Magnus Posted July 17, 2016 Share Posted July 17, 2016 (edited) You can find my other work here. Nightmare as it is now (or was, since it's currently removed) is not very good. The only two modifiers to present an additional challenge were No Shield and Energy Drain, but are far too harsh for a more proper challenge when everything is selected randomly. Because of the random selection, people abort if they just get a modifier they don't want, like Energy Vampire, because it's such a tremendous pain in comparison to Vampire/Timed. Meanwhile, Low Gravity wasn't very impacting, and Vampire/Timed Mode were almost identical in gameplay because no matter what, you had a gratuitous amount of time to gain more health/time. And when a Nightmare Alert comes into play, people will often take a Warframe that's much more health/defense focused, such as Rhino or Inaros, to negate the very point of it. A good game to base a new system for Nightmare off of is Halo who have put out many challenge based modifiers over the years, many of which can easily be adapted to Warframe. However, a challenge does deserve a reward as well but you will be selecting which modifiers you take. Depending on the modifier, and number of modifiers, you'll be awarded additional rewards. The higher you go, the more worth it. As an example... 1 point nets you one nightmare mod, 2 points nets you a lith relic, three points nets you another nightmare mod. So if you were to use Stoic and Fog of War (suggestions below), you'd get two nightmare mods and a lith relic. Throw in enough modifiers at once and you can earn a large collection of relics, and perhaps fusion cores and the initial two nightmare mods as well. These modifiers can also be used to improve the variance of Sorties' modifiers. To prevent the system from being abusable on lower level planets, certain modifiers will only be available on higher level planets. The harder ones. This will block players from farming Axi Relics on Earth. ---------- Modifiers Stoic Enemies are immune to CC. Two points. - Sharpened Reflexes Enemy melee damage is increased. One point. - Butterfingers Enemies throw grenades much more often. One point. - Fog of War Player radar is disabled, the objective is only shown on HUD by a marker at each next door. One point. - Thunderstorm Increase the number of higher ranking enemies: Corpus Techs, Bursas, Bombards, Heavy Gunners, Commanders, Ancients, Boilers and the like. Three points. - Reinforcements Double the total enemy spawns. One point. - Shield Sapper Player shields do not recharge. Successful melee attacks recharge your shields. Two points. - Don't Miss Ammo is spent twice as fast: one shot will take two bullets. One point. - Darkness The level is now much darker, making it harder to see anything. One point. - One Chance No revives. Four points. - Malfunction The HUD is disabled, including the crosshair. Two points. - Home Field Advantage Augmented armor for Grineer and Infested, augmented shields for Corpus. Two points. - Low Battery Only a quarter of your total energy. One point. - Balance Enemy level is increased. Three points. - Old School Grineer use old diaologue and stick closer to the walls while in some type of formation that clearly isn't alpha. Zero points. - Low Gravity Float like a butterfly. Zero points. ----------- Rewards This is an example of how the rewards would play out, nothing set in stone. Completing a mission with every modifier on gets you everything here, all at once. Nightmare Mod Lith Relic U5 Fusion Core Lith Relic U5 Fusion Core - Nightmare Mod Litch Relic U5 Fusion Core Meso Relic U5 Fusion Core - Nightmare Mod R5 Fusion Core Meso Relic R5 Fusion Core Meso Relic - R5 Fusion Core Neo Relic Neo Relic Neo Relic Neo Relic - R5 Fusion Core Axi Relic Axi Relic Axi Relic Axi Relic ---------- Keep in mind, these are just examples and suggestions. It could also work out better or worse in some way. If you have suggestions, feel free to add them. Edited July 18, 2016 by Extraxi Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 17, 2016 Share Posted July 17, 2016 I dislike the idea of just adding random cheesy modifiers to enemies that increase resistance or increase health or increase damage. It's bad enough that sorties rely almost entirely on doing that, we don't need it for nightmare missions as well. If it's going to have modifiers, it needs to be things that are interesting and challenging, rather than things that increase numbers or add gimmicky debuffs or are ripped straight from Halo. Link to comment Share on other sites More sharing options...
rawr1254 Posted July 17, 2016 Share Posted July 17, 2016 All this sounds very good. Just some of the condition names may need some touch ups. Some of the names dont make sense considering the condition ie Drought Link to comment Share on other sites More sharing options...
