8BitCardinal Posted July 17, 2016 Share Posted July 17, 2016 So I noticed during Invasion missions that the Grineer Breach Torpedo will almost always bug out. You can actually start it even if not all players are inside which will cause the hatch to close but the transition wont trigger. I mainly play solo and it is becoming pretty frustrating to always reload my games whenever I come across this transition. I also lost a Detron Barrel and a Zanuka Sigil because of this :( its the first time Zanuka even tried to murder me..... Anyways once inside the hatch you will be stuck in there and no longer how long you wait no transition will happen, you can type /unstuck and you will be teleported outside the torpedo but you can no longer access it...... 1 Link to comment Share on other sites More sharing options...
Aurea_Hiigara Posted July 17, 2016 Share Posted July 17, 2016 Fun fact: There's an invasion offering a Catalyst if you side with the Grineer, and that invasion almost always spawns the breacher torpedo room. DE, this room has been buggy forever. Just get rid of it already, having to start over so many times is getting on my nerves. Link to comment Share on other sites More sharing options...
ArachnidOverlord Posted July 17, 2016 Share Posted July 17, 2016 I have been having the exact same issue and I've had to deal with it before. Link to comment Share on other sites More sharing options...
TrinityPrime Posted July 17, 2016 Share Posted July 17, 2016 Fun tip: If there are no other random allies/enemies in the first two rooms, you're in the glitched tile that will end in the bullet trap. Abort retry or get Loki to glitch out the level and manually teleport to the other ship. Link to comment Share on other sites More sharing options...
Eostara Posted July 17, 2016 Share Posted July 17, 2016 Twenty tries so far with only one non-bugged one............ Link to comment Share on other sites More sharing options...
Argantes-svk Posted July 17, 2016 Share Posted July 17, 2016 this is beyond ridiculous idd Link to comment Share on other sites More sharing options...
AhkNemet Posted July 17, 2016 Share Posted July 17, 2016 I'm getting so frustrated with this..15 mins max invasion is going to take over 2 hours with the constant aborts and retrying. Even before the update this grineer torpedo would often bug out. It's a shame cos I really like the unique transition but it doesn't work properly. Please just remove it x.x Link to comment Share on other sites More sharing options...
Keppov Posted July 17, 2016 Share Posted July 17, 2016 (edited) very annoying.. two first runs wasted because of buggy pod. third run we got 1/3.. lets see how many runs it takes to actually get the prize //edit And dont take it wrong, i love the idea behind the invade pods, its cool. But that isnt worth of much if it doesnt function Edited July 17, 2016 by Keppov Link to comment Share on other sites More sharing options...
wftico Posted July 17, 2016 Share Posted July 17, 2016 (edited) DE should take a few month until bringing new updates (the war within). There are no words to describe how many bugs are in this game... and not just unnoticable ones, they are so incredibly annoying. Edited July 17, 2016 by wftico Link to comment Share on other sites More sharing options...
RG870 Posted July 17, 2016 Share Posted July 17, 2016 10 hotfixes and this tileset still hasn't been removed ... they really must think we enjoy doing 50 attempts to finish an Invasion. U19 is so exciting ... you never know what's gonna bug out next. Link to comment Share on other sites More sharing options...
TrueHawkEye Posted July 17, 2016 Share Posted July 17, 2016 most time there is only 2 bullets to go to the other side. When both are used you can go to the other side. Link to comment Share on other sites More sharing options...
thothsong Posted July 17, 2016 Share Posted July 17, 2016 Anyone else notice that Arc Traps are also bugged in the missions where the torpedo is bugged? Link to comment Share on other sites More sharing options...
DeaneTheMachine Posted July 17, 2016 Share Posted July 17, 2016 Bump Link to comment Share on other sites More sharing options...
