) Am I just being paranoid, or is there some logic to this?
Finally, two other questions I feel like I now have to ask as my cache finding skills seems to fail me:
1.) All Void caches always are in the Void itself, and are never found in whatever tileset that you warp to for the boss, right?
2.) Assuming #2 is correct, will aborting the mission before killing the boss still consume my key, or am I safe to start over the next time I spend an hour combing the map and still coming up a cache short?
Oh, and both of these times it was T2 Sabotage, if that helps.
Thanks for any help you can give.
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