Hemmo67 Posted July 17, 2016 Share Posted July 17, 2016 do we really have to turn nightmare missions into sorties? Link to comment Share on other sites More sharing options...
Magnus Posted July 17, 2016 Author Share Posted July 17, 2016 (edited) 5 minutes ago, Hemmo67 said: do we really have to turn nightmare missions into sorties? Why not make them harder, or remove the point to aborting them? And bring more reason out to do them more often? All this sounds very good. Just some of the condition names may need some touch ups. Some of the names dont make sense considering the condition ie Drought Thanks, I actually changed that one but not the name. It was something else before. Edited July 17, 2016 by Extraxi Link to comment Share on other sites More sharing options...
Hemmo67 Posted July 17, 2016 Share Posted July 17, 2016 Just now, Extraxi said: Why not make them harder, or remove the point to aborting them? And bring more reason out to do them more often? first we need damage and scaling 3.0 because making more mission types needing cheese to complete is just going to be nuisance to both new players and those who do not want to spam bladestorm 24/7 to clear them Link to comment Share on other sites More sharing options...
Magnus Posted July 17, 2016 Author Share Posted July 17, 2016 1 minute ago, Hemmo67 said: first we need damage and scaling 3.0 because making more mission types needing cheese to complete is just going to be nuisance to both new players and those who do not want to spam bladestorm 24/7 to clear them It's not mission types, however. Nightmare has always been an optional extra mode that rewards a nightmare mod that, now, players just wait until are either on alert, or would spam low level missions. It was dead in the water before it was abruptly removed for SC3. Being that it's optional, no one's forcing you, or anyone else, to do them repeatedly. It's an additional reward for a much higher challenge. In other words, it's for people who want to play smart against tougher odds while actually getting more rewards for it. Link to comment Share on other sites More sharing options...
IceColdHawk Posted July 17, 2016 Share Posted July 17, 2016 (edited) Looks awesome with me. More challenging content for better loot? Oh dayum i'm waiting for that already for 3 years! 28 minutes ago, Extraxi said: Balance Enemy level is increased. Three points. Calling this balance made me chuckle tho. 23 minutes ago, AdunSaveMe said: I dislike the idea of just adding random cheesy modifiers to enemies that increase resistance or increase health or increase damage. It's bad enough that sorties rely almost entirely on doing that, we don't need it for nightmare missions as well. If it's going to have modifiers, it needs to be things that are interesting and challenging, rather than things that increase numbers or add gimmicky debuffs or are ripped straight from Halo. Feel free to give some "interesting" and "challenging" examples. Edited July 17, 2016 by IceColdHawk Link to comment Share on other sites More sharing options...
Magnus Posted July 18, 2016 Author Share Posted July 18, 2016 Moved some points around. Shield Sapper is pretty easy to take advantage of ultimately with the right gear. Link to comment Share on other sites More sharing options...
phazefox Posted July 18, 2016 Share Posted July 18, 2016 (edited) really liking the overall idea, some of the modifiers could use tweaking, and i personally think the reward list is too big, i'd contract it A LOT, have rewards repeat themselves a lot less, and keep axi relic gains on 2 at max, now i'm not saying each reward should take more points, just that the whole list shouldn't require every single modifier to reach the final reward, this also doesn't mean you shouldn't be able to use all modifiers if you wanted, 'cus really who doesn't like going bat$hit; insane sometimes?. regarding the idea of making them harder than sorties, i think that's a bad idea; now don't get me wrong, i'm not saying they shouldn't be hard, they should, it's just i personally think difficulty levels should go nightmare < sorties < trials, it's just how i think things would fit better. oh also, regarding the "home field advantage" modifier, only boss infested have armor (including the juggernauts), so it'd be pretty weird to suddenly armor them all up if it's their "home field" thing, i think it'd be better if the infested had increased health. Edited July 18, 2016 by phazefox Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now