Aurea_Hiigara Posted July 17, 2016 Share Posted July 17, 2016 10 minutes ago, thothsong said: Anyone else notice that Arc Traps are also bugged in the missions where the torpedo is bugged? You are fighting for the Grineer. The arc traps are Grineer and thus friendly. Link to comment Share on other sites More sharing options...
thothsong Posted July 17, 2016 Share Posted July 17, 2016 4 minutes ago, Aurea_Hiigara said: You are fighting for the Grineer. The arc traps are Grineer and thus friendly. Ah, thanks. Link to comment Share on other sites More sharing options...
LagMiaterioso Posted July 17, 2016 Share Posted July 17, 2016 It may be relevant information (or not) but i noticed all the times the grineer breach torpedo tile spawns in a level, absolutely no enemies (or even allies, in invasion missions) appear. The map becomes completely empty, only the objective related enemies spawn. Link to comment Share on other sites More sharing options...
Raven_Face Posted July 17, 2016 Share Posted July 17, 2016 Just remove this torpedo nonsense! We're capturing an enemy so we should breach into the enemy's ship beforehand, am I right? Link to comment Share on other sites More sharing options...
gonzo007 Posted July 18, 2016 Share Posted July 18, 2016 in same boat, what a .... Link to comment Share on other sites More sharing options...
CandyDragon Posted July 18, 2016 Share Posted July 18, 2016 This has been going on for a week or so. Its getting old. I feel at this rate, with how buggy missions are, aborts should no longer be part of player stats as they are the only solution to enduring this buggy game at times. Link to comment Share on other sites More sharing options...
brytur Posted July 18, 2016 Share Posted July 18, 2016 I have experienced issues with the Grineer torpedo room for as long as it has existed (which has been quite a long time). Before, the only (major) bug that would happen is that NOTHING would spawn on the Grineer side (save for capture targets), and units would only spawn on the corpus side, which made exterminate missions (which is what all invasions were back then) extremely irritating because a fraction of the units would spawn at a time. With the recent updates, the torpedo room is completely broken. Get into the torpedo, close the hatch, then nothing ever happens, which means that you cannot complete the mission and have to abort. You want the blue potato that's the reward for supporting the Grineer in an invasion mission that's going on now? Because of the broken torpedo room, you can't get it. TL;DR: Grineer torpedo room has caused problems for as long as it has existed. Needs to be removed. Link to comment Share on other sites More sharing options...
0meg4x Posted July 18, 2016 Share Posted July 18, 2016 I try so hard not to abandon missions but this bug has always added +1 to my Score... Link to comment Share on other sites More sharing options...
-Mizter- Posted July 18, 2016 Share Posted July 18, 2016 +1 Please make this topic visible, that bug is old as i am in WF. Link to comment Share on other sites More sharing options...
Braneman Posted July 18, 2016 Share Posted July 18, 2016 (edited) Thirteen tries, only three worked I honestly feel lucky. I have a really dumb solution typing /unstuck when in the torpedo should teleport you to the other side rather than getting you stuck outside the torpedo.(just to clarify it DOESN'T do this now, this is just what it should be changed to do. Edited July 18, 2016 by Braneman Link to comment Share on other sites More sharing options...
SoanoS Posted July 18, 2016 Share Posted July 18, 2016 The assault pod / breach torpedo is bugged. Your only chance of completing the mission successfully is determined if you get the Corpus caves as the later half of the mission or if you get a "breach into the Corpus ship (which is screwed)". Also, no enemies spawn in missions with the breach torpedo tube. Seriously, I'd imagine this to be a high priority fix as this makes the invasions borderline unplayable. To get 3 completions I had to abort and restart 20-30 times over 1½ hours, sometimes 15+ times in a row. Link to comment Share on other sites More sharing options...
GaoliangJoe Posted July 18, 2016 Share Posted July 18, 2016 4 hours ago, Aurea_Hiigara said: Fun fact: There's an invasion offering a Catalyst if you side with the Grineer, and that invasion almost always spawns the breacher torpedo room. DE, this room has been buggy forever. Just get rid of it already, having to start over so many times is getting on my nerves. At 12-1 tries (one time getting through the level) I gave up on that alert. I can only hope the Devs will notice the high number of aborted missions and do something about these transport capsules. Link to comment Share on other sites More sharing options...
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